Commit Graph

3009 Commits

Author SHA1 Message Date
Ryan Dick
d86cd66994 Add CogView4 VAE approximation for progress images. 2025-04-10 10:50:13 +10:00
Ryan Dick
13850271ab Add inpainting to CogView4DenoiseInvocation. 2025-04-10 10:50:13 +10:00
Ryan Dick
7e894ffe83 Consolidate InpaintExtension implementations for SD3 and FLUX. 2025-04-10 10:50:13 +10:00
Ryan Dick
0939030324 Support cfg_scale list in CogView4Denoise. 2025-04-10 10:50:13 +10:00
Ryan Dick
30f19dc37a Update CogView4Denoise to support image-to-image. 2025-04-10 10:50:13 +10:00
Ryan Dick
ace5e748f4 Simplify CogView4 timesteps schedule generation in preparation for timestep schedule slipping. 2025-04-10 10:50:13 +10:00
Ryan Dick
4fae8ad163 Add CogView4ImageToLatentsInvocation. 2025-04-10 10:50:13 +10:00
Ryan Dick
5e75bc570a Fix bug in CogView4 noise schedule handling that was resulting in low-quality images. 2025-04-10 10:50:13 +10:00
Ryan Dick
3166b5d2ea Switch to sequential CFG for CogView4 (for now, until I sort out the padding). 2025-04-10 10:50:13 +10:00
Ryan Dick
321c2d358c Add CogView4 model loader. And various other fixes to get a CogView4 workflow running (though quality is still below expectations). 2025-04-10 10:50:13 +10:00
Ryan Dick
cf76a0b575 Add CogView4ModelLoaderInvocation. (Not wired up with frontend yet.) 2025-04-10 10:50:13 +10:00
Ryan Dick
67bfd63c73 Require the cogview4 height/width are multiples of 32. This requirement is documented here: https://huggingface.co/THUDM/CogView4-6B. I haven't tracked down the underlying source of this requirement. 2025-04-10 10:50:13 +10:00
Ryan Dick
cdad8a4fd1 Add CogView4LatentsToImageInvocation. 2025-04-10 10:50:13 +10:00
Ryan Dick
5d9797945b Completed first pass of CogView4Denoise. 2025-04-10 10:50:13 +10:00
Ryan Dick
78159c3200 Simplify CogView4 timestep schedule initialization. 2025-04-10 10:50:13 +10:00
Ryan Dick
1320c4fa13 WIP - CogView4DenoiseInvocation. 2025-04-10 10:50:13 +10:00
Ryan Dick
bac05a7885 Add CogView4TextEncoderInvocation 2025-04-10 10:50:13 +10:00
Kevin Turner
52a8ad1c18 chore: rename model.size to model.file_size
to disambiguate from RAM size or pixel size
2025-04-10 09:53:03 +10:00
Kevin Turner
f09aacf992 fix: ModelProbe.probe needs to return a size field 2025-04-10 09:53:03 +10:00
Kevin Turner
9590e8ff39 feat: expose model storage size 2025-04-10 09:53:03 +10:00
psychedelicious
49622c37ed fix(nodes): logic bug in flux redux node 2025-04-08 10:33:45 +10:00
skunkworxdark
e1538af219 Update flux_redux.py
Add down sampling and weight to redux node
2025-04-08 10:33:45 +10:00
psychedelicious
b0d5e7e3d8 feat(app): restore "Using torch device" message on startup 2025-04-07 10:56:26 +10:00
psychedelicious
8d3743c6f2 tidy(nodes): rename controlnet_image_processors.py -> controlnet.py 2025-04-04 18:42:13 +11:00
psychedelicious
986b7426d2 tidy(nodes): remove unused old dw openpose detector class 2025-04-04 18:42:13 +11:00
psychedelicious
8d8150b47e tidy(nodes): remove deprecated controlnet "processor" nodes 2025-04-04 18:42:13 +11:00
psychedelicious
89c999ca58 fix(backend): remove mps_fixes
The fixes in this module monkeypatched `torch` to resolve some issues with FP16 on macOS. These issues have long since been resolved.

Included in the now-removed fixes is `CustomSlicedAttentionProcessor`, which is intended to reduce memory requirements for MPS. This overrides `diffusers`' own `SlicedAttentionProcessor`.

Unfortunately, `attention_type: sliced` produces hot garbage with the fixes and black images without the fixes. So this class appears to now be a moot point.

Regardless, SDPA is supported on MPS and very efficient, so sliced attention is largely obsolete.
2025-04-04 18:42:13 +11:00
psychedelicious
5fa2cf59e2 fix(app): add trusted classes to torch safe globals to prevent errors when loading them
In `ObjectSerializerDisk`, we use `torch.load` to load serialized objects from disk. With torch 2.6.0, torch defaults to `weights_only=True`. As a result, torch will raise when attempting to deserialize anything with an unrecognized class.

For example, our `ConditioningFieldData` class is untrusted. When we load conditioning from disk, we will get a runtime error.

Torch provides a method to add trusted classes to an allowlist. This change adds an arg to `ObjectSerializerDisk` to add a list of safe globals to the allowlist and uses it for both `ObjectSerializerDisk` instances.

Note: My first attempt inferred the class from the generic type arg that `ObjectSerializerDisk` accepts, and added that to the allowlist. Unfortunately, this doesn't work.

