- Shift+C: Reset selected layer mask (same as canvas)
- Shift+D: Delete selected layer (cannot be Del, that deletes an image in gallery)
- Shift+A: Add layer (cannot be Ctrl+Shift+N, that opens a new window)
- Ctrl/Cmd+Wheel: Brush size (same as canvas)
Adds adds ctrl/meta + scroll to change brush size on canvas.
* changed hotkeys
* new hotkey as an additional
* lint fixed"
* added ctrl scroll and removed hotkey
* using
* added fix
* feedbck_changes
* brush size change logic
* feat(ui): also check for meta key when modifying brush size
* feat(ui): add comment linking to where brush size algo was determined
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Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
I was troubleshooting a hotkeys issue on canvas and thought I had broken the tool logic in a past change so I redid it moving it to nanostores. In the end, the issue was an upstream but with the hotkeys library, but I like having tool in nanostores so I'm leaving it.
It's ephemeral interaction state anyways, doesn't need to be in redux.
This drastically reduces the computation needed when moving the cursor. It also correctly separates ephemeral interaction state from redux, where it is not needed.
Also removed some unused canvas state.
There are a few breaking changes, which I've addressed.
The vast majority of changes are related to new handling of `reselect`'s `createSelector` options.
For better or worse, we memoize just about all our selectors using lodash `isEqual` for `resultEqualityCheck`. The upgrade requires we explicitly set the `memoize` option to `lruMemoize` to continue using lodash here.
Doing that required changing our `defaultSelectorOptions`.
Instead of changing that and finding dozens of instances where we weren't using that and instead were defining selector options manually, I've created a pre-configured selector: `createMemoizedSelector`.
This is now used everywhere instead of `createSelector`.
multi-select actions include:
- drag to board to move all to that board
- right click to add all to board or delete all
backend changes:
- add routes for changing board for list of image names, deleting list of images
- change image-specific routes to `images/i/{image_name}` to not clobber other routes (like `images/upload`, `images/delete`)
- subclass pydantic `BaseModel` as `BaseModelExcludeNull`, which excludes null values when calling `dict()` on the model. this fixes inconsistent types related to JSON parsing null values into `null` instead of `undefined`
- remove `board_id` from `remove_image_from_board`
frontend changes:
- multi-selection stuff uses `ImageDTO[]` as payloads, for dnd and other mutations. this gives us access to image `board_id`s when hitting routes, and enables efficient cache updates.
- consolidate change board and delete image modals to handle single and multiples
- board totals are now re-fetched on mutation and not kept in sync manually - was way too tedious to do this
- fixed warning about nested `<p>` elements
- closes#4088 , need to handle case when `autoAddBoardId` is `"none"`
- add option to show gallery image delete button on every gallery image
frontend refactors/organisation:
- make typegen script js instead of ts
- enable `noUncheckedIndexedAccess` to help avoid bugs when indexing into arrays, many small changes needed to satisfy TS after this
- move all image-related endpoints into `endpoints/images.ts`, its a big file now, but this fixes a number of circular dependency issues that were otherwise felt impossible to resolve