This could be triggered by transforming a layer, undoing, then transforming again. The simple fix is to ignore the rasterization cache for all transforms.
There's a Konva bug where `pointerenter` & `pointerleave` events aren't fired correctly on the stage.
In 87fdea4cc6 I made a change that surfaced this bug, breaking touch and Apple Pencil interactions, because the cursor position doesn't get updated.
Simple fix - ensure we update the cursor on `pointerdown` events, even though we shouldn't need to.
Will make a bug report upstream
- Set an empty title to prevent browsers from showing "Please match the requested format." when hovering the number input
- Fix issue w/ `z-index` that prevented the popover button from being clicked while the input was focused
* add tooltips for images/assets tabs
* add icon by board name that can be used to activate editable
* update getting started text
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Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
The color picker take some time to sample the color from the canvas state. This could cause a race condition where the cursor position changes between the time sampling starts, resulting in the picker showing the wrong color. Sometimes it picks up the color picker tool preview!
To resolve this, the color picker's color syncing is now throttled to once per animation frame. Besides fixing the incorrect color issue, it improves the perf substantially by reducing number of samples we take.
- Record both absolute and relative positions
- Use simpler method to get relative position
- Generalize getColorUnderCursor to be getColorAtCoordinate
We just changed all buttons to use `onPointerUp` events to fix Apple Pencil behaviour. This, plus the specific DOM layout of boards, resulted in the `onPointerUp` being triggered on a board before the drop triggered.
The app saw this as selecting the board, which then reset the gallery selection to the first image in the board. By the time you drop, the gallery selection had reset.
DOM layout slightly altered to work around this.