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https://github.com/danielmiessler/Fabric.git
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## CHANGES - Add custom patterns directory support via environment variable - Implement custom patterns plugin with registry integration - Override main patterns with custom directory patterns - Expand home directory paths in custom patterns config - Add comprehensive test coverage for custom patterns functionality - Integrate custom patterns into plugin setup workflow - Support pattern precedence with custom over main patterns
106 lines
2.1 KiB
Go
106 lines
2.1 KiB
Go
package fsdb
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import (
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"fmt"
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"os"
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"path/filepath"
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"strings"
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"time"
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"github.com/joho/godotenv"
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)
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func NewDb(dir string) (db *Db) {
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db = &Db{Dir: dir}
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db.EnvFilePath = db.FilePath(".env")
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// Check for custom patterns directory from environment variable
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customPatternsDir := os.Getenv("CUSTOM_PATTERNS_DIRECTORY")
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if customPatternsDir != "" {
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// Expand home directory if needed
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if strings.HasPrefix(customPatternsDir, "~/") {
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if homeDir, err := os.UserHomeDir(); err == nil {
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customPatternsDir = filepath.Join(homeDir, customPatternsDir[2:])
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}
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}
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}
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db.Patterns = &PatternsEntity{
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StorageEntity: &StorageEntity{Label: "Patterns", Dir: db.FilePath("patterns"), ItemIsDir: true},
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SystemPatternFile: "system.md",
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UniquePatternsFilePath: db.FilePath("unique_patterns.txt"),
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CustomPatternsDir: customPatternsDir,
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}
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db.Sessions = &SessionsEntity{
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&StorageEntity{Label: "Sessions", Dir: db.FilePath("sessions"), FileExtension: ".json"}}
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db.Contexts = &ContextsEntity{
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&StorageEntity{Label: "Contexts", Dir: db.FilePath("contexts")}}
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return
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}
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type Db struct {
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Dir string
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Patterns *PatternsEntity
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Sessions *SessionsEntity
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Contexts *ContextsEntity
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EnvFilePath string
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}
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func (o *Db) Configure() (err error) {
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if err = os.MkdirAll(o.Dir, os.ModePerm); err != nil {
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return
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}
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if err = o.LoadEnvFile(); err != nil {
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return
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}
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if err = o.Patterns.Configure(); err != nil {
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return
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}
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if err = o.Sessions.Configure(); err != nil {
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return
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}
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if err = o.Contexts.Configure(); err != nil {
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return
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}
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return
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}
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func (o *Db) LoadEnvFile() (err error) {
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if err = godotenv.Load(o.EnvFilePath); err != nil {
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err = fmt.Errorf("error loading .env file: %s", err)
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}
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return
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}
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func (o *Db) IsEnvFileExists() (ret bool) {
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_, err := os.Stat(o.EnvFilePath)
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ret = !os.IsNotExist(err)
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return
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}
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func (o *Db) SaveEnv(content string) (err error) {
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err = os.WriteFile(o.EnvFilePath, []byte(content), 0644)
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return
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}
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func (o *Db) FilePath(fileName string) (ret string) {
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return filepath.Join(o.Dir, fileName)
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}
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type DirectoryChange struct {
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Dir string
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Timestamp time.Time
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}
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