system message broadcasts need to be reworked.

This commit is contained in:
AtHeartEngineer
2023-09-01 19:15:53 -07:00
parent c68626e44a
commit 7ac8eb29c3

View File

@@ -46,19 +46,20 @@ export function websocketSetup(io: SocketIOServer) {
io.to(roomID).emit('Members', userCount[roomID] ? userCount[roomID] : 0);
});
socket.on('systemMessage', (msg: string, roomID: bigint) => {
const id = roomID.toString();
createSystemMessages(msg, id)
.then(() => {
if (roomID) {
io.to(id).emit('systemMessage', msg);
} else {
io.emit('systemMessage', msg);
}
})
.catch((err) => {
pp(err, 'error');
});
});
// TODO We need to rewrite this so it doesn't use `socket.on`, because this allows anyone to be able to broadcast a system message to any room.
// socket.on('systemMessage', (msg: string, roomID: bigint) => {
// const id = roomID.toString();
// createSystemMessages(msg, id)
// .then(() => {
// if (roomID) {
// io.to(id).emit('systemMessage', msg);
// } else {
// io.emit('systemMessage', msg);
// }
// })
// .catch((err) => {
// pp(err, 'error');
// });
// });
});
}