Commit Graph

4468 Commits

Author SHA1 Message Date
Maxim Evtush
c2b71854be Update useGalleryNavigation.ts 2025-02-11 20:03:11 +11:00
Maxim Evtush
d6181e4d64 Update useImageViewer.ts 2025-02-11 20:03:11 +11:00
Maxim Evtush
0a4ea9ac6f Update validateWorkflow.ts 2025-02-11 20:03:11 +11:00
psychedelicious
b224cc8158 fix(ui): canvas image error placeholder never disappears 2025-02-11 11:10:14 +11:00
psychedelicious
b75d08a2d0 fix(ui): ensure CanvasObjectImage's visibility is set correctly when updating it 2025-02-11 11:10:14 +11:00
psychedelicious
5f1a30ea82 fix(ui): flicker when transitioning from an output image to next generation's progress image 2025-02-11 11:10:14 +11:00
psychedelicious
d09e600802 feat(ui): add more to CanvasStagingAreaModule repr 2025-02-11 11:10:14 +11:00
psychedelicious
f4ee59b92a feat(ui): add more to CanvasObjectImage repr 2025-02-11 11:10:14 +11:00
psychedelicious
ad0b40b669 feat(ui): differentiate between failure modes for canvas image rendering 2025-02-11 11:10:14 +11:00
Mary Hipp
f3fbcf0014 fix [object object] OOM error 2025-02-11 07:04:11 +11:00
Mary Hipp
588e8a0195 fix oom toast title 2025-02-11 07:04:11 +11:00
psychedelicious
e7aafdfdbf feat(ui): migrate all clipboard stuff to useClipboard 2025-02-07 11:08:03 +11:00
psychedelicious
e63bd26b19 feat(ui): tweak paste buttons 2025-02-06 12:56:21 +11:00
psychedelicious
91ded4bd15 feat(ui): tweak styling of canvas paste modal 2025-02-06 12:56:21 +11:00
psychedelicious
1656d3dd21 feat(ui): better canvas paste modal copy 2025-02-06 12:56:21 +11:00
psychedelicious
fe67dfefab fix(ui): fall back to pasting to bbox when no raster layers 2025-02-06 12:56:21 +11:00
psychedelicious
6420882a5b feat(ui): add helper text to paste modal 2025-02-06 12:56:21 +11:00
psychedelicious
568e3bd714 chore(ui): lint 2025-02-06 12:56:21 +11:00
psychedelicious
d9c2115396 feat(ui): support pasting directly to canvas 2025-02-06 12:56:21 +11:00
psychedelicious
3e13249983 test(ui): remove test for collect -> iterate validation 2025-02-06 07:57:26 +11:00
psychedelicious
2c2ee7fe20 feat(ui): allow collect -> iterate connections 2025-02-06 07:57:26 +11:00
psychedelicious
c5e5641f0e feat(ui): add menu items to copy canvas/bbox to clipboard 2025-02-04 23:21:20 -05:00
Riku
a4d58aab09 feat(ui): add cancel all except current queue item functionality 2025-02-04 12:23:23 +11:00
dunkeroni
6f1a198af4 better granularity on image adjust slider 2025-02-04 12:06:17 +11:00
dunkeroni
8c9fc45341 add labels 2025-02-04 12:06:17 +11:00
dunkeroni
f93571f7ef update default filter 2025-02-04 12:06:17 +11:00
dunkeroni
fdf9740f3c fix: offets to integers 2025-02-04 12:06:17 +11:00
dunkeroni
58255ab7ba add adjust image filter to canvas 2025-02-04 12:06:17 +11:00
Mary Hipp
64475b8f21 feat(ui): add button to clear model cache 2025-01-30 09:18:28 -05:00
Ryan Dick
7fef569e38 Update frontend graph building logic to support FLUX LoRAs that modify the T5 encoder weights. 2025-01-28 14:51:35 +00:00
psychedelicious
aba70eacab fix(ui): field handle positioning for non-batch fields
Accidentally overwrote some reactflow styles which caused field handles to be positioned differently for non-batch fields. Just a minor visual issue.
2025-01-21 11:49:49 +11:00
psychedelicious
7d110cc9d3 fix(ui): disable dynamic prompts generators pending resolution of infinite recursion issue
Dynamic prompts string generators can cause an infinite feedback loop when added to the linear view.

