package fsdb import ( "fmt" "os" "path/filepath" "strings" ) type PatternsEntity struct { *StorageEntity SystemPatternFile string UniquePatternsFilePath string } func (o *PatternsEntity) Get(name string) (ret *Pattern, err error) { patternPath := filepath.Join(o.Dir, name, o.SystemPatternFile) var pattern []byte if pattern, err = os.ReadFile(patternPath); err != nil { return } patternStr := string(pattern) ret = &Pattern{ Name: name, Pattern: patternStr, } return } // GetApplyVariables finds a pattern by name and returns the pattern as an entry or an error func (o *PatternsEntity) GetApplyVariables(name string, variables map[string]string) (ret *Pattern, err error) { if ret, err = o.Get(name); err != nil { return } if variables != nil && len(variables) > 0 { for variableName, value := range variables { ret.Pattern = strings.ReplaceAll(ret.Pattern, variableName, value) } } return } func (o *PatternsEntity) PrintLatestPatterns(latestNumber int) (err error) { var contents []byte if contents, err = os.ReadFile(o.UniquePatternsFilePath); err != nil { err = fmt.Errorf("could not read unique patterns file. Pleas run --updatepatterns (%s)", err) return } uniquePatterns := strings.Split(string(contents), "\n") if latestNumber > len(uniquePatterns) { latestNumber = len(uniquePatterns) } for i := len(uniquePatterns) - 1; i > len(uniquePatterns)-latestNumber-1; i-- { fmt.Println(uniquePatterns[i]) } return } type Pattern struct { Name string Description string Pattern string }