Files
AutoGPT/autogpt_platform/frontend/src
Ubbe 223df9d3da feat(frontend): improve create/edit copilot UX (#12117)
## Changes 🏗️

Make the UX nicer when running long tasks in Copilot, like creating an
agent, editing it or running a task.

## Checklist 📋

### For code changes:
- [x] I have clearly listed my changes in the PR description
- [x] I have made a test plan
- [x] I have tested my changes according to the test plan:
  - [x] Run locally and play the game!

<!-- greptile_comment -->

<details><summary><h3>Greptile Summary</h3></summary>

This PR replaces the static progress bar and idle wait screens with an
interactive mini-game across the Create, Edit, and Run Agent copilot
tools. The existing mini-game (a simple runner with projectile-dodge
boss encounters) is significantly overhauled into a two-mode game: a
runner mode with animated tree obstacles and a duel mode featuring a
melee boss fight with attack, guard, and movement mechanics.
Sprite-based rendering replaces the previous shape-drawing approach.

- **Create/Edit/Run Agent UX**: All three tool views now show the
mini-game with contextual overlays during long-running operations,
replacing the progress bar in EditAgent and adding the game to RunAgent
- **Game mechanics overhaul**: Boss encounters changed from
projectile-dodging to melee duel with attack (Z), block (X), movement
(arrows), and jump (Space) controls
- **Sprite rendering**: Added 9 sprite sheet assets for characters,
trees, and boss animations with fallback to shape rendering if images
fail to load
- **UI overlays**: Added React-managed overlay states for idle,
boss-intro, boss-defeated, and game-over screens with continue/retry
buttons
- **Minor issues found**: Unused `isRunActive` variable in
`MiniGame.tsx`, unreachable "leaving" boss phase in `useMiniGame.ts`,
and a missing `expanded` property in `getAccordionMeta` return type
annotation in `EditAgent.tsx`
- **Unused asset**: `archer-shoot.png` is included in the PR but never
imported or referenced in any code
</details>


<details><summary><h3>Confidence Score: 4/5</h3></summary>

- This PR is safe to merge — it only affects the copilot mini-game UX
with no backend or data model changes.
- The changes are entirely frontend/cosmetic, scoped to the copilot
tools' waiting UX. The mini-game logic is self-contained in a
canvas-based hook and doesn't affect any application state, API calls,
or routing. The issues found are minor (unused variable, dead code, type
annotation gap, unused asset) and don't impact runtime behavior.
- `useMiniGame.ts` has the most complex logic changes (boss AI, death
animations, sprite rendering) and contains unreachable dead code in the
"leaving" phase handler. `EditAgent.tsx` has a return type annotation
that doesn't include `expanded`.
</details>


<details><summary><h3>Flowchart</h3></summary>

```mermaid
flowchart TD
    A[Game Idle] -->|"Start button"| B[Run Mode]
    B -->|"Jump over trees"| C{Score >= Threshold?}
    C -->|No| B
    C -->|"Yes, obstacles clear"| D[Boss Intro Overlay]
    D -->|"Continue button"| E[Duel Mode]
    E -->|"Attack Z / Guard X / Move ←→"| F{Boss HP <= 0?}
    F -->|No| G{Player hit & not guarding?}
    G -->|No| E
    G -->|Yes| H[Player Death Animation]
    H --> I[Game Over Overlay]
    I -->|"Retry button"| B
    F -->|Yes| J[Boss Death Animation]
    J --> K[Boss Defeated Overlay]
    K -->|"Continue button"| L[Reset Boss & Resume Run]
    L --> B
```
</details>


<sub>Last reviewed commit: ad80e24</sub>

<!-- greptile_other_comments_section -->

<!-- /greptile_comment -->
2026-02-16 10:53:08 +00:00
..