- Allow `uploadImage` util to accept `metadata` to embed in the image
- Update compositor to support `metadata` field when uploading rasterized composite layer
- Add buttons to zoom in/out
- Update hotkeys for fit & 100% to match affinity (e.g. ctrl+0, ctrl+1)
- Add hotkeys for 200%, 400%, 800%
- Update tooltips
This was caused by allowing the stage to be set to fractional coordinates. For example, the stage might be positioned at `x: 142.22255, y: 488.79`.
When positioned like this, the canvas will be slightly misaligned with its native pixel grid. The browser does its best, but this causes tiny scaling artifacts throughout the image. It's most noticeable where there is a sharp contrast.
This behaviour was introduced while troubleshooting an issue with degraded quality when saving canvas to gallery. Turned out the stage position was unrelated to that issue, but I didn't realize that the change would cause this other type of problem.
The fix is super simple - ensure we floor stage coords when setting the manually. Konva never sets the position to fractional coordinates itself. For example, while dragging the stage, Konva sets the stage coordiantes itself, and they are always integers.
- Canvas manages its own progress socket event listeners and progress event data.
- Remove cancellations listener jank.
- Dip into low-level redux subscription API to watch for queue status changes, clearing the last "global" progress event when the queue has nothing in progress. Could also do this in a useEffect I guess.
- Had to shuffle some things around to prevent circular imports, so there are a lot of tiny changes here.
The HTML Canvas context has an `imageSmoothingEnabled` property which defaults to `true`. This causes the browser canvas API to, well, apply image smoothing - everything gets antialiased when drawn.
This is, of course, problematic when our goal is to be pixel-perfect. When the same image is drawn multiple times, we get progressive image degradation.
In `CanvasEntityObjectRenderer.cloneObjectGroup()`, where we use Konva's `Node.cache()` method to create a canvas from the entity's objects. Here, we were not setting `imageSmoothingEnabled` to false. This method is used very often by the compositor and we end up feeding back antialiased versions of the image data back into the canvas or generation backend.
Disabling smoothing here appears to fix the issue. I've also disabled image smoothing everywhere else we interact with a canvas rendering context.
The checkerboard background was rendered as a separate DOM element that stretched to fill the canvas container.
While the canvas width and height are always integers, this background element could have non-integer dimensions, depending on panel sizes.As a result, it could be slightly larger than the canvas, introducing a fine border around the canvas.
This is purely a visual issue, but it's very noticeable when you use the bbox overlay. It also can be noticed with masks that extend beyond the edge of the visible canvas.
- Refactor the checkerboard background to be rendered by the canvas instead of as a DOM element, resolving the issue.
- Add a helper method to get the scaled rect of the stage, updating a few places where we need such a rect.
- Rename `CanvasStageModule.getScaledPixels` method to `unscale`, clarifying its purpose.
Track various canvas states:
- Filtering an entity
- Transforming an entity
- Rasterizing an entity
- Compositing
- Busy (derived from all of the above)
Also track individual entity states:
- Locked
- Disabled
- All of type are hidden
- Has objects
- Interactable (derived from all of the above)
These states then gate various actions. For example:
- Cannot invoke while the canvas is busy.
- Cannot transform, filter, duplicate, or delete when the canvas is busy.
Tool interaction restrictions are not yet implemented.
- Add backcompat for cnet model default settings
- Default filter selection based on model type
- Updated UI components to use new filter nodes
- Added handling for failed filter executions, preventing filter from getting stuck in case it failed for some reason
- New translations for all filters & fields
Use a generic to narrow the `type` field from `string` to a literal. Now you can do e.g. `adapter.type === 'control_layer_adapter'` and TS narrows the type.
To prevent losing all ephemeral canvas stage when switching tabs, we will refrain from destroying the canvas manager instance when its tab unmounts, and use the existing canvas manager instance on mount, if there is one.
One small change required in `CanvasStageModule` - a `setContainer` method to update the konva stage DOM element.
- Add `reset` functionality
- Rename badly named `autoPreviewFilter` to `autoProcessFilter`
- Do not process filter when starting, unless `autoProcessFilter` is enabled
Snap can be any of off, 8px or 64px.
The snap is used when moving and transforming entities.
When transforming and locking aspect ratio, the snap is ignored entirely, because we'd change the aspect ratio if we forced the snap.
Otherwise, if we are not locking aspect ratio (e.g. the user is holding shift), we snap the transform anchors to the grid.