Commit Graph

602 Commits

Author SHA1 Message Date
psychedelicious
081c7569fe feat(ui): add global ref image empty state 2024-11-21 08:50:39 -08:00
psychedelicious
20f6532ee8 feat(ui): add empty state for regional guidance ref image 2024-11-21 08:50:39 -08:00
psychedelicious
7ad1c297a4 feat(ui): add actions for reset canvas layers / generation settings to session menus 2024-11-19 13:55:16 -08:00
psychedelicious
fbc629faa6 feat(ui): change reset canvas button to new session menu 2024-11-19 13:55:16 -08:00
psychedelicious
5aca04b51b feat(ui): change reset canvas icon to "empty" 2024-11-19 09:56:25 -08:00
Mary Hipp
f76ac1808c fix(ui): simplify logic for non-local invocation progress alerts 2024-11-19 12:40:40 -05:00
psychedelicious
0bb601aaf7 fix(ui): prevent entity not found errors
The canvas react components pass canvas entity identifiers around, then redux selectors are used to access that entity. This is good for perf - entity states may rapidly change. Passing only the identifiers allows components and other logic to have more granular state updates.

Unfortunately, this design opens the possibility for for an entity identifier to point to an entity that does not exist.

To get around this, I had created a redux selector `selectEntityOrThrow` for canvas entities. As the name implies, it throws if the entity is not found.

While it prevents components/hooks from needing to deal with missing entities, it results in mysterious errors if an entity is missing. Without sourcemaps, it's very difficult to determine what component or hook couldn't find the entity.

Refactoring the app to not depend on this behaviour is tricky. We could pass the entity state around directly as a prop or via context, but as mentioned, this could cause performance issues with rapidly changing entities.

As a workaround, I've made two changes:
- `<CanvasEntityStateGate/>` is a component that takes an entity identifier, returning its children if the entity state exists, or null if not. This component is wraps every usage of `selectEntityOrThrow`.  Theoretically, this should prevent the entity not found errors.
- Add a `caller: string` arg to `selectEntityOrThrow`. This string is now added to the error message when the assertion fails, so we can more easily track the source of the errors.

In the future we can work out a way to not use this throwing selector and retain perf. The app has changed quite a bit since that selector was created - so we may not have to worry about perf at all.
2024-11-18 13:40:08 -08:00
Mary Hipp
ad02a99a83 fix(ui): ignore user setting for commercial, remove unused state 2024-11-16 05:21:30 +11:00
Mary Hipp
02906c8f5d feat(ui): deferred invocation progress details for model loading 2024-11-16 05:21:30 +11:00
psychedelicious
c5b8efe03b fix(ui): unable to use text inputs within draggable 2024-11-15 10:25:30 +11:00
psychedelicious
878093f64e fix(ui): image uploading handling
Rework uploadImage and uploadImages helpers and the RTK listener, ensuring gallery view isn't changed unexpectedly and preventing extraneous toasts.

Fix staging area save to gallery button to essentially make a copy of the image, instead of changing its intermediate status.
2024-11-14 13:38:40 -08:00
psychedelicious
829bc1bc7d feat(ui): progress alert config setting
- Add `invocationProgressAlert` as a disable-able feature. Hide the alert and the setting in system settings when disabled.
- Fix merge conflict
2024-11-15 05:49:05 +11:00
Mary Hipp
17c7b57145 (ui): make detailed progress view a setting that can be hidden 2024-11-15 05:49:05 +11:00
psychedelicious
6a12189542 feat(ui): updated progress event display
- Tweak layout/styling of alerts for consistent spacing
- Add percentage to message if it has percentage
- Only show events if the destination is canvas (so workflows events are hidden for example)
2024-11-15 05:49:05 +11:00
Mary Hipp
bdbdb22b74 (ui) add Canvas Alert for invocation progress messages 2024-11-15 05:49:05 +11:00
Mary Hipp
13cb5f0ba2 Merge remote-tracking branch 'origin/main' into ryan/sd3-image-to-image 2024-11-08 20:29:56 -05:00
psychedelicious
3f880496f7 feat(ui): clarify denoising strength badge text 2024-11-09 08:38:41 +11:00
Mary Hipp
dff6570078 (ui) SD3 support in linear UI 2024-11-08 13:42:57 -05:00
psychedelicious
2d974f670c feat(ui): restore missing upload buttons 2024-11-08 07:39:09 +11:00
psychedelicious
75f0da9c35 fix(ui): use revised uploader for CL empty state 2024-11-08 07:39:09 +11:00
psychedelicious
8883775762 feat(ui): rework image uploads (wip) 2024-11-08 07:39:09 +11:00
psychedelicious
5361b6e014 refactor(ui): image actions sep of concerns 2024-11-08 07:39:09 +11:00
psychedelicious
92f660018b refactor(ui): dnd actions to image actions
We don't need a "dnd" image system. We need a "image action" system. We need to execute specific flows with images from various "origins":
- internal dnd e.g. from gallery
- external dnd e.g. user drags an image file into the browser
- direct file upload e.g. user clicks an upload button
- some other internal app button e.g. a context menu

