Commit Graph

4918 Commits

Author SHA1 Message Date
psychedelicious
2b2f64b232 refactor(ui): simplify useIsEntityTypeEnabled 2025-04-10 10:50:13 +10:00
psychedelicious
df32974378 fix(ui): add checks for cogview4's dimension restrictions 2025-04-10 10:50:13 +10:00
psychedelicious
47273135ca feat(ui): add cogview4 and inpainting tags to library 2025-04-10 10:50:13 +10:00
Mary Hipp
92b726d731 update available params for cogview4 2025-04-10 10:50:13 +10:00
Mary Hipp
8837932bad create hook for managing entity type enabledness for given base model and update usage 2025-04-10 10:50:13 +10:00
Mary Hipp
9846229e52 build graph for cogview4 2025-04-10 10:50:13 +10:00
Ryan Dick
f4e00ab261 Add CogView4 to frontend. 2025-04-10 10:50:13 +10:00
psychedelicious
851e23d6b4 feat(ui): move size to be next to model name 2025-04-10 09:53:03 +10:00
psychedelicious
7c8c9694ce feat(ui): use filesize package to format model file size 2025-04-10 09:53:03 +10:00
Kevin Turner
52a8ad1c18 chore: rename model.size to model.file_size
to disambiguate from RAM size or pixel size
2025-04-10 09:53:03 +10:00
Kevin Turner
c50d1d6127 test: add size field to model metadata 2025-04-10 09:53:03 +10:00
Kevin Turner
53292b3592 fix: localization for file size units 2025-04-10 09:53:03 +10:00
Kevin Turner
bcfc61b2d7 feat: show model size in model list 2025-04-10 09:53:03 +10:00
psychedelicious
a23d90187b feat(ui): allow send-image-to-canvas to work when canvas is uninitialized
Add `useCanvasIsBusySafe()` hook. This is like `useCanvasIsBusy()`, but when the canvas is not initialized, it gracefully falls back to false instead of raising.

Because app tabs are lazy-loaded, the canvas is not initialized until the user visits that tab. If the page loads up on the workflows tab, the canvas will be uninitialized until the user clicks on it.

This graceful fallback behaviour allows actions like sending an image to canvas to work even when the canvas is not yet initialized. These actions are exposed in the image context menu, and previously were hidden when the canvas was not initialized. We can now show these actions and use them even when the canvas is uninitialized.

- Add `useCanvasIsBusySafe()` hook
- Use the new hook in the image context menu for send to canvas actions
- Do not use `<CanvasManagerProviderGate />` in the image context menu (this was hiding the actions when canvas was uninitialized)
2025-04-10 06:44:44 +10:00
psychedelicious
f655a85154 fix(ui): canvas dnd drop indicator color 2025-04-10 06:42:01 +10:00
psychedelicious
f45b494805 tidy(ui): remove extraneous calls to HTMLElement.remove()
these will be auto-gc'd when there are no more references
2025-04-09 14:00:20 +10:00
psychedelicious
d1776e0b63 feat(ui): safer use of drawImage
When calling `ctx.drawImage()`, if the image to be drawn has a width of height of 0, the call will raise.

In this change, I have carefully reviewed the call hierarchy for all of our own code that calls this method and ensured that each call has error handling.

Well, with one exception - I'm not sure how to handle errors in `invokeai/frontend/web/src/common/hooks/useClientSideUpload.ts`. But this should never be an issue in that hook - it's a Canvas problem.
2025-04-09 14:00:20 +10:00
psychedelicious
646887e3c9 feat(ui): save canvas/bbox to gallery saves basic metadata
- Positive prompt
- Negative prompt
- Seed
- Model (if set)

