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* Remove print("Reloading...")
* Change where exception mode is set, to be quieter
* Add default fallback monitor for when no monitors are detected
* Have StringMobject work with svg strings rather than necessarily writing to file
Change SVGMobject to allow taking in a string of svg code as an input
* Add caching functionality, and have Tex and Text both use it for saved svg strings
* Clean up tex_file_writing
* Get rid of get_tex_dir and get_text_dir
* Allow for a configurable cache location
* Make caching on disk a decorator, and update implementations for Tex and Text mobjects
* Remove stray prints
* Clean up how configuration is handled
In principle, all we need here is that manim looks to the default_config.yaml file, and updates it based on any local configuration files, whether in the current working directory or as specified by a CLI argument.
* Make the default size for hash_string an option
* Remove utils/customization.py
* Remove stray prints
* Consolidate camera configuration
This is still not optimal, but at least makes clearer the way that importing from constants.py kicks off some of the configuration code.
* Factor out configuration to be passed into a scene vs. that used to run a scene
* Use newer extract_scene.main interface
* Add clarifying message to note what exactly is being reloaded
* Minor clean up
* Minor clean up
* If it's worth caching to disk, then might as well do so in memory too during development
* No longer any need for custom hash_seeds in Tex and Text
* Remove display_during_execution
* Get rid of (no longer used) mobject_data directory reference
* Remove get_downloads_dir reference from register_font
* Update where downloads go
* Easier use of subdirectories in configuration
* Add new pip requirements
35 lines
798 B
Python
35 lines
798 B
Python
from __future__ import annotations
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import os
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from diskcache import Cache
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from contextlib import contextmanager
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from functools import wraps
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from manimlib.utils.directories import get_cache_dir
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from manimlib.utils.simple_functions import hash_string
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from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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T = TypeVar('T')
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CACHE_SIZE = 1e9 # 1 Gig
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_cache = Cache(get_cache_dir(), size_limit=CACHE_SIZE)
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def cache_on_disk(func: Callable[..., T]) -> Callable[..., T]:
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@wraps(func)
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def wrapper(*args, **kwargs):
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key = hash_string(f"{func.__name__}{args}{kwargs}")
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value = _cache.get(key)
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if value is None:
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value = func(*args, **kwargs)
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_cache.set(key, value)
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return value
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return wrapper
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def clear_cache():
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_cache.clear()
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