Files
redis/src/function_lua.c
Madelyn Olson effa707e9d Fix incorrect error code for eval scripts and fix test error checking (#10575)
By the convention of errors, there is supposed to be a space between the code and the name.
While looking at some lua stuff I noticed that interpreter errors were not adding the space,
so some clients will try to map the detailed error message into the error.

We have tests that hit this condition, but they were just checking that the string "starts" with ERR.
I updated some other tests with similar incorrect string checking. This isn't complete though, as
there are other ways we check for ERR I didn't fix.

Produces some fun output like:
```
# Errorstats
errorstat_ERR:count=1
errorstat_ERRuser_script_1_:count=1
```
2022-04-14 11:18:32 +03:00

518 lines
18 KiB
C

/*
* Copyright (c) 2021, Redis Ltd.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Redis nor the names of its contributors may be used
* to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/*
* function_lua.c unit provides the Lua engine functionality.
* Including registering the engine and implementing the engine
* callbacks:
* * Create a function from blob (usually text)
* * Invoke a function
* * Free function memory
* * Get memory usage
*
* Uses script_lua.c to run the Lua code.
*/
#include "functions.h"
#include "script_lua.h"
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
#define LUA_ENGINE_NAME "LUA"
#define REGISTRY_ENGINE_CTX_NAME "__ENGINE_CTX__"
#define REGISTRY_ERROR_HANDLER_NAME "__ERROR_HANDLER__"
#define REGISTRY_LOAD_CTX_NAME "__LIBRARY_CTX__"
#define LIBRARY_API_NAME "__LIBRARY_API__"
#define LOAD_TIMEOUT_MS 500
/* Lua engine ctx */
typedef struct luaEngineCtx {
lua_State *lua;
} luaEngineCtx;
/* Lua function ctx */
typedef struct luaFunctionCtx {
/* Special ID that allows getting the Lua function object from the Lua registry */
int lua_function_ref;
} luaFunctionCtx;
typedef struct loadCtx {
functionLibInfo *li;
monotime start_time;
} loadCtx;
typedef struct registerFunctionArgs {
sds name;
sds desc;
luaFunctionCtx *lua_f_ctx;
uint64_t f_flags;
} registerFunctionArgs;
/* Hook for FUNCTION LOAD execution.
* Used to cancel the execution in case of a timeout (500ms).
* This execution should be fast and should only register
* functions so 500ms should be more than enough. */
static void luaEngineLoadHook(lua_State *lua, lua_Debug *ar) {
UNUSED(ar);
loadCtx *load_ctx = luaGetFromRegistry(lua, REGISTRY_LOAD_CTX_NAME);
uint64_t duration = elapsedMs(load_ctx->start_time);
if (duration > LOAD_TIMEOUT_MS) {
lua_sethook(lua, luaEngineLoadHook, LUA_MASKLINE, 0);
luaPushError(lua,"FUNCTION LOAD timeout");
luaError(lua);
}
}
/*
* Compile a given blob and save it on the registry.
* Return a function ctx with Lua ref that allows to later retrieve the
* function from the registry.
*
* Return NULL on compilation error and set the error to the err variable
*/
static int luaEngineCreate(void *engine_ctx, functionLibInfo *li, sds blob, sds *err) {
luaEngineCtx *lua_engine_ctx = engine_ctx;
lua_State *lua = lua_engine_ctx->lua;
/* Each library will have its own global distinct table.
* We will create a new fresh Lua table and use
* lua_setfenv to set the table as the library globals
* (https://www.lua.org/manual/5.1/manual.html#lua_setfenv)
*
* At first, populate this new table with only the 'library' API
* to make sure only 'library' API is available at start. After the
* initial run is finished and all functions are registered, add
* all the default globals to the library global table and delete
* the library API.
