Commit Graph

1528 Commits

Author SHA1 Message Date
psychedelicious
f4ee59b92a feat(ui): add more to CanvasObjectImage repr 2025-02-11 11:10:14 +11:00
psychedelicious
ad0b40b669 feat(ui): differentiate between failure modes for canvas image rendering 2025-02-11 11:10:14 +11:00
psychedelicious
e7aafdfdbf feat(ui): migrate all clipboard stuff to useClipboard 2025-02-07 11:08:03 +11:00
psychedelicious
e63bd26b19 feat(ui): tweak paste buttons 2025-02-06 12:56:21 +11:00
psychedelicious
91ded4bd15 feat(ui): tweak styling of canvas paste modal 2025-02-06 12:56:21 +11:00
psychedelicious
1656d3dd21 feat(ui): better canvas paste modal copy 2025-02-06 12:56:21 +11:00
psychedelicious
fe67dfefab fix(ui): fall back to pasting to bbox when no raster layers 2025-02-06 12:56:21 +11:00
psychedelicious
6420882a5b feat(ui): add helper text to paste modal 2025-02-06 12:56:21 +11:00
psychedelicious
568e3bd714 chore(ui): lint 2025-02-06 12:56:21 +11:00
psychedelicious
d9c2115396 feat(ui): support pasting directly to canvas 2025-02-06 12:56:21 +11:00
psychedelicious
c5e5641f0e feat(ui): add menu items to copy canvas/bbox to clipboard 2025-02-04 23:21:20 -05:00
dunkeroni
6f1a198af4 better granularity on image adjust slider 2025-02-04 12:06:17 +11:00
dunkeroni
8c9fc45341 add labels 2025-02-04 12:06:17 +11:00
dunkeroni
f93571f7ef update default filter 2025-02-04 12:06:17 +11:00
dunkeroni
fdf9740f3c fix: offets to integers 2025-02-04 12:06:17 +11:00
dunkeroni
58255ab7ba add adjust image filter to canvas 2025-02-04 12:06:17 +11:00
psychedelicious
993401ad6c fix(ui): hide layer when previewing filter
Previously, when previewing a filter on a layer with some transparency or a filter that changes the alpha, the preview was rendered on top of the layer. The preview blended with the layer, which isn't right.

In this change, the layer is hidden during the preview, and when the filter finishes (having been applied or canceled - the two possible paths), the layer is shown.

Technically, we are hiding and showing the layer's object renderer's konva group, which contains the layer's "real" data.

Another small change was made to prevent a flash of empty layer, by waiting to destroy a previous filter preview image until the new preview image is ready to display.
2025-01-16 09:27:36 +11:00
dunkeroni
157290bef4 add: size option for image noise node and filter 2025-01-16 09:27:36 +11:00
dunkeroni
b7389da89b add: Noise filter on Canvas 2025-01-16 09:27:36 +11:00
dunkeroni
254b89b1f5 add: Blur filter option on canvas 2025-01-16 09:27:36 +11:00
psychedelicious
edcdff4f78 fix(ui): round rects when applying transform
Due to the limited floating point precision, and konva's `scale` properties, it is possible for the relative rect of an object to have non-integer coordinates and dimensions.

When we go to rasterize and otherwise export images, the HTML canvas API truncates these numbers.

So, we can end up with situations where the relative width and height of a layer are very close to the "real" value, but slightly off.

For example, width and height might be 512px, but the relative rect is calculated to be something like 512.000000003 or 511.9999999997.

In the first case, the truncation results in 512x512 for the dimensions - which is correct. But in the second case, it results in 511x511!

One place where this causes issues is the image action `New Canvas from image -> As Raster Layer (resize)`. For certain input image sizes, this results in an incorrectly resized image. For example, a 1496x1946 input image is resized to 511x511 pixels when the bbox is 512x512.

To fix this, we can round both coords and dimensions of rects when rasterizing.

