Static analysis: gocognit (#10527)

* Add gocognit to static analyzers with a very high threshold

* edit readme and sort analyzers
This commit is contained in:
Preston Van Loon
2022-04-15 01:29:07 -05:00
committed by GitHub
parent cbe54fe3f9
commit cc23b8311a
9 changed files with 325 additions and 6 deletions

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load("@prysm//tools/go:def.bzl", "go_library")
go_library(
name = "go_default_library",
srcs = ["analyzer.go"],
importpath = "github.com/prysmaticlabs/prysm/tools/analyzers/gocognit",
visibility = ["//visibility:public"],
deps = [
"@com_github_uudashr_gocognit//:go_default_library",
"@org_golang_x_tools//go/analysis:go_default_library",
"@org_golang_x_tools//go/analysis/passes/inspect:go_default_library",
"@org_golang_x_tools//go/ast/inspector:go_default_library",
],
)

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> Copied from https://github.com/uudashr/gocognit/blob/5bf67146515e79acd2a8d5728deafa9d91ad48db/README.md
> License: MIT
[![GoDoc](https://godoc.org/github.com/uudashr/gocognit?status.svg)](https://godoc.org/github.com/uudashr/gocognit)
# Gocognit
Gocognit calculates cognitive complexities of functions in Go source code. A measurement of how hard does the code is intuitively to understand.
## Understanding the complexity
Given code using `if` statement,
```go
func GetWords(number int) string {
if number == 1 { // +1
return "one"
} else if number == 2 { // +1
return "a couple"
} else if number == 3 { // +1
return "a few"
} else { // +1
return "lots"
}
} // Cognitive complexity = 4
```
Above code can be refactored using `switch` statement,
```go
func GetWords(number int) string {
switch number { // +1
case 1:
return "one"
case 2:
return "a couple"
case 3:
return "a few"
default:
return "lots"
}
} // Cognitive complexity = 1
```
As you see above codes are the same, but the second code are easier to understand, that is why the cognitive complexity score are lower compare to the first one.
## Comparison with cyclometic complexity
### Example 1
#### Cyclometic complexity
```go
func GetWords(number int) string { // +1
switch number {
case 1: // +1
return "one"
case 2: // +1
return "a couple"
case 3: // +1
return "a few"
default:
return "lots"
}
} // Cyclomatic complexity = 4
```
#### Cognitive complexity
```go
func GetWords(number int) string {
switch number { // +1
case 1:
return "one"
case 2:
return "a couple"
case 3:
return "a few"
default:
return "lots"
}
} // Cognitive complexity = 1
```
Cognitive complexity give lower score compare to cyclomatic complexity.
### Example 2
#### Cyclomatic complexity
```go
func SumOfPrimes(max int) int { // +1
var total int
OUT:
for i := 1; i < max; i++ { // +1
for j := 2; j < i; j++ { // +1
if i%j == 0 { // +1
continue OUT
}
}
total += i
}
return total
} // Cyclomatic complexity = 4
```
#### Cognitive complexity
```go
func SumOfPrimes(max int) int {
var total int
OUT:
for i := 1; i < max; i++ { // +1
for j := 2; j < i; j++ { // +2 (nesting = 1)
if i%j == 0 { // +3 (nesting = 2)
continue OUT // +1
}
}
total += i
}
return total
} // Cognitive complexity = 7
```
Cognitive complexity give higher score compare to cyclomatic complexity.
## Rules
The cognitive complexity of a function is calculated according to the
following rules:
> Note: these rules are specific for Go, please see the [original whitepaper](./CognitiveComplexity.pdf) for more complete reference.
### Increments
There is an increment for each of the following:
1. `if`, `else if`, `else`
2. `switch`, `select`
3. `for`
4. `goto` LABEL, `break` LABEL, `continue` LABEL
5. sequence of binary logical operators
6. each method in a recursion cycle
### Nesting level
The following structures increment the nesting level:
1. `if`, `else if`, `else`
2. `switch`, `select`
3. `for`
4. function literal or lambda
### Nesting increments
The following structures receive a nesting increment commensurate with their nested depth inside nesting structures:
1. `if`
2. `switch`, `select`
3. `for`
## Installation
```
$ go install github.com/uudashr/gocognit/cmd/gocognit@latest
```
or
```
$ go get github.com/uudashr/gocognit/cmd/gocognit
```
## Usage
```
$ gocognit
Calculate cognitive complexities of Go functions.
Usage:
gocognit [flags] <Go file or directory> ...
Flags:
-over N show functions with complexity > N only and
return exit code 1 if the set is non-empty
-top N show the top N most complex functions only
-avg show the average complexity over all functions,
not depending on whether -over or -top are set
The output fields for each line are:
<complexity> <package> <function> <file:row:column>
```
Examples:
```
$ gocognit .
$ gocognit main.go
$ gocognit -top 10 src/
$ gocognit -over 25 docker
$ gocognit -avg .
```
The output fields for each line are:
```
<complexity> <package> <function> <file:row:column>
```
## Related project
- [Gocyclo](https://github.com/fzipp/gocyclo) where the code are based on.
- [Cognitive Complexity: A new way of measuring understandability](./CognitiveComplexity.pdf) white paper by G. Ann Campbell.

