Commit Graph

499 Commits

Author SHA1 Message Date
psychedelicious
871cb54988 feat(ui): panel resize handles have grab icon 2025-02-21 12:24:03 +11:00
psychedelicious
0371881349 chore(ui): upgrade reactflow to v12 2025-02-14 14:50:56 +11:00
psychedelicious
2a9f2b2fe2 feat(ui): use workflows view context 2025-02-14 14:50:56 +11:00
psychedelicious
9c53bd6a3b refactor(ui): workflows left panel internal components structure 2025-02-14 14:50:56 +11:00
psychedelicious
e479cb5fe4 refactor(ui): workflows component structure (WIP)
- Simplify and de-insane-ify component structure, hooks, selectors, etc.
- Some perf improvements by using data attributes for styling instead of dynamic CSS-in-JS.
- Add field notes and start of linear view config, got blocked when I ran into deeper layout issues that made it very difficult to handle field configs. So those are WIP in this commit.
2025-02-14 14:50:56 +11:00
psychedelicious
89b576f10d fix(ui): prevent canvas & main panel content from scrolling
Hopefully fixes issues where, when run via the launcher, the main panel kinda just scrolls out of bounds.
2025-01-09 09:14:22 +11:00
Riku
db84a3a5d4 refactor(ui): move clear queue hook to separate file 2024-12-01 19:42:25 -08:00
psychedelicious
87d74b910b feat(ui): support videos modal 2024-11-19 14:02:11 -08:00
psychedelicious
ea8787c8ff feat(ui): update invoke button tooltip for batching
- Split up logic to determine reason why the user cannot invoke for each tab.
- Fix issue where the workflows tab would show reasons related to canvas/upscale tab. The tooltip now only shows information relevant to the current tab.
- Add calculation for batch size to the queue count prediction.
- Use a constant for the enqueue mutation's fixed cache key, instead of a string. Just some typo protection.
2024-11-19 09:53:59 -08:00
psychedelicious
f0c80a8d7a tidy(ui): dnd stuff 2024-11-08 07:39:09 +11:00
psychedelicious
c682330852 feat(ui): updated whats new handling and v5.4.1 items 2024-11-07 12:19:28 +11:00
Mary Hipp Rogers
d0460849b0 fix bad merge conflict (#7273)
Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2024-11-05 16:02:03 -05:00
Mary Hipp Rogers
bed3c2dd77 update Whats New for 5.3.1 (#7272)
Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2024-11-05 15:43:16 -05:00
Mary Hipp
accfa7407f fix undefined 2024-11-05 15:30:17 -05:00
Mary Hipp
908db31e48 feat(api,ui): allow Whats New module to get content from back-end 2024-11-05 15:30:17 -05:00
Mary Hipp
d81c38c350 update announcements 2024-10-29 09:53:13 -04:00
Mary Hipp
a00347379b feat(ui): move layers/gallery tab state into redux so it persists across sessions/refreshes, make gallery the default 2024-10-16 18:35:55 +11:00
psychedelicious
eee4175e4d Revert "fix(ui): Apple Pencil requires onPointerUp instead of onClick"
This reverts commit 2a90f4f59e.
2024-10-07 10:05:20 +11:00
psychedelicious
2a90f4f59e fix(ui): Apple Pencil requires onPointerUp instead of onClick
With `onClick`, elements w/ a tooltip require a double-tap.
2024-10-04 07:44:40 -04:00
psychedelicious
2d1e745594 feat(ui): add new gallery/canvas session buttons to queue actions menu
A new "session" just means to reset most settings to default values, excluding model.

There are a few things that need to be reset:
- Parameters state, except for models and things dependent on model selection (like VAE precision)
- Canvas state, except for the `modelBase`, which is dependent on the model selection
- Canvas staging area state
- LoRAs state
- HRF state
- Style presets state

We also select the canvas tab.

For new gallery sessions, we:
- Open the image viewer
- Set the right panel tab to `gallery`

And for new canvas sessions, we:
- Close the image viewer
- Set the right panel tab to `layers`
2024-10-03 08:31:00 -04:00
psychedelicious
70cca7a431 fix(ui): floating button tooltip orientations 2024-10-02 08:02:30 -04:00
psychedelicious
3c3938cfc8 tweak(ui): left-hand panel buttons 2024-10-02 08:02:30 -04:00
psychedelicious
4455fc4092 fix(ui): next/prev image buttons layout 2024-10-02 08:02:30 -04:00
psychedelicious
c4421241f6 feat(ui): updated layout for small screens
- Move color picker to floating buttons
- Always show floating buttons
- Minor layout tweaks for floating buttons
2024-10-02 08:02:30 -04:00
psychedelicious
7631d55c2a feat(ui): revised focus handling (attempt 1) 2024-10-01 06:05:16 +10:00
psychedelicious
65ed771f6d fix(ui): resizable panels collapsed on first app startup
`usePanel` started panels with a `minSize` and `defaultSize` of 0, which means collapsed. This causes panels to load as collapsed on the very first app load. Then, in the layout effect, we see the panel as collapsed and skip setting it to the correct size.

Reviewing the library's API, `minSize` and `defaultSize` should not be lower than 1. Thankfully, setting this to 1 also prevents the issue described above.