*
* There are 2 ways to achieve the last part (add default
* globals to the new table):
*
* 1. Initialize the new table with all the default globals
* 2. Inheritance using metatable (https://www.lua.org/pil/14.3.html)
*
* For now we are choosing the second, we can change it in the future to
* achieve a better isolation between functions. */
lua_newtable(lua); /* Global table for the library */
lua_pushstring(lua, REDIS_API_NAME);
lua_pushstring(lua, LIBRARY_API_NAME);
lua_gettable(lua, LUA_REGISTRYINDEX); /* get library function from registry */
lua_settable(lua, -3); /* push the library table to the new global table */
/* Set global protection on the new global table */
luaSetGlobalProtection(lua_engine_ctx->lua);
/* compile the code */
if (luaL_loadbuffer(lua, blob, sdslen(blob), "@user_function")) {
*err = sdscatprintf(sdsempty(), "Error compiling function: %s", lua_tostring(lua, -1));
lua_pop(lua, 2); /* pops the error and globals table */
return C_ERR;
}
serverAssert(lua_isfunction(lua, -1));
loadCtx load_ctx = {
.li = li,
.start_time = getMonotonicUs(),
};
luaSaveOnRegistry(lua, REGISTRY_LOAD_CTX_NAME, &load_ctx);
/* set the function environment so only 'library' API can be accessed. */
lua_pushvalue(lua, -2); /* push global table to the front */
lua_setfenv(lua, -2);
lua_sethook(lua,luaEngineLoadHook,LUA_MASKCOUNT,100000);
/* Run the compiled code to allow it to register functions */
if (lua_pcall(lua,0,0,0)) {
errorInfo err_info = {0};
luaExtractErrorInformation(lua, &err_info);
*err = sdscatprintf(sdsempty(), "Error registering functions: %s", err_info.msg);
lua_pop(lua, 2); /* pops the error and globals table */
lua_sethook(lua,NULL,0,0); /* Disable hook */
luaSaveOnRegistry(lua, REGISTRY_LOAD_CTX_NAME, NULL);
luaErrorInformationDiscard(&err_info);
return C_ERR;
}
lua_sethook(lua,NULL,0,0); /* Disable hook */
luaSaveOnRegistry(lua, REGISTRY_LOAD_CTX_NAME, NULL);
/* stack contains the global table, lets rearrange it to contains the entire API. */
/* delete 'redis' API */
lua_pushstring(lua, REDIS_API_NAME);
lua_pushnil(lua);
lua_settable(lua, -3);
/* create metatable */
lua_newtable(lua);
lua_pushstring(lua, "__index");
lua_pushvalue(lua, LUA_GLOBALSINDEX); /* push original globals */
lua_settable(lua, -3);
lua_pushstring(lua, "__newindex");
lua_pushvalue(lua, LUA_GLOBALSINDEX); /* push original globals */
lua_settable(lua, -3);
lua_setmetatable(lua, -2);
lua_pop(lua, 1); /* pops the global table */
return C_OK;
}
/*
* Invole the give function with the given keys and args
*/
static void luaEngineCall(scriptRunCtx *run_ctx,
void *engine_ctx,
void *compiled_function,
robj **keys,
size_t nkeys,
robj **args,
size_t nargs)
{
luaEngineCtx *lua_engine_ctx = engine_ctx;
lua_State *lua = lua_engine_ctx->lua;
luaFunctionCtx *f_ctx = compiled_function;
/* Push error handler */
lua_pushstring(lua, REGISTRY_ERROR_HANDLER_NAME);
lua_gettable(lua, LUA_REGISTRYINDEX);
lua_rawgeti(lua, LUA_REGISTRYINDEX, f_ctx->lua_function_ref);
serverAssert(lua_isfunction(lua, -1));
luaCallFunction(run_ctx, lua, keys, nkeys, args, nargs, 0);
lua_pop(lua, 1); /* Pop error handler */
}
static size_t luaEngineGetUsedMemoy(void *engine_ctx) {
luaEngineCtx *lua_engine_ctx = engine_ctx;
return luaMemory(lua_engine_ctx->lua);
}
static size_t luaEngineFunctionMemoryOverhead(void *compiled_function) {
return zmalloc_size(compiled_function);
}
static size_t luaEngineMemoryOverhead(void *engine_ctx) {
luaEngineCtx *lua_engine_ctx = engine_ctx;
return zmalloc_size(lua_engine_ctx);
}
static void luaEngineFreeFunction(void *engine_ctx, void *compiled_function) {
luaEngineCtx *lua_engine_ctx = engine_ctx;
lua_State *lua = lua_engine_ctx->lua;
luaFunctionCtx *f_ctx = compiled_function;
lua_unref(lua, f_ctx->lua_function_ref);
zfree(f_ctx);
}
static void luaRegisterFunctionArgsInitialize(registerFunctionArgs *register_f_args,
sds name,
sds desc,
luaFunctionCtx *lua_f_ctx,
uint64_t flags)
{
*register_f_args = (registerFunctionArgs){
.name = name,
.desc = desc,
.lua_f_ctx = lua_f_ctx,
.f_flags = flags,
};
}
static void luaRegisterFunctionArgsDispose(lua_State *lua, registerFunctionArgs *register_f_args) {
sdsfree(register_f_args->name);
if (register_f_args->desc) sdsfree(register_f_args->desc);
lua_unref(lua, register_f_args->lua_f_ctx->lua_function_ref);
zfree(register_f_args->lua_f_ctx);
}
/* Read function flags located on the top of the Lua stack.
