Commit Graph

5066 Commits

Author SHA1 Message Date
psychedelicious
549f4e9794 feat(ui): set default infill method to lama 2024-11-20 11:19:17 -05:00
psychedelicious
ef8ededd2f fix(ui): disable width and height output on image batch output
There's a technical challenge with outputting these values directly. `ImageField` does not store them, so the batch's `ImageField` collection does not have width and height for each image.

In order to set up the batch and pass along width and height for each image, we'd need to make a network request for each image when the user clicks Invoke. It would often be cached, but this will eventually create a scaling issue and poor user experience.

As a very simple workaround, users can output the batch image output into an `Image Primitive` node to access the width and height.

This change is implemented by adding some simple special handling when parsing the output fields for the `image_batch` node.

I'll keep this situation in mind when extending the batching system to other field types.
2024-11-20 11:16:54 -05:00
psychedelicious
c70f4404c4 fix(ui): special node icon tooltip 2024-11-19 14:29:09 -08:00
psychedelicious
7c0e70ec84 tweak(ui): "Watch on YouTube" -> "Watch" 2024-11-19 14:02:11 -08:00
psychedelicious
a89ae9d2bf feat(ui): add links to studio sessions/discord 2024-11-19 14:02:11 -08:00
psychedelicious
87d74b910b feat(ui): support videos modal 2024-11-19 14:02:11 -08:00
psychedelicious
7ad1c297a4 feat(ui): add actions for reset canvas layers / generation settings to session menus 2024-11-19 13:55:16 -08:00
psychedelicious
fbc629faa6 feat(ui): change reset canvas button to new session menu 2024-11-19 13:55:16 -08:00
psychedelicious
7baa6b3c09 feat(ui): split up new from image into submenus
- `New Canvas from Image` -> `As Raster Layer`, `As Raster Layer (Resize)`, `As Control Layer`, `As Control Layer (Resize)`
- `New Layer from Image` -> (each layer type)
2024-11-19 10:34:00 -08:00
psychedelicious
53d482bade feat(ui): add image ctx menu new canvas without resize option 2024-11-19 10:34:00 -08:00
psychedelicious
5aca04b51b feat(ui): change reset canvas icon to "empty" 2024-11-19 09:56:25 -08:00
psychedelicious
ea8787c8ff feat(ui): update invoke button tooltip for batching
- Split up logic to determine reason why the user cannot invoke for each tab.
- Fix issue where the workflows tab would show reasons related to canvas/upscale tab. The tooltip now only shows information relevant to the current tab.
- Add calculation for batch size to the queue count prediction.
- Use a constant for the enqueue mutation's fixed cache key, instead of a string. Just some typo protection.
2024-11-19 09:53:59 -08:00
psychedelicious
cead2c4445 feat(ui): split up selector utils for useIsReadyToEnqueue 2024-11-19 09:53:59 -08:00
Mary Hipp
f76ac1808c fix(ui): simplify logic for non-local invocation progress alerts 2024-11-19 12:40:40 -05:00
psychedelicious
f757f23ef0 chore(ui): typegen 2024-11-19 07:02:37 -08:00
psychedelicious
652502d7a6 fix(ui): add sd-3 grid size of 16px to grid util 2024-11-18 19:15:15 -08:00
psychedelicious
91d981a49e fix(ui): reactflow drag interactions with custom scrollbar 2024-11-18 19:12:27 -08:00
psychedelicious
24f61d21b2 feat(ui): make image field collection scrollable 2024-11-18 19:12:27 -08:00
psychedelicious
eb9a4177c5 feat(ui): allow removing individual images from batch 2024-11-18 19:12:27 -08:00
psychedelicious
3c43351a5b feat(ui): add reset to default value button to field title 2024-11-18 19:12:27 -08:00
psychedelicious
b1359b6dff feat(ui): update field validation logic to handle collection sizes 2024-11-18 19:12:27 -08:00
psychedelicious
bddccf6d2f feat(ui): add graph validation for image collection size 2024-11-18 19:12:27 -08:00
psychedelicious
21ffaab2a2 fix(ui): do not allow invoking when canvas is selectig object 2024-11-18 19:12:27 -08:00
psychedelicious
1e969f938f feat(ui): autosize image collection field grid 2024-11-18 19:12:27 -08:00
psychedelicious
9c6c86ee4f fix(ui): image field collection dnd adds instead of replaces 2024-11-18 19:12:27 -08:00
psychedelicious
6b53a48b48 fix(ui): zod schema refiners must return boolean 2024-11-18 19:12:27 -08:00
psychedelicious
c813fa3fc0 feat(ui): support min and max length for image collections 2024-11-18 19:12:27 -08:00
psychedelicious
a08e61184a chore(ui): typegen 2024-11-18 19:12:27 -08:00
psychedelicious
616c0f11e1 feat(ui): image batching in workflows
- Add special handling for `ImageBatchInvocation`
- Add input component for image collections, supporting multi-image upload and dnd
- Minor rework of some hooks for accessing node data
2024-11-18 19:12:27 -08:00
psychedelicious
e1626a4e49 chore(ui): typegen 2024-11-18 19:12:27 -08:00
Ryan Dick
e8b202d0a5 Update FLUX IP-Adapter graph construction to optimize for XLabs IP-Adapter v2 over v1. This results in degraded performance with v1 IP-Adapters. 2024-11-18 17:06:53 -08:00
psychedelicious
8bd4207a27 docs(ui): add docstring to CanvasEntityStateGate 2024-11-18 13:40:08 -08:00
psychedelicious
0bb601aaf7 fix(ui): prevent entity not found errors
The canvas react components pass canvas entity identifiers around, then redux selectors are used to access that entity. This is good for perf - entity states may rapidly change. Passing only the identifiers allows components and other logic to have more granular state updates.