The rest is a bit complicated to derive as it comes from the graph building process.
2025-04-09 08:52:38 +10:00
psychedelicious
a0cf9e2e80 tweak(ui): ip adapter settings layout 2025-04-08 10:33:45 +10:00
psychedelicious
5c8f1c5666 fix(ui): use flux redux influence on regional guidance 2025-04-08 10:33:45 +10:00
psychedelicious
fd37117221 chore(ui): lint 2025-04-08 10:33:45 +10:00
psychedelicious
5956f96e57 feat(ui): add flux redux image influence to canvas 2025-04-08 10:33:45 +10:00
psychedelicious
e5a0010a72 fix(ui): normalize alpha value to 0-1 when picking color on canvas 2025-04-08 08:20:49 +10:00
psychedelicious
b75d1b2473 refactor(ui): move update node logic from listener to hook 2025-04-08 08:18:17 +10:00
psychedelicious
a7c818bcae fix(ui): rebase import issue 2025-04-08 08:18:17 +10:00
psychedelicious
a54b255718 chore(ui): lint 2025-04-08 08:18:17 +10:00
psychedelicious
3e04baa684 feat(ui): improved undo/redo history grouping for selections and postiino changes 2025-04-08 08:18:17 +10:00
psychedelicious
d23db705dd feat(ui): improved undo/redo history grouping 2025-04-08 08:18:17 +10:00
psychedelicious
96a481530d refactor(ui): merge the workflow and nodes slices
This allows undo/redo history to apply to node editor and workflow details/form.
2025-04-08 08:18:17 +10:00
psychedelicious
a0b515979a Revert "correctly set is_published when loading a workflow"
This reverts commit e4b07894fd55b3a24fc006882585b6d55fe329c3.
2025-04-08 07:05:12 +10:00
Mary Hipp
2da8ac216b add mutation for unpublishing 2025-04-08 07:05:12 +10:00
Mary Hipp
1558fe9a37 correctly set is_published when loading a workflow 2025-04-08 07:05:12 +10:00
Mary Hipp
ded080ae04 show cancel icon and not retry icon on validation run queue items 2025-04-08 07:05:12 +10:00
psychedelicious
982603e051 fix(ui): use getDefaultForm when resetting form 2025-04-08 06:54:43 +10:00
psychedelicious
a23b5c3408 refactor(ui): make workflow published status server-side state
Whether a workflow is published or not shouldn't be something stored on the client. It's properly server-side state.

This change removes the `is_published` flag from redux and updates all references to the flag to use the getWorkflow query.

It also updates the socket event listener that handles session complete events. When a validation run completes, we invalidate the tags for the getWorkflow query. We need to do a bit of juggling to avoid a race condition (documented in the code). Works well though.
2025-04-08 06:54:43 +10:00
psychedelicious
c9f93b3746 refactor(ui): workflow unsaved changes tracking
Previously, we maintained an `isTouched` flag in redux state to indicate if a workflow had unsaved changes. We manually updated this whenever we changed something on the workflow.

This was tedious and error-prone. It also didn't handle undo/redo, so if you made a change to a node and undid it, we'd still think the workflow had unsaved changes.

Moving forward, we use a simpler and more robust strategy by hashing the server's version of the workflow and comparing it to the client's version of the workflow.

The hashing uses `stable-hash`, which is both fast and, well, stable. Most importantly, the ordering of keys in hashed objects does not change the resultant hash.

- Remove `isTouched` state entirely.
- Extract the logic that builds the "preview" workflow object from redux state into its own hook. This "preview" workflow is what we send to the server when saving a workflow. This "preview" workflow is effectively the client version of the workflow.
- Add `useDoesWorkflowHaveUnsavedChanges()` hook, which compares the hash of the client workflow and server workflow (if it exists).
- Add `useIsWorkflowUntouched()` hook, which compares the hash of the client workflow and the initial workflow that you get when you click new workflow.
- Remove `reactflow` workaround in the nodes slice undo/redo filter. When we set the nodes state while loading a workflow, `reactflow` emits a nodes size/placement change event. This triggered up our `isTouched` flag logic and marked the workflow as unsaved right from the get-go. With the new strategy to track touched status, this workaround can be removed.
- Update all logic that tracked the old `isTouched` flag to use the new hooks.
2025-04-08 06:54:43 +10:00
psychedelicious
bb65884040 refactor(ui): workflow form root element is a constant
Previously, the workflow form's root element id was random. Every time we reset the workflow editor, the root id changed. This makes it difficult to check if the workflow editor is untouched (in its default state).

Now that root element's id is simply "root". I can't imagine any way that this would break anything.
2025-04-08 06:54:43 +10:00
Mary Hipp
ee2b486e8b fix badge for validation run 2025-04-04 11:38:40 -04:00
psychedelicious
c4df7d3cb9 fix(ui): handle updated schema structure during invocation parsing
In https://github.com/pydantic/pydantic/pull/10029, pydantic made an improvement to its generated JSON schemas (OpenAPI schemas). The previous and new generated schemas both meet the schema spec.

When we parse the OpenAPI schema to generate node templates, we use some typeguard to narrow schema components from generic OpenAPI schema objects to a node field schema objects. The narrower node field schema objects contain extra data.

For example, they contain a `field_kind` attribute that indicates it the field is an input field or output field. These extra attributes are not part of the OpenAPI spec (but the spec allows does allow for this extra data).

This typeguard relied on a pydantic implementation detail. This was changed in the linked pydantic PR, which released with v2.9.0. With the change, our typeguard rejects input field schema objects, causing parsing to fail with errors/warnings like `Unhandled input property` in the JS console.

In the UI, this causes many fields - mostly model fields - to not show up in the workflow editor.