The root cause is how these generators handle "resolving" their collections. They hit the dynamic prompts HTTP API within the view component to get the prompts, then set the batch node's internal state with those values.

When the same generator is rendered in both the node editor view and linear view and the timing is just right, that state update causes an infinite feedback loop between the two components as they respond to the state updates from the other component.

The other generators never store the generated values in the batch node's internal state. The values are "resolved" just-in-time as they are needed.

To fix this, the batch value "resolver" utilities could be made async and hit the API. But there's a problem - the resolver utilities are used within the "are we ready to invoke? are there any problems with the current settings?" redux selectors, which are strictly synchronous. To fix that, we can refactor that "are we ready to invoke?" logic to not use redux selectors, so the whole thing could be async.

It's not a big change but I'm not going to spend time on it at the moment.

So, until I address this, the dynamic prompts generators are disabled.
2025-01-21 09:00:40 +11:00
psychedelicious
82122645e8 refactor(ui): organize special handling for batch field types 2025-01-21 07:17:29 +11:00
psychedelicious
f5c5b73383 fix(ui): string batch nodes' inputs get batch type 2025-01-21 07:17:29 +11:00
psychedelicious
7535d2e188 feat(ui): use translation for load from file buttons 2025-01-20 08:57:42 +11:00
psychedelicious
3dff87aeee feat(ui): better layout for generator load from file buttons 2025-01-20 08:57:42 +11:00
psychedelicious
b14bf1e0f4 chore(ui): lint 2025-01-20 08:57:42 +11:00
psychedelicious
4fdc6eec9d feat(ui): support loading from file for string input generators 2025-01-20 08:57:42 +11:00
psychedelicious
180a67d11b feat(ui): small fontsize on generator textareas 2025-01-20 08:57:42 +11:00
psychedelicious
ec816d3c04 feat(ui): improved dynamicprompts generator
- Split into two (random and combinatorial) - lots of fiddly logic to do both in one generator.
- Update to support seeds for random.
2025-01-20 08:57:42 +11:00
psychedelicious
eb976a2ab0 feat(ui): add dynamic prompts string generator (WIP) 2025-01-20 08:57:42 +11:00
psychedelicious
724028d974 feat(ui): port improved string parsing logic from string generator to float & int 2025-01-20 08:57:42 +11:00
psychedelicious
43c98fd99e feat(ui): add string generator 2025-01-20 08:57:42 +11:00
psychedelicious
58c6c6db53 feat(ui): make string collection component same as number collection
Same UI & better perf thanks to a different structure.
2025-01-20 08:57:42 +11:00
psychedelicious
8a41e09de3 feat(ui): seeded random generators
- Add JS Mersenne Twister implementation dependency to use as seeded PRNG. This is not a cryptographically secure algorithm.
- Add nullish seed field to float and integer random generators.
- Add UI to control the seed.
- When seed is not set, behaviour is unchanged - the values are randomized when you Invoke. When seed is set, the random distribution is deterministic depending on the seed. In this case, we can display the values to the user.
2025-01-18 08:45:56 +11:00
psychedelicious
a6b207a0d9 fix(ui): string field textarea accidentally readonly 2025-01-17 16:17:13 +11:00
psychedelicious
50de54dcfd chore(ui): lint 2025-01-17 12:48:58 +11:00
psychedelicious
4c655eeb48 chore(ui): lint 2025-01-17 12:48:58 +11:00
psychedelicious
298abab883 feat(ui): improved generator text area styling 2025-01-17 12:48:58 +11:00
psychedelicious
bd477ded2e feat(ui): better preview for generators 2025-01-17 12:48:58 +11:00