Commit Graph

8006 Commits

Author SHA1 Message Date
psychedelicious
30ba131704 feat(ui): add Graph.getid() util 2024-09-06 22:56:24 +10:00
psychedelicious
e3f0fb539e feat(ui): outpaint graph, organize builder a bit 2024-09-06 22:56:24 +10:00
psychedelicious
d6667c773b feat(ui): inpaint sd1 graph 2024-09-06 22:56:24 +10:00
psychedelicious
3bd180882c feat(ui): temp disable image caching while testing 2024-09-06 22:56:24 +10:00
psychedelicious
1bb7f40b0a feat(ui): txt2img & img2img graphs 2024-09-06 22:56:24 +10:00
psychedelicious
93d1140a31 feat(ui): minor change to canvas bbox state type 2024-09-06 22:56:24 +10:00
psychedelicious
4235885d47 feat(ui): simplified konva node to blob/imagedata utils 2024-09-06 22:56:24 +10:00
psychedelicious
6dc8f5b42e feat(ui): node manager getter/setter 2024-09-06 22:56:24 +10:00
psychedelicious
bf8d2250ca feat(ui): generation mode calculation, fudged graphs 2024-09-06 22:56:24 +10:00
psychedelicious
1b2d045be1 feat(ui): add utils for getting images from canvas 2024-09-06 22:56:24 +10:00
psychedelicious
04df9f5873 feat(ui): even more simplified API - lean on the konva node manager to abstract imperative state API & rendering 2024-09-06 22:56:24 +10:00
psychedelicious
849b775e55 feat(ui): revised docstrings for renderers & simplified api 2024-09-06 22:56:24 +10:00
psychedelicious
728e21b5ae feat(ui): inpaint mask UI components 2024-09-06 22:56:24 +10:00
psychedelicious
d3a183fe1d feat(ui): inpaint mask rendering (wip) 2024-09-06 22:56:24 +10:00
psychedelicious
9ab9d0948f fix(ui): models loaded handler 2024-09-06 22:56:24 +10:00
psychedelicious
7bb6f18175 feat(ui): internal state for inpaint mask 2024-09-06 22:56:24 +10:00
psychedelicious
ac0f93f2c2 refactor(ui): divvy up canvas state a bit 2024-09-06 22:56:24 +10:00
psychedelicious
8a75b1411a feat(ui): get region and base layer canvas to blob logic working 2024-09-06 22:56:24 +10:00
psychedelicious
0d552d0ba6 refactor(ui): node manager handles more tedious annoying stuff 2024-09-06 22:56:24 +10:00
psychedelicious
6ee0064ce0 feat(ui): use node manager for addRegions 2024-09-06 22:56:24 +10:00
psychedelicious
5c6cd1e897 feat(ui): persist bbox 2024-09-06 22:56:24 +10:00
psychedelicious
5fcaae39df fix(ui): fix generation graphs 2024-09-06 22:56:24 +10:00
psychedelicious
7899c0ef78 feat(ui): add toggle for clipToBbox 2024-09-06 22:56:24 +10:00
psychedelicious
543af856de feat(ui): rename konva node manager 2024-09-06 22:56:24 +10:00
psychedelicious
3e21106336 refactor(ui): create classes to abstract mgmt of konva nodes 2024-09-06 22:56:24 +10:00
psychedelicious
9295985082 tidy(ui): organise renderers 2024-09-06 22:56:24 +10:00
psychedelicious
3ccd58af50 refactor(ui): create entity to konva node map abstraction (wip)
Instead of chaining konva `find` and `findOne` methods, all konva nodes are added to a mapping object. Finding and manipulating them is much simpler.

Done for regions and layers, wip for control adapters.
2024-09-06 22:56:24 +10:00
psychedelicious
3f56c93b8c perf(ui): fix lag w/ region rendering
Needed to memoize these selectors
2024-09-06 22:56:24 +10:00
psychedelicious
1311276a27 feat(ui): move canvas fill color picker to right 2024-09-06 22:56:24 +10:00
psychedelicious
327788b1d6 refactor(ui): remove unused ellipse & polygon objects 2024-09-06 22:56:24 +10:00
psychedelicious
1c6015ca73 fix(ui): incorrect rect/brush/eraser positions 2024-09-06 22:56:24 +10:00
psychedelicious
4eaedbb981 refactor(ui): enable global debugging flag 2024-09-06 22:56:24 +10:00
psychedelicious
2c52b77187 refactor(ui): disable the preview renderer for now 2024-09-06 22:56:24 +10:00
psychedelicious
70527bf931 tweak(ui): canvas editor layout 2024-09-06 22:56:24 +10:00
psychedelicious
2911de8d7b perf(ui): memoize layeractionsmenu valid actions 2024-09-06 22:56:24 +10:00
psychedelicious
62037ce577 refactor(ui): decouple konva renderer from react
Subscribe to redux store directly, skipping all the react overhead.

With react in dev mode, a typical frame while using the brush tool on almost-empty canvas is reduced from ~7.5ms to ~3.5ms. All things considered, this still feels slow, but it's a massive improvement.
2024-09-06 22:56:24 +10:00
psychedelicious
e5bff7646a feat(ui): clip lines to bbox 2024-09-06 22:56:24 +10:00
psychedelicious
ce4b1f7f8d fix(ui): document fit positioning 2024-09-06 22:56:24 +10:00
psychedelicious
09bf3e7d29 feat(ui): document bounds overlay 2024-09-06 22:56:24 +10:00
psychedelicious
18d61c2408 tidy(ui): background layer 2024-09-06 22:56:24 +10:00
psychedelicious
efac5c8f06 refactor(ui): use "entity" instead of "data" for canvas 2024-09-06 22:56:24 +10:00
psychedelicious
dd9f71203d feat(ui): brush size border radius = 1 2024-09-06 22:56:24 +10:00
psychedelicious
3b51509f18 fix(ui): canvas HUD doesn't interrupt tool 2024-09-06 22:56:24 +10:00
psychedelicious
324033bdf8 refactor(ui): split up canvas entity renderers, temp disable preview 2024-09-06 22:56:24 +10:00
psychedelicious
d5c32dc2e7 fix(ui): delete all layers button 2024-09-06 22:56:24 +10:00
psychedelicious
b8c8276645 fix(ui): ignore keyboard shortcuts in input/textarea elements 2024-09-06 22:56:24 +10:00
psychedelicious
c6bf9193e2 fix(ui): canvas entity ids getting clobbered 2024-09-06 22:56:24 +10:00
psychedelicious
17911ecf64 fix(ui): move lora followup fixes 2024-09-06 22:56:24 +10:00
psychedelicious
13bb45934c chore(ui): lint 2024-09-06 22:56:24 +10:00
psychedelicious
54ba852e71 refactor(ui): move loras to canvas slice 2024-09-06 22:56:24 +10:00