package internal import ( "math/rand" ) func generateRandomLimb(size int) []uint32 { limbs := make([]uint32, size) for i := range limbs { limbs[i] = rand.Uint32() } return limbs } func generateLimbOne(size int) []uint32 { limbs := make([]uint32, size) limbs[0] = 1 return limbs } func generateBytesArray(size int) ([]byte, []uint32) { baseBytes := []byte{1, 2, 3, 4} var bytes []byte var limbs []uint32 for i := 0; i < size; i++ { bytes = append(bytes, baseBytes...) limbs = append(limbs, 67305985) } return bytes, limbs }