diff --git a/web/src/lib/components/home/Fabric.svelte b/web/src/lib/components/home/Fabric.svelte deleted file mode 100644 index ce22e690..00000000 --- a/web/src/lib/components/home/Fabric.svelte +++ /dev/null @@ -1,141 +0,0 @@ - - - diff --git a/web/src/lib/components/home/ParticleSystem.ts b/web/src/lib/components/home/ParticleSystem.ts deleted file mode 100644 index a73191b7..00000000 --- a/web/src/lib/components/home/ParticleSystem.ts +++ /dev/null @@ -1,112 +0,0 @@ -// Note: This can be deleted. It is now in components/ui/connections/ParticleSystem.ts - -//import type { Particle } from '$lib/types/interfaces/particle'; -//import { generateGradientColor } from '$lib/utils/colors'; -// -//export class ParticleSystem { -// private particles: Particle[] = []; -// private width: number; -// private height: number; -// private mouseX: number = 0; -// private mouseY: number = 0; -// private targetMouseX: number = 0; -// private targetMouseY: number = 0; -// -// constructor( -// private readonly count: number, -// private readonly baseSize: number, -// private readonly speed: number, -// width: number, -// height: number -// ) { -// this.width = width; -// this.height = height; -// this.mouseX = width / 2; -// this.mouseY = height / 2; -// this.targetMouseX = this.mouseX; -// this.targetMouseY = this.mouseY; -// this.initParticles(); -// } -// -// private initParticles(): void { -// this.particles = []; -// for (let i = 0; i < this.count; i++) { -// // Distribute particles across the entire width -// const x = Math.random() * this.width; -// // Distribute particles vertically around the middle with some variation -// const yOffset = (Math.random() - 0.5) * 100; -// -// this.particles.push({ -// x, -// y: this.height / 2 + yOffset, -// baseY: this.height / 2 + yOffset, -// speed: (Math.random() - 0.5) * this.speed * 0.5, // Reduced base speed -// angle: Math.random() * Math.PI * 2, -// size: this.baseSize * (0.8 + Math.random() * 0.4), -// color: generateGradientColor(this.height / 2 + yOffset, this.height), -// velocityX: (Math.random() - 0.5) * this.speed // Reduced initial velocity -// }); -// } -// } -// -// public updateDimensions(width: number, height: number): void { -// this.width = width; -// this.height = height; -// this.mouseX = width / 2; -// this.mouseY = height / 2; -// this.targetMouseX = this.mouseX; -// this.targetMouseY = this.mouseY; -// this.initParticles(); -// } -// -// public updateMousePosition(x: number, y: number): void { -// this.targetMouseX = x; -// this.targetMouseY = y; -// } -// -// public update(): void { -// // Smooth mouse movement -// this.mouseX += (this.targetMouseX - this.mouseX) * 0.05; // Slower mouse tracking -// this.mouseY += (this.targetMouseY - this.mouseY) * 0.05; -// -// this.particles.forEach(particle => { -// // Update horizontal position with constant motion -// particle.x += particle.velocityX; -// -// // Wave motion -// particle.angle += particle.speed; -// const waveAmplitude = 30 * (this.mouseY / this.height); // Reduced amplitude -// const frequencyFactor = (this.mouseX / this.width); -// -// // Calculate vertical position with wave effect -// particle.y = particle.baseY + -// Math.sin(particle.angle * frequencyFactor + particle.x * 0.01) * // Slower wave -// waveAmplitude; -// -// // Update particle color based on position -// particle.color = generateGradientColor(particle.y, this.height); -// -// // Screen wrapping with position preservation -// if (particle.x < 0) { -// particle.x = this.width; -// particle.baseY = this.height / 2 + (Math.random() - 0.5) * 100; -// } -// if (particle.x > this.width) { -// particle.x = 0; -// particle.baseY = this.height / 2 + (Math.random() - 0.5) * 100; -// } -// -// // Very subtle velocity adjustment to maintain spread -// if (Math.abs(particle.velocityX) < 0.1) { -// particle.velocityX += (Math.random() - 0.5) * 0.02; -// } -// -// // Gentle velocity dampening -// particle.velocityX *= 0.99; -// }); -// } -// -// public getParticles(): Particle[] { -// return this.particles; -// } -//} diff --git a/web/src/lib/components/home/Terminal.svelte b/web/src/lib/components/home/Terminal.svelte deleted file mode 100644 index 2f81d7ba..00000000 --- a/web/src/lib/components/home/Terminal.svelte +++ /dev/null @@ -1,184 +0,0 @@ - - - - - -