I've thought through the implications and done some testing. I believe this change will not cause any regressions and only fix edge cases. But, it's possible that something was inadvertently relying on the old behavior.
2025-01-16 01:17:30 +11:00
psychedelicious
89b576f10d fix(ui): prevent canvas & main panel content from scrolling
Hopefully fixes issues where, when run via the launcher, the main panel kinda just scrolls out of bounds.
2025-01-09 09:14:22 +11:00
psychedelicious
ad0aa0e6b2 feat(ui): reset canvas layers only resets the layers 2025-01-03 11:02:04 -05:00
Mary Hipp
899a00af62 fix double filter on slow networks 2024-12-18 08:40:50 -05:00
psychedelicious
d764aa4a2a fix(ui): ensure only the expected properties are used when converting between control layer adapter settings 2024-12-17 13:36:11 +00:00
psychedelicious
ea34726329 chore(ui): lint 2024-12-17 13:36:11 +00:00
Ryan Dick
9b615e0de7 Fix bugs when switching control layer type. This logic still feels very hacky. 2024-12-17 13:36:11 +00:00
Ryan Dick
b272d46056 Enable ability to control the weight of FLUX Control LoRAs. 2024-12-17 13:36:10 +00:00
Mary Hipp
516ffa641c add logic to change type to control_lora properly 2024-12-17 07:28:45 -05:00
Mary Hipp
92b0d89b70 (ui): replace logic for controlnet/t2i to include control_loras and display default settings in model manager 2024-12-17 07:28:45 -05:00
Mary Hipp
da213e4638 feat(ui): add control loras to control adapter model options, add default settings for preprocessor in probe 2024-12-17 07:28:45 -05:00
Brandon Rising
246b59f148 Run pnpm fix, regenerate schema 2024-12-17 07:28:45 -05:00
Brandon Rising
046d19446c Rename Structural Lora to Control Lora 2024-12-17 07:28:45 -05:00
Brandon Rising
f3b253987f Initial setup for flux tools control loras 2024-12-17 07:28:45 -05:00
psychedelicious
09fc60acb0 feat(ui): show toasts when filter, transform, select or crop fails 2024-12-16 18:57:43 -08:00
psychedelicious
03b815c884 feat(uI): improved error handling for generation mode calcuation
Wrap logic that might throw in a result and handle log it if it errors before throwing.
2024-12-16 18:57:43 -08:00
psychedelicious
9cecdd17eb feat(uI): improved error handling when getting composite canvas images
Wrap logic that might throw in a result and handle log it if it errors before throwing.
2024-12-16 18:57:43 -08:00
psychedelicious
6b0f7ab57c feat(uI): improved error handling during rasterization
- Ensure the currently-rasterizing adapter is reset to `null` on success or failure of a rasterization operation. In case of failure, this prevents the UI from getting stuck with a disabled Invoke button and tooltip message "Canvas is busy (rasterizing)".
- Log the error if there is one.
2024-12-16 18:57:43 -08:00
psychedelicious
1cc57a4854 chore(ui): lint 2024-12-02 07:59:12 -05:00
psychedelicious
3993fae331 fix(ui): unable to invoke w/ empty inpaint mask or raster layer
Removed the empty state checks for these layer types - it's always OK to invoke when they are empty.
2024-12-02 07:59:12 -05:00
psychedelicious
1446526d55 tidy(ui): translation keys for canvas layer warnings 2024-12-02 07:59:12 -05:00
psychedelicious
1e92bb4e94 fix(ui): ref image defaults to prev ref image's image selection
A redux selector is used to get the "default" IP Adapter. The selector uses the model list query result to select an IP Adapter model to be preset by default.

The selector is memoized, so if we mutate the returned default IP Adapter state, it mutates the result of the selector for all consumers.

For example, the `image` property of the default IP Adapter selector result is `null`. When we set the `image` property of the selector result while creating an IP Adapter, this does not trigger the selector to recompute its result. We end up setting the image for the selector result directly, and all other consumers now have that same image set.

Solution - we need to clone the selector result everywhere it is used. This was missed in a few spots, causing the issue.
2024-12-02 07:48:39 -05:00
psychedelicious
db6398fdf6 feat(ui): less confusing empty state for rg ref images
It was easy to misunderstand the empty state for a regional guidance reference image. There was no label, so it seemed like it was the whole region that was empty.

This small change adds the "Reference Image" heading to the empty state, so it's clear that the empty state messaging refers to this reference image, not the whole regional guidance layer.
2024-12-02 07:46:10 -05:00
psychedelicious
ca8313e805 feat(ui): add new layer from image menu items for staging area
The layers are disabled when created so as to not interfere with the canvas state.
2024-12-01 19:37:49 -08:00
psychedelicious
8d97fe69ca feat(ui): use imageDTOToFile in staging area save to gallery button 2024-12-01 19:37:49 -08:00
psychedelicious
7d488a5352 feat(ui): add delete button to regional ref image empty state 2024-11-29 15:51:24 +10:00
psychedelicious
4d7667f63d fix(ui): add missing translations 2024-11-29 15:43:49 +10:00
psychedelicious
5910892c33 Merge remote-tracking branch 'origin/main' into ryan/flux-regional-prompting 2024-11-29 15:19:39 +10:00
psychedelicious
46a09d9e90 feat(ui): format warnings tooltip 2024-11-29 13:32:51 +10:00
psychedelicious
3905c97e32 feat(ui): return translation keys from validation utils instead of translated strings 2024-11-29 13:25:09 +10:00