Unfortunately, this design opens the possibility for for an entity identifier to point to an entity that does not exist.

To get around this, I had created a redux selector `selectEntityOrThrow` for canvas entities. As the name implies, it throws if the entity is not found.

While it prevents components/hooks from needing to deal with missing entities, it results in mysterious errors if an entity is missing. Without sourcemaps, it's very difficult to determine what component or hook couldn't find the entity.

Refactoring the app to not depend on this behaviour is tricky. We could pass the entity state around directly as a prop or via context, but as mentioned, this could cause performance issues with rapidly changing entities.

As a workaround, I've made two changes:
- `<CanvasEntityStateGate/>` is a component that takes an entity identifier, returning its children if the entity state exists, or null if not. This component is wraps every usage of `selectEntityOrThrow`.  Theoretically, this should prevent the entity not found errors.
- Add a `caller: string` arg to `selectEntityOrThrow`. This string is now added to the error message when the assertion fails, so we can more easily track the source of the errors.

In the future we can work out a way to not use this throwing selector and retain perf. The app has changed quite a bit since that selector was created - so we may not have to worry about perf at all.
2024-11-18 13:40:08 -08:00
psychedelicious
2da25a0043 fix(ui): progress bar not throbbing when it should (#7332)
When we added more progress events during generation, we indirectly broke the logic that controls when the progress bar throbs.

Co-authored-by: Mary Hipp Rogers <maryhipp@gmail.com>
2024-11-18 14:02:20 +00:00
Mary Hipp
51d0931898 remove GPL-3 licensed package easing-functions 2024-11-18 08:55:17 -05:00
Mary Hipp
d9ddb6c32e fix(ui): add padding to the metadata recall section so buttons are not blocked 2024-11-16 05:47:45 +11:00
Mary Hipp
ad02a99a83 fix(ui): ignore user setting for commercial, remove unused state 2024-11-16 05:21:30 +11:00
Mary Hipp
02906c8f5d feat(ui): deferred invocation progress details for model loading 2024-11-16 05:21:30 +11:00
psychedelicious
87e89b7995 fix(ui): remove progress message condition for canvas destinations 2024-11-15 12:55:46 +11:00
psychedelicious
4b390906bc fix(ui): multiple selection dnd sometimes doesn't get full selection
Turns out a gallery image's `imageDTO` object can actually be a different object by reference. I thought this was not possible thanks to how we have a quasi-normalized cache.

Need to check against image name instead of reference equality when deciding whether or not to use the single image or the gallery selection for the dnd payload.
2024-11-15 11:21:03 +11:00
psychedelicious
c5b8efe03b fix(ui): unable to use text inputs within draggable 2024-11-15 10:25:30 +11:00
psychedelicious
4d08d00ad8 chore(ui): knip 2024-11-14 13:38:40 -08:00
psychedelicious
9b0130262b fix(ui): use silent upload for single-image upload buttons 2024-11-14 13:38:40 -08:00
psychedelicious
878093f64e fix(ui): image uploading handling
Rework uploadImage and uploadImages helpers and the RTK listener, ensuring gallery view isn't changed unexpectedly and preventing extraneous toasts.

Fix staging area save to gallery button to essentially make a copy of the image, instead of changing its intermediate status.
2024-11-14 13:38:40 -08:00
psychedelicious
d5ff7ef250 feat(ui): update output only masked regions
- New name: "Output only Generated Regions"
- New default: true (this was the intention, but at some point the behaviour of the setting was inverted without the default being changed)
2024-11-14 13:35:55 -08:00
psychedelicious
f36583f866 feat(ui): tweak image selection/hover styling
The styling in gallery for selected vs hovered was very similar, leading users to think that the hovered image was also selected.

Reducing the borders for hovered images to a single pixel makes it easier to distinguish between selected and hovered.
2024-11-14 16:28:53 -05:00
psychedelicious
829bc1bc7d feat(ui): progress alert config setting
- Add `invocationProgressAlert` as a disable-able feature. Hide the alert and the setting in system settings when disabled.
- Fix merge conflict
2024-11-15 05:49:05 +11:00
Mary Hipp
17c7b57145 (ui): make detailed progress view a setting that can be hidden 2024-11-15 05:49:05 +11:00
psychedelicious
6a12189542 feat(ui): updated progress event display
- Tweak layout/styling of alerts for consistent spacing
- Add percentage to message if it has percentage
- Only show events if the destination is canvas (so workflows events are hidden for example)
2024-11-15 05:49:05 +11:00
Mary Hipp
bdbdb22b74 (ui) add Canvas Alert for invocation progress messages 2024-11-15 05:49:05 +11:00