- Update canvas slice's to track the current base model architecture instead of just the optimal dimension. This lets us derive both optimal dimension _and_ grid size for the currently selected model.
- Update all bbox size utilities to use derived grid size instead of hardcoded values of 8 or 64
- Review every damned instance of the number 8 in the whole frontend and update the ones that need to use the grid size
- Update the invoke button blocking logic to check against scaled bbox size, unless scaling is disabled.
- Update the invoke button blocking to say if it's width or height that is invalid and if its bbox or scaled, for both FLUX and the T2I adapter constraints
* wip
* more updates for new user experience
* pull whats new out
* use loading state
* lint
* fix(ui): translation missing period
* feat(ui): create icon component for invoke logo
* feat(ui): tweaked invoke logo colors
---------
Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
- Rework hotkey data to include the keys for each hotkey action.
- Add wrapper for `useHotkeys` that accepts a hotkey category and id. Automatically selects the key from the hotkey data.
- Add handling for macOS (cmd vs ctrl, option vs alt).
- Redo all hotkey descriptions, deleting nonexistant ones.
- Some `esc` hotkeys that just close whatever you are currently in are omitted due to their relative simplicity and intuitiveness.
- Canvas manages its own progress socket event listeners and progress event data.
- Remove cancellations listener jank.
- Dip into low-level redux subscription API to watch for queue status changes, clearing the last "global" progress event when the queue has nothing in progress. Could also do this in a useEffect I guess.
- Had to shuffle some things around to prevent circular imports, so there are a lot of tiny changes here.
- Remove queue front button. Hold shift while clicking `Invoke` button to queue front.
- Restore queue menu actions w/ the reclaimed space.
- Simplify queue interaction hooks.
Track various canvas states:
- Filtering an entity
- Transforming an entity
- Rasterizing an entity
- Compositing
- Busy (derived from all of the above)
Also track individual entity states:
- Locked
- Disabled
- All of type are hidden
- Has objects
- Interactable (derived from all of the above)
These states then gate various actions. For example:
- Cannot invoke while the canvas is busy.
- Cannot transform, filter, duplicate, or delete when the canvas is busy.
Tool interaction restrictions are not yet implemented.
TBH not sure exactly why this broke. Fixed by rollback back the use of a render prop in favor of global state. Also revised the API of `useBoolean` and `buildUseBoolean`.