Commit Graph

101 Commits

Author SHA1 Message Date
psychedelicious
bf8d2250ca feat(ui): generation mode calculation, fudged graphs 2024-09-06 22:56:24 +10:00
psychedelicious
1b2d045be1 feat(ui): add utils for getting images from canvas 2024-09-06 22:56:24 +10:00
psychedelicious
728e21b5ae feat(ui): inpaint mask UI components 2024-09-06 22:56:24 +10:00
psychedelicious
d3a183fe1d feat(ui): inpaint mask rendering (wip) 2024-09-06 22:56:24 +10:00
psychedelicious
7bb6f18175 feat(ui): internal state for inpaint mask 2024-09-06 22:56:24 +10:00
psychedelicious
ac0f93f2c2 refactor(ui): divvy up canvas state a bit 2024-09-06 22:56:24 +10:00
psychedelicious
8a75b1411a feat(ui): get region and base layer canvas to blob logic working 2024-09-06 22:56:24 +10:00
psychedelicious
5c6cd1e897 feat(ui): persist bbox 2024-09-06 22:56:24 +10:00
psychedelicious
7899c0ef78 feat(ui): add toggle for clipToBbox 2024-09-06 22:56:24 +10:00
psychedelicious
3e21106336 refactor(ui): create classes to abstract mgmt of konva nodes 2024-09-06 22:56:24 +10:00
psychedelicious
327788b1d6 refactor(ui): remove unused ellipse & polygon objects 2024-09-06 22:56:24 +10:00
psychedelicious
1c6015ca73 fix(ui): incorrect rect/brush/eraser positions 2024-09-06 22:56:24 +10:00
psychedelicious
62037ce577 refactor(ui): decouple konva renderer from react
Subscribe to redux store directly, skipping all the react overhead.

With react in dev mode, a typical frame while using the brush tool on almost-empty canvas is reduced from ~7.5ms to ~3.5ms. All things considered, this still feels slow, but it's a massive improvement.
2024-09-06 22:56:24 +10:00
psychedelicious
e5bff7646a feat(ui): clip lines to bbox 2024-09-06 22:56:24 +10:00
psychedelicious
efac5c8f06 refactor(ui): use "entity" instead of "data" for canvas 2024-09-06 22:56:24 +10:00
psychedelicious
c6bf9193e2 fix(ui): canvas entity ids getting clobbered 2024-09-06 22:56:24 +10:00
psychedelicious
54ba852e71 refactor(ui): move loras to canvas slice 2024-09-06 22:56:24 +10:00
psychedelicious
bc85ef6e65 fix(ui): layer is selected when added 2024-09-06 22:56:24 +10:00
psychedelicious
856b0f81d5 feat(ui): r to center & fit stage on document 2024-09-06 22:56:24 +10:00
psychedelicious
5fc0bc5136 refactor(ui): port remaining canvasV1 rendering logic to V2, remove old code 2024-09-06 22:56:24 +10:00
psychedelicious
6f0a2d1104 refactor(ui): fix more types 2024-09-06 22:56:24 +10:00
psychedelicious
9be3e0050d refactor(ui): metadata recall (wip)
just enough let the app run
2024-09-06 22:56:24 +10:00
psychedelicious
f9eb25b861 refactor(ui): fix delete image stuff 2024-09-06 22:56:24 +10:00
psychedelicious
7cdea43a37 refactor(ui): add adapterType to ControlAdapterData 2024-09-06 22:56:24 +10:00
psychedelicious
9a860dbab5 refactor(ui): update components & logic to use new unified slice 2024-09-06 22:56:24 +10:00
psychedelicious
5c2a48bba8 refactor(ui): merge compositing, params into canvasV2 slice 2024-09-06 22:56:24 +10:00
psychedelicious
05338bdba3 refactor(ui): add scaled bbox state 2024-09-06 22:56:24 +10:00
psychedelicious
acc1fefa77 refactor(ui): update size/prompts state 2024-09-06 22:56:24 +10:00
psychedelicious
2bcb53fe03 refactor(ui): canvas v2 (wip)
fix entity count select
2024-09-06 22:56:24 +10:00
psychedelicious
df9f998671 refactor(ui): canvas v2 (wip)
merge all canvas state reducers into one big slice (but with the logic split across files so it's not hell)
2024-09-06 22:56:24 +10:00
psychedelicious
be3ad43a07 refactor(ui): canvas v2 (wip)
Fix a few more components
2024-09-06 22:56:24 +10:00
psychedelicious
c21a21c2aa refactor(ui): canvas v2 (wip)
Redo all UI components for different canvas entity types
2024-09-06 22:56:24 +10:00
psychedelicious
91bcdc10eb refactor(ui): canvas v2 (wip) 2024-09-06 22:56:24 +10:00
psychedelicious
f18c8e2239 refactor(ui): canvas v2 (wip) 2024-09-06 22:56:24 +10:00
psychedelicious
2db7608401 refactor(ui): canvas v2 (wip) 2024-09-06 22:56:24 +10:00
psychedelicious
506632206c refactor(ui): canvas v2 (wip) 2024-09-06 22:56:24 +10:00
psychedelicious
234a1b6571 feat(ui): bbox tool 2024-09-06 22:56:24 +10:00
psychedelicious
accf2b5831 feat(ui): decouple konva logic from nanostores 2024-09-06 22:56:24 +10:00
psychedelicious
2f14f83a9a feat(ui): store all stage attrs in nanostores 2024-09-06 22:56:24 +10:00
psychedelicious
c21e44cf6b feat(ui): wip generation bbox 2024-09-06 22:56:24 +10:00
psychedelicious
593ff0be75 feat(ui): wip generation bbox 2024-09-06 22:56:24 +10:00
psychedelicious
6fd042df96 feat(ui): CL zoom and pan, some rendering optimizations 2024-09-06 22:56:24 +10:00
psychedelicious
c3e1cf7230 Revert "feat(ui): add x,y,scaleX,scaleY,rotation to objects"
This reverts commit 53318b396c967c72326a7e4dea09667b2ab20bdd.
2024-09-06 22:56:24 +10:00
psychedelicious
cfc6d9e439 feat(ui): add x,y,scaleX,scaleY,rotation to objects 2024-09-06 22:56:24 +10:00
psychedelicious
fe9f042111 feat(ui): bbox calc for raster layers 2024-09-06 22:56:24 +10:00
psychedelicious
699fbb4e55 feat(ui): wip raster layers
I meant to split this up into smaller commits and undo some of it, but I committed afterwards and it's tedious to undo.
2024-09-06 22:56:24 +10:00
psychedelicious
5fa93de8c4 feat(ui): support image objects on raster layers
Just the UI and internal state, not rendering yet.
2024-09-06 22:56:24 +10:00
psychedelicious
dd829e9d6a feat(ui): raster layer reset, object group util 2024-09-06 22:56:24 +10:00
psychedelicious
eb816936ed feat(ui): temp disable history on CL 2024-09-06 22:56:24 +10:00
psychedelicious
e1b9cac1df feat(ui): raster layer logic
- Deduplicate shared logic
- Split up giant renderers file into separate cohesive files
- Tons of cleanup
- Progress on raster layer functionality
2024-09-06 22:56:24 +10:00