Ensure disabled tabs are never mounted:
- Add didLoad flag to configSlice, default false
- Always merge in config - even it is is empty
- On first merge, set didLoad to true
- Until didLoad is true, mark _all_ tabs as disabled
This gets around an issue where tabs are all enabled for a brief moment
before the config is loaded.
A bit hacky but it works.
* support for custom error toast components, starting with usage limit
* add support for all usage limits
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Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
If provided, `<NavigateToModelManagerButton />` will render, even if `disabledTabs` includes "models". If provided, `<NavigateToModelManagerButton />` will run the callback instead of switching tabs within the studio.
The button's tooltip is now just "Manage Models" and its icon is the same as the model manager tab's icon ([CUBE!](https://www.youtube.com/watch?v=4aGDCE6Nrz0)).
When users generate on the canvas or upscaling tabs, we parse prompts through dynamic prompts before invoking. Whenever the prompt or other settings change, we run dynamic prompts.
Previously, we used a redux listener to react to changes to dynamic prompts' dependent state, keeping the processed dynamic prompts synced. For example, when the user changed the prompt field, we re-processed the dynamic prompts.
This requires that all redux actions that change the dependent state be added to the listener matcher. It's easy to forget actions, though, which can result in the dynamic prompts state being stale.
For example, when resetting canvas state, we dispatch an action that resets the whole params slice, but this wasn't in the matcher. As a result, when resetting canvas, the dynamic prompts aren't updated. If the user then clicks Invoke (with an empty prompt), the last dynamic prompts state will be used.
For example:
- Generate w/ prompt "frog", get frog
- Click new canvas session
- Generate without any prompt, still get frog
To resolve this, the logic that keeps the dynamic prompts synced is moved from the listener to a hook. The way the logic is triggered is improved - it's now triggered in a useEffect, which is run when the dependent state changes. This way, it doesn't matter _how_ the dependent state changes - the changes will always be "seen", and the dynamic prompts will update.
Previously, we maintained an `isTouched` flag in redux state to indicate if a workflow had unsaved changes. We manually updated this whenever we changed something on the workflow.
This was tedious and error-prone. It also didn't handle undo/redo, so if you made a change to a node and undid it, we'd still think the workflow had unsaved changes.
Moving forward, we use a simpler and more robust strategy by hashing the server's version of the workflow and comparing it to the client's version of the workflow.
The hashing uses `stable-hash`, which is both fast and, well, stable. Most importantly, the ordering of keys in hashed objects does not change the resultant hash.
- Remove `isTouched` state entirely.
- Extract the logic that builds the "preview" workflow object from redux state into its own hook. This "preview" workflow is what we send to the server when saving a workflow. This "preview" workflow is effectively the client version of the workflow.
- Add `useDoesWorkflowHaveUnsavedChanges()` hook, which compares the hash of the client workflow and server workflow (if it exists).
- Add `useIsWorkflowUntouched()` hook, which compares the hash of the client workflow and the initial workflow that you get when you click new workflow.
- Remove `reactflow` workaround in the nodes slice undo/redo filter. When we set the nodes state while loading a workflow, `reactflow` emits a nodes size/placement change event. This triggered up our `isTouched` flag logic and marked the workflow as unsaved right from the get-go. With the new strategy to track touched status, this workaround can be removed.
- Update all logic that tracked the old `isTouched` flag to use the new hooks.
This big chungus reworks and simplifies much of the logic around loading and saving workflows. It also makes some minor changes to how store the current workflow and determine if it is a draft, user workflow or default workflow.
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The lower-level hooks to save a workflow have been revised:
- `useSaveLibraryWorkflow`: Saves a user or project workflow that has had changes made to it.
- `useCreateNewWorkflow`: Saves a workflow as a new entity.
A new higher-level hook `useSaveOrSaveAsWorkflow` is intended to be used by components. It returns a single function that:
- Constructs the workflow payload to be sent to the server
- Checks if the workflow is an existing user workflow. If so, it immediately saves (updates) that workflow.
- If it's not an existing user workflow, it opens the save as dialog so the user can choose a name for it and create a new workflow. This occurs for both draft workflows and loaded default workflows.
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The logic to build the current redux state into a workflow - either to be saved as JSON, to update an existing user workflow, or save as - was a bit convoluted.
Changes to redux state triggered a debounced function to build the workflow, setting it in a global nanostores atom. Then, all of the functions that consumed the "built workflow" referenced this atom.
Now, this logic is strictly imperative. When a consumer wants to save a workflow, we build it on the spot. This removes a layer of indirection.
The logic is in the `useBuildWorkflowFast` hook.
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The logic for loading a workflow is also revised. Previously, it happened in an RTK listener. You'd need to dispatch an action to load a workflow, and wouldn't know if it succeeded or not (though the listener would make a toast if the load failed).
This is now done in a callback, outside redux middleware. The callback is returned from the `useLoadWorkflow` hook.
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Previously, we stripped the id from default workflows when loading them. Then, when saving the workflow, we built a workflow object from redux state and hit the API with it.
This has two issues:
- It relies on redux state never having an ID set when a default workflow is loaded. If we somehow ended up with a default workflow's ID in redux, when we go to save the workflow, we'd get and error or it wouldn't work, because you cannot save a default workflow. You can only save-as it.
- We do not know the default workflow from which the current workflow was loaded. And be cause we don't know the default workflow, we cannot show a thumbnail image.
The responsibilities have been shifted around a bit.
Now, when we load a workflow, we load it as-is. The default workflow IDs are saved in redux state. We can render the thumbnail, and if the user goes to save the workflow, we detect that it is a default workflow and save-as it.
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In `App.tsx`, the long list of modals are moved into their own "isolator" component to ensure any re-renders there do not affect the rest of the app.
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The save-workflow-as modal is restructured to be a bit simpler. Still works the same. On commercial, "save to project" will be enabled by default.
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The workflow JSON tab uses a debounced version of "buildWorkflow" to build the workflow as JSON.
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`buildWorkflowFast` is updated to deep-copy its _whole_ output, preventing issues where field types could accidentally get mutated. I don't think this has ever happened but we may as well be safe.
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Fixed an issue where the edit button in the workflow list didn't open the workflow in edit mode.
Introduce two-stage logging configuration and overrides for enabled status, log level and log namespaces.
The first stage in `<InvokeAIUI />`, before we set up redux (and therefore before we have access to the user's configured logging setup). In this stage, we use the overrides or default values.
The second stage is in `<App />`, after we set up redux, via `useSyncLoggingConfig`. In this stage, we use the overrides or the user's configured logging setup. This hook also handles pushing changes made by the user into localstorage.
Other changes:
- Extract logging config to util function
- Remove the `useEffect` from `SettingsModal` that was changing the logging settings
- Remove extraneous log effects from `useLogger`
- Export new `LoggingOverrides` type