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package gocognit
import (
"errors"
"fmt"
"go/ast"
"github.com/uudashr/gocognit"
"golang.org/x/tools/go/analysis"
"golang.org/x/tools/go/analysis/passes/inspect"
"golang.org/x/tools/go/ast/inspector"
)
// Doc explaining the tool.
const Doc = "Tool to ensure go code does not have high cognitive complexity."
// Analyzer runs static analysis.
var Analyzer = &analysis.Analyzer{
Name: "gocognit",
Doc: Doc,
Requires: []*analysis.Analyzer{inspect.Analyzer},
Run: run,
}
// Recommended thresholds according to the 2008 presentation titled
// "Software Quality Metrics to Identify Risk" by Thomas McCabe Jr.
//
// 1 - 10 Simple procedure, little risk
// 11 - 20 More complex, moderate risk
// 21 - 50 Complex, high risk
// > 50 Untestable code, very high risk
//
// This threshold should be lowered to 50 over time.
const over = 130
func run(pass *analysis.Pass) (interface{}, error) {
inspect, ok := pass.ResultOf[inspect.Analyzer].(*inspector.Inspector)
if !ok {
return nil, errors.New("analyzer is not type *inspector.Inspector")
}
nodeFilter := []ast.Node{
(*ast.FuncDecl)(nil),
}
inspect.Preorder(nodeFilter, func(n ast.Node) {
fnDecl, ok := n.(*ast.FuncDecl)
if !ok {
return
}
fnName := funcName(fnDecl)
fnComplexity := gocognit.Complexity(fnDecl)
if fnComplexity > over {
pass.Reportf(fnDecl.Pos(), "cognitive complexity %d of func %s is high (> %d)", fnComplexity, fnName, over)
}
})
return nil, nil
}
// funcName returns the name representation of a function or method:
// "(Type).Name" for methods or simply "Name" for functions.
//
// Copied from https://github.com/uudashr/gocognit/blob/5bf67146515e79acd2a8d5728deafa9d91ad48db/gocognit.go
// License: MIT
func funcName(fn *ast.FuncDecl) string {
if fn.Recv != nil {
if fn.Recv.NumFields() > 0 {
typ := fn.Recv.List[0].Type
return fmt.Sprintf("(%s).%s", recvString(typ), fn.Name)
}
}
return fn.Name.Name
}
// recvString returns a string representation of recv of the
// form "T", "*T", or "BADRECV" (if not a proper receiver type).
//
// Copied from https://github.com/uudashr/gocognit/blob/5bf67146515e79acd2a8d5728deafa9d91ad48db/gocognit.go
// License: MIT
func recvString(recv ast.Expr) string {
switch t := recv.(type) {
case *ast.Ident:
return t.Name
case *ast.StarExpr:
return "*" + recvString(t.X)
}
return "BADRECV"
}