Commit Graph

62 Commits

Author SHA1 Message Date
psychedelicious
c21e44cf6b feat(ui): wip generation bbox 2024-09-06 22:56:24 +10:00
psychedelicious
593ff0be75 feat(ui): wip generation bbox 2024-09-06 22:56:24 +10:00
psychedelicious
6fd042df96 feat(ui): CL zoom and pan, some rendering optimizations 2024-09-06 22:56:24 +10:00
psychedelicious
c3e1cf7230 Revert "feat(ui): add x,y,scaleX,scaleY,rotation to objects"
This reverts commit 53318b396c967c72326a7e4dea09667b2ab20bdd.
2024-09-06 22:56:24 +10:00
psychedelicious
cfc6d9e439 feat(ui): add x,y,scaleX,scaleY,rotation to objects 2024-09-06 22:56:24 +10:00
psychedelicious
fe9f042111 feat(ui): bbox calc for raster layers 2024-09-06 22:56:24 +10:00
psychedelicious
699fbb4e55 feat(ui): wip raster layers
I meant to split this up into smaller commits and undo some of it, but I committed afterwards and it's tedious to undo.
2024-09-06 22:56:24 +10:00
psychedelicious
5fa93de8c4 feat(ui): support image objects on raster layers
Just the UI and internal state, not rendering yet.
2024-09-06 22:56:24 +10:00
psychedelicious
dd829e9d6a feat(ui): raster layer reset, object group util 2024-09-06 22:56:24 +10:00
psychedelicious
eb816936ed feat(ui): temp disable history on CL 2024-09-06 22:56:24 +10:00
psychedelicious
e1b9cac1df feat(ui): raster layer logic
- Deduplicate shared logic
- Split up giant renderers file into separate cohesive files
- Tons of cleanup
- Progress on raster layer functionality
2024-09-06 22:56:24 +10:00
psychedelicious
d927b631c5 feat(ui): add raster layer rendering and interaction (WIP) 2024-09-06 22:56:24 +10:00
psychedelicious
17dc5d98d1 feat(ui): scaffold out raster layers
Raster layers may have images, lines and shapes. These will replace initial image layers and provide sketching functionality like we have on canvas.
2024-09-06 22:56:24 +10:00
psychedelicious
cda086093d refactor(ui): revise types for line and rect objects
- Create separate object types for brush and eraser lines, instead of a single type that has a `tool` field.
- Create new object type for rect shapes.
- Add logic to schemas to migrate old object types to new.
- Update renderers & reducers.
2024-09-06 22:56:24 +10:00
psychedelicious
1c5c3cdbd6 tidy(ui): organize control layers konva logic
- More comments, docstrings
- Move things into saner, less-coupled locations
2024-06-06 07:45:13 +10:00
psychedelicious
3db69af220 refactor(ui): generalize stage event handlers
Create intermediary nanostores for values required by the event handlers. This allows the event handlers to be purely imperative, with no reactivity: instead of recreating/setting the handlers when a dependent piece of state changes, we use nanostores' imperative API to access dependent state.

For example, some handlers depend on brush size. If we used the standard declarative `useSelector` API, we'd need to recreate the event handler callback each time the brush size changed. This can be costly.

An intermediate `$brushSize` nanostore is set in a `useLayoutEffect()`, which responds to changes to the redux store. Then, in the event handler, we use the imperative API to access the brush size: `$brushSize.get()`.

This change allows the event handler logic to be shared with the pending canvas v2, and also more easily tested. It's a noticeable perf improvement, too, especially when changing brush size.
2024-06-06 07:45:13 +10:00
psychedelicious
1823e446ac fix(ui): conditionally render CL preview
This fixes an issue where it sometimes gets out of sync, and fixes some konva errors.
2024-06-06 07:45:13 +10:00
psychedelicious
70487f0c2e fix(ui): layers are "enabled", not "visible" 2024-05-23 10:14:34 +10:00
steffylo
32277193b6 fix(ui): retain denoise strength and opacity when changing image 2024-05-20 18:27:51 +10:00
psychedelicious
2656f13a4a fix(ui): CA processor cancellation
When a control adapter processor config is changed, if we were already processing an image, that batch is immediately canceled. This prevents the processed image from getting stuck in a weird state if you change or reset the processor at the right (err, wrong?) moment.

- Update internal state for control adapters to track processor batches, instead of just having a flag indicating if the image is processing. Add a slice migration to not break the user's existing app state.
- Update preprocessor listener with more sophisticated logic to handle canceling the batch and resetting the processed image when the config changes or is reset.
- Fixed error handling that erroneously showed "failed to queue graph" errors when an active listener instance is canceled, need to check the abort signal.
2024-05-13 08:23:02 +10:00
psychedelicious
2f9a064d48 feat(ui): ip adapter layers are selectable
This is largely an internal change, and it should have been this way from the start - less tip-toeing around layer types. The user-facing change is when you click an IP Adapter layer, it is highlighted. That's it.
2024-05-09 07:52:52 -04:00
psychedelicious
1533429e54 feat(ui): optimized empty mask logic
Turns out, it's more efficient to just use the bbox logic for empty mask calculations. We already track if if the bbox needs updating, so this calculation does minimal work.

The dedicated calculation wasn't able to use the bbox tracking so it ran far more often than the bbox calculation.

Removed the "fast" bbox calculation logic, bc the new logic means we are continually updating the bbox in the background - not only when the user switches to the move tool and/or selects a layer.

The bbox calculation logic is split out from the bbox rendering logic to support this.