* On success, return C_OK and set the flags to 'flags' out parameter
* Return C_ERR if encounter an unknown flag. */
static int luaRegisterFunctionReadFlags(lua_State *lua, uint64_t *flags) {
int j = 1;
int ret = C_ERR;
int f_flags = 0;
while(1) {
lua_pushnumber(lua,j++);
lua_gettable(lua,-2);
int t = lua_type(lua,-1);
if (t == LUA_TNIL) {
lua_pop(lua,1);
break;
}
if (!lua_isstring(lua, -1)) {
lua_pop(lua,1);
goto done;
}
const char *flag_str = lua_tostring(lua, -1);
int found = 0;
for (scriptFlag *flag = scripts_flags_def; flag->str ; ++flag) {
if (!strcasecmp(flag->str, flag_str)) {
f_flags |= flag->flag;
found = 1;
break;
}
}
/* pops the value to continue the iteration */
lua_pop(lua,1);
if (!found) {
/* flag not found */
goto done;
}
}
*flags = f_flags;
ret = C_OK;
done:
return ret;
}
static int luaRegisterFunctionReadNamedArgs(lua_State *lua, registerFunctionArgs *register_f_args) {
char *err = NULL;
sds name = NULL;
sds desc = NULL;
luaFunctionCtx *lua_f_ctx = NULL;
uint64_t flags = 0;
if (!lua_istable(lua, 1)) {
err = "calling redis.register_function with a single argument is only applicable to Lua table (representing named arguments).";
goto error;
}
/* Iterating on all the named arguments */
lua_pushnil(lua);
while (lua_next(lua, -2)) {
/* Stack now: table, key, value */
if (!lua_isstring(lua, -2)) {
err = "named argument key given to redis.register_function is not a string";
goto error;
}
const char *key = lua_tostring(lua, -2);
if (!strcasecmp(key, "function_name")) {
if (!(name = luaGetStringSds(lua, -1))) {
err = "function_name argument given to redis.register_function must be a string";
goto error;
}
} else if (!strcasecmp(key, "description")) {
if (!(desc = luaGetStringSds(lua, -1))) {
err = "description argument given to redis.register_function must be a string";
goto error;
}
} else if (!strcasecmp(key, "callback")) {
if (!lua_isfunction(lua, -1)) {
err = "callback argument given to redis.register_function must be a function";
goto error;
}
int lua_function_ref = luaL_ref(lua, LUA_REGISTRYINDEX);
lua_f_ctx = zmalloc(sizeof(*lua_f_ctx));
lua_f_ctx->lua_function_ref = lua_function_ref;
continue; /* value was already popped, so no need to pop it out. */
} else if (!strcasecmp(key, "flags")) {
if (!lua_istable(lua, -1)) {
err = "flags argument to redis.register_function must be a table representing function flags";
goto error;
}
if (luaRegisterFunctionReadFlags(lua, &flags) != C_OK) {
err = "unknown flag given";
goto error;
}
} else {
/* unknown argument was given, raise an error */
err = "unknown argument given to redis.register_function";
goto error;
}
lua_pop(lua, 1); /* pop the value to continue the iteration */
}
if (!name) {
err = "redis.register_function must get a function name argument";
goto error;
}
if (!lua_f_ctx) {
err = "redis.register_function must get a callback argument";
goto error;
}
luaRegisterFunctionArgsInitialize(register_f_args, name, desc, lua_f_ctx, flags);
return C_OK;
error:
if (name) sdsfree(name);
if (desc) sdsfree(desc);
if (lua_f_ctx) {
lua_unref(lua, lua_f_ctx->lua_function_ref);
zfree(lua_f_ctx);
}
luaPushError(lua, err);
return C_ERR;
}
static int luaRegisterFunctionReadPositionalArgs(lua_State *lua, registerFunctionArgs *register_f_args) {
char *err = NULL;
sds name = NULL;
sds desc = NULL;
luaFunctionCtx *lua_f_ctx = NULL;
if (!(name = luaGetStringSds(lua, 1))) {
err = "first argument to redis.register_function must be a string";
goto error;
}
if (!lua_isfunction(lua, 2)) {
err = "second argument to redis.register_function must be a function";
goto error;
}
int lua_function_ref = luaL_ref(lua, LUA_REGISTRYINDEX);
