I learned that the inline selector syntax recreates the selector function on every render:
```ts
const val = useAppSelector((s) => s.slice.val)
```
Not good! Better is to create a selector outside the function and use it. Doing that for all selectors now, most of the way through now. Feels snappier.
Previously, canvas actions specific to an entity type only needed the id of that entity type. This allowed you to pass in the id of an entity of the wrong type.
All actions for a specific entity now take a full entity identifier, and the entity identifier type can be narrowed.
`selectEntity` and `selectEntityOrThrow` now need a full entity identifier, and narrow their return values to a specific entity type _if_ the entity identifier is narrowed.
The types for canvas entities are updated with optional type parameters for this purpose.
All reducers, actions and components have been updated.
Add concepts for metadata handlers. Handlers include parsers, recallers and validators for different metadata types:
- Parsers parse a raw metadata object of any shape to a structured object.
- Recallers load the parsed metadata into state. Recallers are optional, as some metadata types don't need to be loaded into state.
- Validators provide an additional layer of validation before recalling the metadata. This is needed because a metadata object may be valid, but not able to be recalled due to some other requirement, like base model compatibility. Validators are optional.
Sometimes metadata is not a single object but a list of items - like LoRAs. Metadata handlers may implement an optional set of "item" handlers which operate on individual items in the list.
Parsers and validators are async to allow fetching additional data, like a model config. Recallers are synchronous.
The these handlers are composed into a public API, exported as a `handlers` object. Besides the handlers functions, a metadata handler set includes:
- A function to get the label of the metadata type.
- An optional function to render the value of the metadata type.
- An optional function to render the _item_ value of the metadata type.
Refactor of metadata recall handling. This is in preparation for a backwards compatibility layer for models.
- Create helpers to fetch a model outside react (e.g. not in a hook)
- Created helpers to parse model metadata
- Renamed a lot of types that were confusing and/or had naming collisions
- Update most model identifiers to be `{key: string}` instead of name/base/type. Doesn't change the model select components yet.
- Update model _parameters_, stored in redux, to be `{key: string, base: BaseModel}` - we need to store the base model to be able to check model compatibility. May want to store the whole config? Not sure...
Ensure workflow editor model selector component gets a value
This introduced some funky type issues related to ONNX models. ONNX doesn't work anyways (unmaintained). Instead of fixing the types to work with a non-working feature, ONNX is now removed entirely from the UI.
- Remove all refs to ONNX (and Olives)
- Fix some type issues
- Add ONNX nodes to the nodes denylist (so they are not visible in UI)
- Update VAE graph helper, which still had some ONNX logic. It's a very simple change and doesn't change any logic. Just removes some conditions that were for ONNX. I tested it and nothing broke.
- Regenerate types
- Fix prettier and eslint ignores for generated types
- Lint
There are a few breaking changes, which I've addressed.
The vast majority of changes are related to new handling of `reselect`'s `createSelector` options.
For better or worse, we memoize just about all our selectors using lodash `isEqual` for `resultEqualityCheck`. The upgrade requires we explicitly set the `memoize` option to `lruMemoize` to continue using lodash here.
Doing that required changing our `defaultSelectorOptions`.
Instead of changing that and finding dozens of instances where we weren't using that and instead were defining selector options manually, I've created a pre-configured selector: `createMemoizedSelector`.
This is now used everywhere instead of `createSelector`.
* first string only to test
* more strings changed
* almost half strings added in json file
* more strings added
* more changes
* few strings and t function changed
* resolved
* errors resolved
* chore(ui): fmt en.json
---------
Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
This rule enforces no arrow functions in component props. In practice, it means all functions passed as component props must be wrapped in `useCallback()`.
This is a performance optimization to prevent unnecessary rerenders.
The rule is added and all violations have been fixed, whew!
- Change translations to use arrays of paragraphs instead of a single paragraph.
- Change component to accept a `feature` prop to identify the feature which the popover describes.
- Add optional `wrapperProps`: passed to the wrapper element, allowing more flexibility when using the popover
- Add optional `popoverProps`: passed to the `<Popover />` component, allowing for overriding individual instances of the popover's props
- Move definitions of features and popover settings to `invokeai/frontend/web/src/common/components/IAIInformationalPopover/constants.ts`
- Add some type safety to the `feature` prop
- Edit `POPOVER_DATA` to provide `image`, `href`, `buttonLabel`, and any popover props. The popover props are applied to all instances of the popover for the given feature. Note that the component prop `popoverProps` will override settings here.
- Remove the popover's arrow. Because the popover is wrapping groups of components, sometimes the error ends up pointing to nothing, which looks kinda janky. I've just removed the arrow entirely, but feel free to add it back if you think it looks better.
- Use a `link` variant button with external link icon to better communicate that clicking the button will open a new tab.
- Default the link button label to "Learn More" (if a label is provided, that will be used instead)
- Make default position `top`, but set manually set some to `right` - namely, anything with a dropdown. This prevents the popovers from obscuring or being obscured by the dropdowns.
- Do a bit more restructuring of the Popover component itself, and how it is integrated with other components
- More ref forwarding
- Make the open delay 1s
- Set the popovers to use lazy mounting (eg do not mount until the user opens the thing)
- Update the verbiage for many popover items and add missing dynamic prompts stuff