For example:
```py
my_field: Literal["foo", "bar"] | None = InputField(default=None)
```
Previously, this would cause a field parsing error and prevent the app from loading.
Two fixes:
- This type annotation and resultant schema are now parsed correctly
- Error handling added to template building logic to prevent the hang at startup when an error does occur
* add GPTimage1 as allowed base model
* fix for non-disabled inpaint layers
* lots of boilerplate for adding gpt-image base model and disabling things along with imagen
* handle gpt-image dimensions
* build graph for gpt-image
* lint
* feat(ui): make chatgpt model naming consistent
* feat(ui): graph builder naming
* feat(ui): disable img2img for imagen3
* feat(ui): more naming
* feat(ui): support presigned url prefetch
* feat(ui): disable neg prompt for chatgpt
* docs(ui): update docstring
* feat(ui): fix graph building issues for chatgpt
* fix(ui): node ids for chatgpt/imagen
* chore(ui): typegen
---------
Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
When users generate on the canvas or upscaling tabs, we parse prompts through dynamic prompts before invoking. Whenever the prompt or other settings change, we run dynamic prompts.
Previously, we used a redux listener to react to changes to dynamic prompts' dependent state, keeping the processed dynamic prompts synced. For example, when the user changed the prompt field, we re-processed the dynamic prompts.
This requires that all redux actions that change the dependent state be added to the listener matcher. It's easy to forget actions, though, which can result in the dynamic prompts state being stale.
For example, when resetting canvas state, we dispatch an action that resets the whole params slice, but this wasn't in the matcher. As a result, when resetting canvas, the dynamic prompts aren't updated. If the user then clicks Invoke (with an empty prompt), the last dynamic prompts state will be used.
For example:
- Generate w/ prompt "frog", get frog
- Click new canvas session
- Generate without any prompt, still get frog
To resolve this, the logic that keeps the dynamic prompts synced is moved from the listener to a hook. The way the logic is triggered is improved - it's now triggered in a useEffect, which is run when the dependent state changes. This way, it doesn't matter _how_ the dependent state changes - the changes will always be "seen", and the dynamic prompts will update.
Whether a workflow is published or not shouldn't be something stored on the client. It's properly server-side state.
This change removes the `is_published` flag from redux and updates all references to the flag to use the getWorkflow query.
It also updates the socket event listener that handles session complete events. When a validation run completes, we invalidate the tags for the getWorkflow query. We need to do a bit of juggling to avoid a race condition (documented in the code). Works well though.
Previously, we maintained an `isTouched` flag in redux state to indicate if a workflow had unsaved changes. We manually updated this whenever we changed something on the workflow.
This was tedious and error-prone. It also didn't handle undo/redo, so if you made a change to a node and undid it, we'd still think the workflow had unsaved changes.
Moving forward, we use a simpler and more robust strategy by hashing the server's version of the workflow and comparing it to the client's version of the workflow.
The hashing uses `stable-hash`, which is both fast and, well, stable. Most importantly, the ordering of keys in hashed objects does not change the resultant hash.
- Remove `isTouched` state entirely.
- Extract the logic that builds the "preview" workflow object from redux state into its own hook. This "preview" workflow is what we send to the server when saving a workflow. This "preview" workflow is effectively the client version of the workflow.
- Add `useDoesWorkflowHaveUnsavedChanges()` hook, which compares the hash of the client workflow and server workflow (if it exists).
- Add `useIsWorkflowUntouched()` hook, which compares the hash of the client workflow and the initial workflow that you get when you click new workflow.
- Remove `reactflow` workaround in the nodes slice undo/redo filter. When we set the nodes state while loading a workflow, `reactflow` emits a nodes size/placement change event. This triggered up our `isTouched` flag logic and marked the workflow as unsaved right from the get-go. With the new strategy to track touched status, this workaround can be removed.
- Update all logic that tracked the old `isTouched` flag to use the new hooks.
This is a squash of a lot of scattered commits that became very difficult to clean up and make individually. Sorry.
Besides the new UI, there are a number of notable changes:
- Publishing logic is disabled in OSS by default. To enable it, provided a `disabledFeatures` prop _without_ "publishWorkflow".
- Enqueuing a workflow is no longer handled in a redux listener. It was hard to track the state of the enqueue logic in the listener. It is now in a hook. I did not migrate the canvas and upscaling tabs - their enqueue logic is still in the listener.
- When queueing a validation run, the new `useEnqueueWorkflows()` hook will update the payload with the required data for the run.
- Some logic is added to the socket event listeners to handle workflow publish runs completing.
- The workflow library side nav has a new "published" view. It is hidden when the "publishWorkflow" feature is disabled.
- I've added `Safe` and `OrThrow` versions of some workflows hooks. These hooks typically retrieve some data from redux. For example, a node. The `Safe` hooks return the node or null if it cannot be found, while the `OrThrow` hooks return the node or raise if it cannot be found. The `OrThrow` hooks should be used within one of the gate components. These components use the `Safe` hooks and render a fallback if e.g. the node isn't found. This change is required for some of the publish flow UI.
- Add support for locking the workflow editor. When locked, you can pan and zoom but that's it. Currently, it is only locked during publish flow and if a published workflow is opened.
Previously, reactflow appears to have handled an edge case when using its `applyChanges` utility. If a change was provided without an item, it would skip that change. For example, an "add edge" change that somehow passed `null` as the edge, instead of a valid edge.
In our workflow loading and validation logic, invalid edges were removed from the array using `delete edges[i]`. This left "holes" in the array of edges. We then asked `reactflow` to add these edges to state. When it encountered one of the "holes", it skipped over it.
In a recent release (unsure which, somewhere between the latest v11 and ~v12.4) this seems to have changed. It no longer skips over the "holes" and instead trusts the data. This can cause a couple issues:
- Error when loading the workflow if `reactflow` attempt to do anything with the nonexistent edge.
- If somehow the workflow makes it into state with "holes" in the array of edges, all sorts of other stuff breaks when our code does anything with the nonexistent edge.
Two-part fix:
- Update the invalid edge handling to not use `delete edges[i]`. Instead, as we check each edge, we add invalid ones to a set. Then, after all the checks are finished, filter out the invalid edges. The resultant edges array has no holes.
- Simplify the logic around setting nodes and edges in redux. Previously we were using `reactflow`'s `applyChanges` utils, but this does literally nothing except take extra CPU cycles. We can simply set the loaded nodes and edges directly in redux. Perhaps we were using `applyChanges` because it addressed the "holes" issue? Not sure. But we don't need it now.
Closes#7868