Result - better perf overall, with the empty mask handling retained.
2024-05-09 07:52:52 -04:00
psychedelicious
44280ed472 fix(ui): layer recall uses fresh ids
When layer metadata is stored, the layer IDs are included. When recalling the metadata, we need to assign fresh IDs, else we can end up with multiple layers with the same ID, which of course causes all sorts of issues.
2024-05-09 07:52:52 -04:00
psychedelicious
6c1fd584d2 feat(ui): pre-CL control adapter metadata recall 2024-05-08 08:39:18 -04:00
psychedelicious
e36e5871a1 chore(ui): lint 2024-05-08 08:39:18 -04:00
psychedelicious
8b25c1a62e tidy(ui): remove extraneous metadata handlers 2024-05-08 08:39:18 -04:00
psychedelicious
dfbd7eb1cf feat(ui): individual layer recall 2024-05-08 08:39:18 -04:00
psychedelicious
e537de2f6d feat(ui): layers recall
This still needs some finessing - needs logic depending on the tab...
2024-05-08 08:39:18 -04:00
psychedelicious
e47629cbe7 feat(ui): add zod schema for layers array 2024-05-08 08:39:18 -04:00
psychedelicious
8342f32f2e refactor(ui): rewrite all types as zod schemas
This change prepares for safe metadata recall.
2024-05-08 08:39:18 -04:00
psychedelicious
4adc592657 feat(ui): move strength to init image layer
This further splits the control layers state into its own thing.
2024-05-07 11:02:16 +10:00
psychedelicious
e4a640f0a7 feat(ui): optimized rendering of selected layer
Instead of caching on every stroke, we can use a compositing rect when the layer is being drawn to improve performance.
2024-05-04 12:03:28 -04:00
psychedelicious
ac0b9ba290 tidy(ui): $cursorPosition -> $lastCursorPos 2024-05-04 12:03:28 -04:00
psychedelicious
6d2fe3b691 tidy(ui): clean up layer reset logic 2024-05-03 23:15:10 -04:00
psychedelicious
2888845f7c fix(ui): invalidate mask cache when moving layer 2024-05-03 23:15:10 -04:00
psychedelicious
af9f0e0963 feat(ui): cache control layer mask images
When invoking with control layers, we were creating and uploading the mask images on every enqueue, even when the mask didn't change. The mask image can be cached to greatly reduce the number of uploads.

With this change, we are a bit smarter about the mask images:
- Check if there is an uploaded mask image name
- If so, attempt to retrieve its DTO. Typically it will be in the RTKQ cache, so there is no network request, but it will make a network request if not cached to confirm the image actually exists on the server.
- If we don't have an uploaded mask image name, or the request fails, we go ahead and upload the generated blob
- Update the layer's state with a reference to this uploaded image for next time
- Continue as before

Any time we modify the mask (drawing/erasing, resetting the layer), we invalidate that cached image name (set it to null).

We now only upload images when we need to and generation starts faster.
2024-05-03 20:57:18 +10:00
psychedelicious
c05e52ebae fix(ui): do not delete all layers when using image as initial image 2024-05-02 23:09:26 -04:00
psychedelicious
a6ac184211 tidy(ui): excise img2img tab 2024-05-02 23:09:26 -04:00
psychedelicious
8b6a283eab feat(ui): add opacity to initial image layer 2024-05-02 23:09:26 -04:00
psychedelicious
75be6814bb feat(ui): add renderer for initial image 2024-05-02 23:09:26 -04:00
psychedelicious
1d213067e8 feat(ui): add initial image layer to CL 2024-05-02 23:09:26 -04:00
psychedelicious
474eab6f8a fix(ui): clamp incoming w/h to ensure always a multiple of 8
When recalling metadata and/or using control image dimensions, it was possible to set a width or height that was not a multiple of 8, resulting in generation failures.

Added a `clamp` option to the w/h actions to fix this. The option is used for all untrusted sources - everything except for the w/h number inputs, which clamp the values themselves.
2024-05-02 23:09:26 -04:00
psychedelicious
1b13fee256 fix(ui): firefox drawing lag
Firefox v125.0.3 and below has a bug where `mouseenter` events are fired continually during mouse moves. The issue isn't present on FF v126.0b6 Developer Edition. It's not clear if the issue is present on FF nightly, and we're not sure if it will actually be fixed in the stable v126 release.

The control layers drawing logic relied on on `mouseenter` events to create new lines, and `mousemove` to extend existing lines. On the affected version of FF, all line extensions are turned into new lines, resulting in very poor performance, noncontiguous lines, and way-too-big internal state.

To resolve this, the drawing handling was updated to not use `mouseenter` at all. As a bonus, resolving this issue has resulted in simpler logic for drawing on the canvas.
2024-05-02 23:09:26 -04:00
psychedelicious
6363095b29 feat(ui): control adapter recall for control layers
- Add set of metadata handlers for the control layers CAs
- Use these conditionally depending on the active tab - when recalling on txt2img, the CAs go to control layers, else they go to the old CA area.
2024-05-02 23:09:26 -04:00
psychedelicious
2cde8a643e tidy(ui): suffix a control adapter types/objects with V2
Prevent mixing the old and new implementations up
2024-05-02 23:09:26 -04:00
psychedelicious
6f572e1cce fix(ui): convert t2i to cnet and vice-versa when model changes 2024-05-01 21:48:47 -04:00
psychedelicious
6e966909ab chore(ui): lint 2024-05-01 21:48:47 -04:00
psychedelicious
8ceb94497e fix(ui): fix canvas rendering of control images 2024-05-01 21:48:47 -04:00
psychedelicious
6effa19626 fix(ui): edge cases in auto-process 2024-05-01 21:48:47 -04:00
psychedelicious
c96b98fc9e feat(ui): auto-process for control layer CAs 2024-05-01 21:48:47 -04:00