Two main changes:
- Add `runGraphAndReturnImageOutput` to `CanvasStateApiModule`. This method is a safe and convenient abstraction to execute a graph and retrieve the image output of one of its nodes. It supports cancellation (via an AbortSignal) and timeout.
- Update filters to build whole graphs, as opposed to nodes.
These changes allow:
- Filter execution is resilient, with all error cases handled (afaik)
- `CanvasEntityFilterer` class is much simpler
- Stuck or long-running filters may be canceled
- Filters may be arbitrarily complex - so long as there is one node that outputs an image, the filter will just work
- Rename util to `getImageDTOSafe`
- Update API to accept the same options as RTKQ's `initiate`
- Add `getImageDTO`; while `getImageDTOSafe` returns null if the image is not found, the new util throws
- Update usage of `getImageDTOSafe`
* wip
* more updates for new user experience
* pull whats new out
* use loading state
* lint
* fix(ui): translation missing period
* feat(ui): create icon component for invoke logo
* feat(ui): tweaked invoke logo colors
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Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
There was an issue w/ the calculation causing an infinite loop but the fixed algorithm wasn't correct bc it doesn't take into account the grid gap correctly. This then breaks arrow key navigation.
- Restore the previous calculation
- Bail out if the gallery elements don't have any width, which causes the infinite loop - this part was missed when copying the logic from GalleryImageGrid
- Allow `uploadImage` util to accept `metadata` to embed in the image
- Update compositor to support `metadata` field when uploading rasterized composite layer
- Add async zod refiner to `zImageWithDims` which fetches the image as part of validation
- Add `zServerValidatedModelIdentifierField`, a zod-refined version of `zModelIdentifierField` which fetches the model as part of validation
- Add `zCanvasMetadata` zod schema, which contains only canvas entities - no bbox, and no `isHidden` flags