The actions are now generalized to better support these various use-cases.
2024-11-08 07:39:09 +11:00
psychedelicious
1afc2cba4e feat(ui): support different labels for external drop targets (e.g. uploads) 2024-11-08 07:39:09 +11:00
psychedelicious
ee8359242c feat(ui): more dnd cleanup and tidy 2024-11-08 07:39:09 +11:00
psychedelicious
f0c80a8d7a tidy(ui): dnd stuff 2024-11-08 07:39:09 +11:00
psychedelicious
6d7a486e5b feat(ui): restore dnd to workflow fields 2024-11-08 07:39:09 +11:00
psychedelicious
57122c6aa3 feat(ui): layer reordering styling 2024-11-08 07:39:09 +11:00
psychedelicious
54abd8d4d1 feat(ui): dnd layer reordering (wip) 2024-11-08 07:39:09 +11:00
psychedelicious
6845cae4c9 tidy(ui): move new dnd impl into features/dnd 2024-11-08 07:39:09 +11:00
psychedelicious
31c9acb1fa tidy(ui): clean up old dnd stuff 2024-11-08 07:39:09 +11:00
psychedelicious
93a3ed56e7 feat(ui): simpler dnd typing implementation 2024-11-08 07:39:09 +11:00
psychedelicious
406fc58889 feat(ui): migrate to pragmatic-drag-and-drop (wip 4) 2024-11-08 07:39:09 +11:00
psychedelicious
cf67d084fd feat(ui): migrate to pragmatic-drag-and-drop (wip 3) 2024-11-08 07:39:09 +11:00
psychedelicious
b6b9ea9d70 feat(ui): migrate to pragmatic-drag-and-drop (wip 2) 2024-11-08 07:39:09 +11:00
psychedelicious
63126950bc feat(ui): migrate to pragmatic-drag-and-drop (wip) 2024-11-08 07:39:09 +11:00
psychedelicious
63fb3a15e9 feat(ui): default to no control model selected for control layers 2024-11-06 10:25:46 -05:00
psychedelicious
4d0837541b feat(ui): add simple mode filtering 2024-11-06 10:25:46 -05:00
psychedelicious
c452edfb9f feat(ui): add control layer empty state 2024-11-06 10:25:46 -05:00
psychedelicious
ad2cdbd8a2 feat(ui): tooltip for canvas preview image 2024-11-06 10:25:46 -05:00
psychedelicious
e64415d59a feat(ui): revised logic to disable denoising str 2024-11-06 19:01:33 +11:00
psychedelicious
1871e0bdbf feat(ui): tweaked denoise str styling 2024-11-06 19:01:33 +11:00
Mary Hipp
54064c0cb8 fix(ui): match badge height to slider height so layout does not shift 2024-11-06 19:01:33 +11:00
Mary Hipp
68284b37fa remove opacity logic from WavyLine, add badge explaining disabled state, add translations 2024-11-06 19:01:33 +11:00
Mary Hipp
ae5bc6f5d6 feat(ui): move denoising strength to layers panel w/ visualization of how much change will be applied, only enable if 1+ enabled raster layer 2024-11-06 19:01:33 +11:00
Mary Hipp
6dc16c9f54 wip 2024-11-06 19:01:33 +11:00
psychedelicious
2826ab48a2 refactor(ui): layer interaction locking
Previously we maintained an `isInteractable` flag, which was derived from these layer flags:
- Locked/unlocked
- Enabled/disabled
- Layer's type visible/hidden

When a layer was not interactable, we blocked all layer actions.

After comparing to the behaviour in Affinity and considering user feedback, I've loosened these restrictions while maintaining safety. First, some definitions.

There two kinds of layer actions - mutating actions and non-mutating actions.
- Mutating actions are drawing on the layer, cropping it, filtering it, converting it, etc. Anything that changes the layer.
- Non-mutating actions are copying the layer, saving the layer to gallery, etc. Anything that _uses_ the layer.

Then, there are two broad canvas states - busy and not busy. "Busy" means the canvas is actively filtering, staging, compositing layers together, etc - something that is "single-threaded" by nature.

And here are the revised restrictions:
- When canvas is busy, you cannot initiate any layer actions.
- When the canvas is not busy, and the layer is locked, you initiate any mutating actions.
- When the canvas is not busy and the layer is not locked, you can initiate any layer action.

Besides safely giving users more freedom, it also fixes an issue where the context menu for a layer was disabled if it was not the selected layer.
2024-10-31 16:54:31 +11:00
psychedelicious
a4629280b5 feat(ui): use typeguard instead of string comparison 2024-10-30 11:05:46 +11:00
psychedelicious
d805b52c1f feat(ui): merge down deletes merged entities 2024-10-30 11:05:46 +11:00
psychedelicious
2ea55685bb feat(ui): add save to assets for inpaint & rg 2024-10-30 11:05:46 +11:00