lua_f_ctx = zmalloc(sizeof(*lua_f_ctx));
lua_f_ctx->lua_function_ref = lua_function_ref;
luaRegisterFunctionArgsInitialize(register_f_args, name, NULL, lua_f_ctx, 0);
return C_OK;
error:
if (name) sdsfree(name);
if (desc) sdsfree(desc);
luaPushError(lua, err);
return C_ERR;
}
static int luaRegisterFunctionReadArgs(lua_State *lua, registerFunctionArgs *register_f_args) {
int argc = lua_gettop(lua);
if (argc < 1 || argc > 2) {
luaPushError(lua, "wrong number of arguments to redis.register_function");
return C_ERR;
}
if (argc == 1) {
return luaRegisterFunctionReadNamedArgs(lua, register_f_args);
} else {
return luaRegisterFunctionReadPositionalArgs(lua, register_f_args);
}
}
static int luaRegisterFunction(lua_State *lua) {
registerFunctionArgs register_f_args = {0};
loadCtx *load_ctx = luaGetFromRegistry(lua, REGISTRY_LOAD_CTX_NAME);
if (!load_ctx) {
luaPushError(lua, "redis.register_function can only be called on FUNCTION LOAD command");
return luaError(lua);
}
if (luaRegisterFunctionReadArgs(lua, &register_f_args) != C_OK) {
return luaError(lua);
}
sds err = NULL;
if (functionLibCreateFunction(register_f_args.name, register_f_args.lua_f_ctx, load_ctx->li, register_f_args.desc, register_f_args.f_flags, &err) != C_OK) {
luaRegisterFunctionArgsDispose(lua, &register_f_args);
luaPushError(lua, err);
sdsfree(err);
return luaError(lua);
}
return 0;
}
/* Initialize Lua engine, should be called once on start. */
int luaEngineInitEngine() {
luaEngineCtx *lua_engine_ctx = zmalloc(sizeof(*lua_engine_ctx));
lua_engine_ctx->lua = lua_open();
luaRegisterRedisAPI(lua_engine_ctx->lua);
/* Register the library commands table and fields and store it to registry */
lua_pushstring(lua_engine_ctx->lua, LIBRARY_API_NAME);
lua_newtable(lua_engine_ctx->lua);
lua_pushstring(lua_engine_ctx->lua, "register_function");
lua_pushcfunction(lua_engine_ctx->lua, luaRegisterFunction);
lua_settable(lua_engine_ctx->lua, -3);
luaRegisterLogFunction(lua_engine_ctx->lua);
luaRegisterVersion(lua_engine_ctx->lua);
lua_settable(lua_engine_ctx->lua, LUA_REGISTRYINDEX);
/* Save error handler to registry */
lua_pushstring(lua_engine_ctx->lua, REGISTRY_ERROR_HANDLER_NAME);
char *errh_func = "local dbg = debug\n"
"local error_handler = function (err)\n"
" local i = dbg.getinfo(2,'nSl')\n"
" if i and i.what == 'C' then\n"
" i = dbg.getinfo(3,'nSl')\n"
" end\n"
" if type(err) ~= 'table' then\n"
" err = {err='ERR ' .. tostring(err)}"
" end"
" if i then\n"
" err['source'] = i.source\n"
" err['line'] = i.currentline\n"
" end"
" return err\n"
"end\n"
"return error_handler";
luaL_loadbuffer(lua_engine_ctx->lua, errh_func, strlen(errh_func), "@err_handler_def");
lua_pcall(lua_engine_ctx->lua,0,1,0);
lua_settable(lua_engine_ctx->lua, LUA_REGISTRYINDEX);
/* Save global protection to registry */
luaRegisterGlobalProtectionFunction(lua_engine_ctx->lua);
/* Set global protection on globals */
lua_pushvalue(lua_engine_ctx->lua, LUA_GLOBALSINDEX);
luaSetGlobalProtection(lua_engine_ctx->lua);
lua_pop(lua_engine_ctx->lua, 1);
/* save the engine_ctx on the registry so we can get it from the Lua interpreter */
luaSaveOnRegistry(lua_engine_ctx->lua, REGISTRY_ENGINE_CTX_NAME, lua_engine_ctx);
engine *lua_engine = zmalloc(sizeof(*lua_engine));
*lua_engine = (engine) {
.engine_ctx = lua_engine_ctx,
.create = luaEngineCreate,
.call = luaEngineCall,
.get_used_memory = luaEngineGetUsedMemoy,
.get_function_memory_overhead = luaEngineFunctionMemoryOverhead,
.get_engine_memory_overhead = luaEngineMemoryOverhead,
.free_function = luaEngineFreeFunction,
};
return functionsRegisterEngine(LUA_ENGINE_NAME, lua_engine);
}