The fix for this is very simple - instead of relying on an implementation detail for the typeguard, we can check if the incoming schema object has any of our invoke-specific extra attributes. Specifically, we now look for the presence of the `field_kind` attribute on the incoming schema object. If it is present, we know we are dealing with an invocation input field and can parse it appropriately.
2025-04-04 18:42:13 +11:00
psychedelicious
74bede14be feat(ui): put all validatoin run data into single object 2025-04-04 11:38:04 +11:00
psychedelicious
c052846e05 feat(ui): ensure workflow id is passed when doing validation run 2025-04-04 11:38:04 +11:00
psychedelicious
a175a5c252 feat(ui): add safeguard against accidentally loading non-library workflow as library workflow 2025-04-04 11:38:04 +11:00
psychedelicious
8b3c36c6fa refactor(ui): better UX for choosing output nodes 2025-04-04 11:38:04 +11:00
psychedelicious
b9ffacd4bf fix(ui): disable publish button when not ready to enqueue (i.e. invalid graph) 2025-04-04 11:38:04 +11:00
psychedelicious
85db9c65e5 fix(ui): add missing tkey 2025-04-03 12:42:28 +11:00
psychedelicious
ddddaef7ca refactor(ui): use dedicated allowPublishWorkflows instead of disabledFeatures 2025-04-03 12:42:28 +11:00
psychedelicious
e4678201cb feat(ui): add conditionally-enabled workflow publishing ui
This is a squash of a lot of scattered commits that became very difficult to clean up and make individually. Sorry.

Besides the new UI, there are a number of notable changes:
- Publishing logic is disabled in OSS by default. To enable it, provided a `disabledFeatures` prop _without_ "publishWorkflow".
- Enqueuing a workflow is no longer handled in a redux listener. It was  hard to track the state of the enqueue logic in the listener. It is now in a hook. I did not migrate the canvas and upscaling tabs - their enqueue logic is still in the listener.
- When queueing a validation run, the new `useEnqueueWorkflows()` hook will update the payload with the required data for the run.
- Some logic is added to the socket event listeners to handle workflow publish runs completing.
- The workflow library side nav has a new "published" view. It is hidden when the "publishWorkflow" feature is disabled.
- I've added `Safe` and `OrThrow` versions of some workflows hooks. These hooks typically retrieve some data from redux. For example, a node. The `Safe` hooks return the node or null if it cannot be found, while the `OrThrow` hooks return the node or raise if it cannot be found. The `OrThrow` hooks should be used within one of the gate components. These components use the `Safe` hooks and render a fallback if e.g. the node isn't found. This change is required for some of the publish flow UI.
- Add support for locking the workflow editor. When locked, you can pan and zoom but that's it. Currently, it is only locked during publish flow and if a published workflow is opened.
2025-04-03 12:42:28 +11:00
psychedelicious
fa1ebd9d2f fix(ui): do not switch between images when focused on a tab element
Arrow keys should only navigate between tabs, not gallery images.
2025-04-03 07:40:10 +11:00
psychedelicious
eed5d02069 fix(ui): handling for invalid edges when loading workflows
Previously, reactflow appears to have handled an edge case when using its `applyChanges` utility. If a change was provided without an item, it would skip that change. For example, an "add edge" change that somehow passed `null` as the edge, instead of a valid edge.

In our workflow loading and validation logic, invalid edges were removed from the array using `delete edges[i]`. This left "holes" in the array of edges. We then asked `reactflow` to add these edges to state. When it encountered one of the "holes", it skipped over it.

In a recent release (unsure which, somewhere between the latest v11 and ~v12.4) this seems to have changed. It no longer skips over the "holes" and instead trusts the data. This can cause a couple issues:
- Error when loading the workflow if `reactflow` attempt to do anything with the nonexistent edge.
- If somehow the workflow makes it into state with "holes" in the array of edges, all sorts of other stuff breaks when our code does anything with the nonexistent edge.

Two-part fix:
- Update the invalid edge handling to not use `delete edges[i]`. Instead, as we check each edge, we add invalid ones to a set. Then, after all the checks are finished, filter out the invalid edges. The resultant edges array has no holes.
- Simplify the logic around setting nodes and edges in redux. Previously we were using `reactflow`'s `applyChanges` utils, but this does literally nothing except take extra CPU cycles. We can simply set the loaded nodes and edges directly in redux. Perhaps we were using `applyChanges` because it addressed the "holes" issue? Not sure. But we don't need it now.

Closes #7868
2025-04-03 07:37:49 +11:00
psychedelicious
96fb5f6881 feat(ui): disable denoising strength when selected models flux fill 2025-03-31 11:31:02 +11:00