For example, `ConditioningFieldData` has a `conditionings` attribute that may be one some other untrusted classes representing model-specific conditioning data. So, even if we allowlist `ConditioningFieldData`, loading will fail when torch deserializes the `conditionings` attribute.
2025-04-04 18:42:13 +11:00
psychedelicious
38e7b23d18 feat(api): put all validatoin run data into single object 2025-04-04 11:38:04 +11:00
psychedelicious
571710fab6 feat(app): add optional published_workflow_id to enqueue payloads and queue item 2025-04-04 11:38:04 +11:00
psychedelicious
08ee08557b feat(app): add noop api validation run stuff to routes and methods 2025-04-03 12:42:28 +11:00
psychedelicious
496f1262c6 feat(app): truncate warnings for invalid model config in db
This message is logged _every_ time we retrieve a list of models if there is an invalid model. Previously it logged the _whole_ row which can be a lot of data. Truncate the row to 64 characters to reduce log pollution.
2025-04-03 12:42:28 +11:00
psychedelicious
595133463e feat(nodes): add methods to invalidate invocation typeadapters 2025-03-31 19:15:59 +11:00
psychedelicious
6155f9ff9e feat(nodes): move invocation/output registration to separate class 2025-03-31 19:15:59 +11:00
psychedelicious
7be87c8048 refactor(nodes): simpler logic for baseinvocation typeadapter handling 2025-03-31 19:15:59 +11:00
psychedelicious
4109ea5324 fix(nodes): expanded masks not 100% transparent outside the fade out region
The polynomial fit isn't perfect and we end up with alpha values of 1 instead of 0 when applying the mask. This in turn causes issues on canvas where outputs aren't 100% transparent and individual layer bbox calculations are incorrect.
2025-03-31 11:17:00 +11:00
Mary Hipp
4a83700fe4 if clientSideUploading is enabled, handle bulk uploads using that flow 2025-03-28 10:52:27 -04:00
psychedelicious
258bf736da fix(nodes): handle zero fade size (e.g. mask blur 0)
Closes #7850
2025-03-28 08:14:06 +11:00
psychedelicious
9ca071819b chore(nodes): remove beta/prototype flag from a lot of stable nodes 2025-03-27 08:08:44 +11:00
psychedelicious
b14d8e8192 chore(nodes): mark llava_onevision_vllm as beta 2025-03-27 08:08:44 +11:00
jazzhaiku
be04743649 Merge branch 'main' into taxonomy 2025-03-26 15:09:26 +11:00
Billy
182580ff69 Imports 2025-03-26 12:55:10 +11:00
psychedelicious
73dbebbcc3 feat(api): add route to get app config and set config fields 2025-03-26 11:39:21 +11:00
psychedelicious
09f971467d feat(app): do not set port unless necessary 2025-03-26 11:39:21 +11:00
Kevin Turner
92f69ac463 fix: make source location discovery more robust
The top-level `invokeai` package may have an obscured origin due to the way editible installs work, but it's much more likely that this module is from a specific file.
2025-03-26 10:12:36 +11:00
Kevin Turner
98fd1d949b fix: make dev_reload work for files in nodes/ 2025-03-25 10:04:17 +11:00
psychedelicious
5127a07cf9 feat(nodes): clean up lora node names
I had named them wonkily and caused some user confusion.
2025-03-24 12:45:46 +11:00
psychedelicious
c013a6e38d feat(nodes): deprecate canvas_v2_mask_and_crop 2025-03-21 10:24:03 +11:00
psychedelicious
6cfeb71bed feat(nodes): add expand_mask_with_fade to better handle canvas compositing needs
Previously we used erode/dilate and a Gaussian blur to expand and fade the edges of Canvas masks. The implementation a number of problems:
- Erode/dilate kernel sizes were not calculated correctly, and extra iterations were run to compensate. The result is the blur size, which should have been pixels, was very inaccurate and unreliable.
- What we want is to add a "soft bleed" - like a drop shadow with no offset - starting from the edge of the mask, extending out by however many pixels. But Gaussian blur does not do this. The blurred area starts _inside_ the mask and extends outside it. So it kinda blurs inwards and outwards. We compensated for this by expanding the mask.
- Using a Gaussian blur can cause banding artifacts. Gaussian blur doesn't have a "size" or "radius" parameter in the sense that you think it should. It's a convolution matrix and there are _no non-zero values in the result_. This means that, far away from the mask, once compositing completes, we have some values that are very close to zero but not quite zero. These values are quantized by HTML Canvas, resulting in banding artifacts where you'd expect the blur to have faded to 0% alpha. At least, that is my understanding of why the banding artifacts occur.

The new node uses a better strategy to expand the mask and add the fade out effect:
- Calculate the distance from each white pixel to the nearest black pixel.
- Normalize this distance by dividing by the fade size in px, then clip the values to 0 - 1. The result represents the distance of each white pixel to its nearest black pixel as a percentage of the fade size. At this point, it is a linear distribution.
- Create a polynomial to describe the fade's intensity so that we can have a smooth transition from the masked region (black) to unmasked (white). There are some magic numbers here, deterined experimentally.
- Evaluate the polynomial over the normalized distances, so we now have a matrix representing the fade intensity for every pixel
- Convert this matrix back to uint8 and apply it to the mask

This works soooo much better than the previous method. Not only does it fix the banding issues, but when we enable "output only generated regions", we get a much smaller image. Will add images to the PR to clarify.
2025-03-21 10:24:03 +11:00
psychedelicious
534f993023 feat(nodes): add apply_mask_to_image node
It simply applies the mask to an image.
2025-03-21 10:24:03 +11:00