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fix(ui): do not smooth pixel data when using eyeDropper
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@@ -121,7 +121,9 @@ const getColorUnderCursor = (stage: Konva.Stage): RgbaColor | null => {
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if (!pos) {
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return null;
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}
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const ctx = stage.toCanvas({ x: pos.x, y: pos.y, width: 1, height: 1 }).getContext('2d');
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const ctx = stage
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.toCanvas({ x: pos.x, y: pos.y, width: 1, height: 1, imageSmoothingEnabled: false })
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.getContext('2d');
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if (!ctx) {
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return null;
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}
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