- `minSize` and `defaultSize` start at 1
- Return a sentinel value when converting percentages to pixels, if the panel's container has no size. When that happens, we should not update the `minSize` or `defaultSize`.
- Split observer callback into its own function, so that the exact same logic can be used on the first run of hte effect.
- Update prop names and docstrings to accurately reflect that the numerical values are in pixels
2024-09-26 07:06:06 +03:00
psychedelicious
0fccd9936c fix(ui): handle resizable panels not rendered in DOM
Fixes a bug introduced in a different bug fix in 9c0d357817.
2024-09-26 06:48:30 +10:00
Mary Hipp Rogers
ffd088a693 fix(ui): restore send-to functionality (#6937)
* restore send-to functionality

* lint

* feat(ui): add getImageMetadata helper

* feat(ui): updated usePreselectedImage logic

* fix(ui): race condition when creating & initializing canvas entity adapters

There was a race condition when the canvas was reset as it was initializing. This could occur when the "use preselected image" functionality was triggered.

It was possible to get an error (non-app-breaking) when attempting to initialize an entity:
1. Canvas initializes
2. Canvas starts creating and initializing all entities (this happens in `CanvasEntityRendererModule.render`)
3. Canvas is reset before that process finishes, clearing state
4. The method call from 2) attempts to initialize an entity that has been deleted from state and fails

Changes to fix this:
- Split `CanvasEntityRendererModule.render` into individual methods for each entity type, each with their own store subscription
- Do not `await` initialization after creating the entity adapter classes - let them initialize in the background

So the `render` method now completes very fast - quick enough that we don't run into this race condition.

It's possible that something will change in the future, and this race condition will come back. In that case, we could use mutexes in `CanvasEntityRendererModule` to prevent the failure condition. It's a bit more complicated to do that so I'm skipping it for now.

* feat(ui): export workflow library is open atom

* feat(ui): export image viewer atom

* tidy(ui): organise style presets menu state

* feat(ui): consolidate studio init actions

* build(ui): export type StudioInitAction

* feat(ui): add getStylePreset helper

* feat(ui): add toasts to useStudioInitAction

* tidy(ui): comment & minor cleanup for useStudioInitAction

* chore(ui): lint

* only show version when local

---------

Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
2024-09-25 10:34:24 -04:00
psychedelicious
9c0d357817 fix(ui): prevent panel size percentages over 100 2024-09-25 11:13:06 +10:00
psychedelicious
8b9b64d21c feat(ui): improved resize handle styles
Simplify the handle component and use the provided data attributes to style the handles correctly.

Fixes a styling issue where you if you hover at the T-junction between two handles, only one brightens up.
2024-09-25 11:13:06 +10:00
psychedelicious
417ef36eb0 feat(ui): remove percentage logic from usePanel
This unused logic was unnecessarily complicating the hook. It also inadvertently made the default panel size arg a percentage value even if it was actually a pixel value.

Cleaned up a couple other little bits.
2024-09-25 11:13:06 +10:00
Mary Hipp
d5eb78a73e lint fix 2024-09-23 16:30:07 -04:00
Mary Hipp
653de21bb1 use different release notes link for non-local 2024-09-23 16:30:07 -04:00
Mary Hipp
f6b801ec22 update youtube links 2024-09-23 09:32:29 -04:00
Mary Hipp
747e863044 open notification by default, get rid of indicator 2024-09-20 23:38:51 +03:00
psychedelicious
d622960d86 feat(ui): use ExternalLink for announcement component 2024-09-20 07:26:23 +10:00
psychedelicious
a2291ef898 feat(ui): minor notifications layout tweaks 2024-09-20 07:26:23 +10:00
psychedelicious
c329fe6a86 feat(ui): add version to notifcations popover 2024-09-20 07:26:23 +10:00
Mary Hipp
47c8212199 lint 2024-09-20 07:26:23 +10:00
Mary Hipp
168d8cbaa0 add translations 2024-09-20 07:26:23 +10:00
Mary Hipp
b8d37257c0 feat(ui): whats new lightning bulb in side nav with indicator badge 2024-09-20 07:26:23 +10:00
psychedelicious
50f382f269 fix(ui): overflow on smaller screens 2024-09-19 23:36:22 +10:00
psychedelicious
9e6b60afe8 feat(ui): update hotkey list
- Rework hotkey data to include the keys for each hotkey action.
- Add wrapper for `useHotkeys` that accepts a hotkey category and id. Automatically selects the key from the hotkey data.
- Add handling for macOS (cmd vs ctrl, option vs alt).
- Redo all hotkey descriptions, deleting nonexistant ones.
- Some `esc` hotkeys that just close whatever you are currently in are omitted due to their relative simplicity and intuitiveness.
2024-09-18 21:06:45 +03:00
psychedelicious
ccbe1b233d feat(ui): rework queue controls
- Remove queue front button. Hold shift while clicking `Invoke` button to queue front.
- Restore queue menu actions w/ the reclaimed space.
- Simplify queue interaction hooks.
2024-09-18 06:40:47 +03:00
psychedelicious
568cae919a feat(ui): change upscaling icon 2024-09-16 23:58:03 +03:00
Mary Hipp
e019df032e change upscaling icon 2024-09-16 13:39:10 -04:00
psychedelicious
19201768b0 feat(ui): use phosphor icons
There were some scattered places where we used other icon packs. Changed all to use phosphor icons for consistency.
2024-09-15 10:18:43 +10:00
psychedelicious
e48ec1ce6d feat(ui): rename "Generation" tab to "Canvas", updated icons 2024-09-15 10:18:43 +10:00
psychedelicious
30ea852761 feat(ui): restore viewer
- Remove gallery tab
- Restore viewer
- Add configurable alerts & toasts when user may be lost
2024-09-12 23:42:21 +10:00
psychedelicious
e88d4aa0e8 fix(ui): working panel size persistence 2024-09-11 14:15:16 +10:00