Commit Graph

3276 Commits

Author SHA1 Message Date
psychedelicious
d3aa54f7bd tidy(ui): clean up CanvasFilter class 2024-09-06 22:56:24 +10:00
psychedelicious
f0a959f6fe tidy(ui): clean up a few bits and bobs 2024-09-06 22:56:24 +10:00
psychedelicious
9a5b702013 tidy(ui): abstract canvas rendering logic to module 2024-09-06 22:56:24 +10:00
psychedelicious
018807d678 tidy(ui): abstract caching logic to module 2024-09-06 22:56:24 +10:00
psychedelicious
cf5e8bf4ea tidy(ui): abstract worker logic to module 2024-09-06 22:56:24 +10:00
psychedelicious
03ae65863c tidy(ui): abstract stage logic into module 2024-09-06 22:56:24 +10:00
psychedelicious
3b7b6d6404 feat(ui): add entity group hiding 2024-09-06 22:56:24 +10:00
psychedelicious
e9171c80f6 feat(ui): move all caching out of redux
While we lose the benefit of the caches persisting across reloads, this is a much simpler way to handle things. If we need a persistent cache, we can explore it in the future.
2024-09-06 22:56:24 +10:00
psychedelicious
0fd3881b3a feat(ui): revised rasterization caching
- use `stable-hash` to generate stable, non-crypto hashes for cache entries, instead of using deep object comparisons
- use an object to store image name caches
2024-09-06 22:56:24 +10:00
psychedelicious
01ac4c3b3e feat(ui): revise filter implementation 2024-09-06 22:56:24 +10:00
psychedelicious
f1fcc98a09 fix(ui): add button to delete inpaint mask 2024-09-06 22:56:24 +10:00
psychedelicious
b2823569f0 feat(ui): add contexts/hooks to access entity adapters directly 2024-09-06 22:56:24 +10:00
psychedelicious
3bd98e62de feat(ui): add CanvasManagerProviderGate
This context waits to render its children its until the canvas manager is available. Then its children have access to the manager directly via hook.
2024-09-06 22:56:24 +10:00
psychedelicious
318672be53 feat(ui) do not set $canvasManager until ready 2024-09-06 22:56:24 +10:00
psychedelicious
c5a05691fe fix(ui): inpaint mask naming 2024-09-06 22:56:24 +10:00
psychedelicious
04fcb9e8e6 feat(ui): efficient canvas compositing
Also solves issue of exporting layers at different opacities than what is visible
2024-09-06 22:56:24 +10:00
psychedelicious
a1534b6503 feat(ui): allow multiple inpaint masks
This is easier than making it a nullable singleton
2024-09-06 22:56:24 +10:00
psychedelicious
0aa4b1575d fix(ui): missing rasterization cache invalidations 2024-09-06 22:56:24 +10:00
psychedelicious
85eb6ad616 feat(ui): iterate on filter UI, flow 2024-09-06 22:56:24 +10:00
psychedelicious
bd23dcd751 feat(ui): sort log namespaces 2024-09-06 22:56:24 +10:00
psychedelicious
401152f16f fix(ui): handle opacity for masks 2024-09-06 22:56:24 +10:00
psychedelicious
b69350e9ee feat(ui): default background to checkerboard 2024-09-06 22:56:24 +10:00
psychedelicious
7b429e0a54 feat(ui): clean up logging namespaces, allow skipping namespaces 2024-09-06 22:56:24 +10:00
psychedelicious
d4117f5595 fix(ui): do not allow drawing if layer disabled 2024-09-06 22:56:24 +10:00
psychedelicious
2686210887 fix(ui): stale state causing race conditions & extraneous renders 2024-09-06 22:56:24 +10:00
psychedelicious
9a804b7986 fix(ui): do not clear buffer when rendering "real" objects 2024-09-06 22:56:24 +10:00
psychedelicious
ef0699310d tidy(ui): remove "filter" from CanvasImageState 2024-09-06 22:56:24 +10:00
psychedelicious
afa2da3d2d feat(ui): better editable title 2024-09-06 22:56:24 +10:00
psychedelicious
ac1132b5bc fix(ui): stroke eraserline 2024-09-06 22:56:24 +10:00
psychedelicious
0276dac38f feat(ui): restore transparency effect for control layers 2024-09-06 22:56:24 +10:00
psychedelicious
5a3dd83167 feat(ui): use text cursor for entity title 2024-09-06 22:56:24 +10:00
psychedelicious
9f587009cd tidy(ui): remove extraneous logging in CanvasStateApi 2024-09-06 22:56:24 +10:00
psychedelicious
c5ed5e866e feat(ui): better buffer commit logic 2024-09-06 22:56:24 +10:00
psychedelicious
1f10bc1d63 feat(ui): render buffer separately from "real" objects 2024-09-06 22:56:24 +10:00
psychedelicious
311451b3c9 fix(ui): pixelRect should always be integer 2024-09-06 22:56:24 +10:00
psychedelicious
a48e5d9cb0 fix(ui): only update stage attrs when stage itself is dragged 2024-09-06 22:56:24 +10:00
psychedelicious
ad92010778 feat(ui): add line simplification
This fixes some awkward issues where line segments stack up.
2024-09-06 22:56:24 +10:00
psychedelicious
01e8988fcc fix(ui): various things listening when they need not listen 2024-09-06 22:56:24 +10:00
psychedelicious
d6fec0a0df feat(ui): layer opacity via caching 2024-09-06 22:56:24 +10:00
psychedelicious
37dc7ee595 feat(ui): reset view fits all visible objects 2024-09-06 22:56:24 +10:00
psychedelicious
6d79dc61d2 fix(ui): rerenders when changing canvas scale 2024-09-06 22:56:24 +10:00
psychedelicious
966bc67001 fix(ui): do not render rasterized layer unless renderObjects=true 2024-09-06 22:56:24 +10:00
psychedelicious
4c66a0dcd0 feat(ui): revise app layout strategy, add interaction scopes for hotkeys 2024-09-06 22:56:24 +10:00
psychedelicious
50051ee147 feat(ui): tweak mask patterns 2024-09-06 22:56:24 +10:00
psychedelicious
741b22041d fix(ui): use style preset prompts correctly 2024-09-06 22:56:24 +10:00
psychedelicious
f358bb9364 fix(ui): discard selected staging image not all other images 2024-09-06 22:56:24 +10:00
psychedelicious
65bbc0f00f fix(ui): respect image size in staging preview 2024-09-06 22:56:24 +10:00
psychedelicious
7bf0e554ea tidy(ui): cleanup after events change 2024-09-06 22:56:24 +10:00
psychedelicious
82b1d8dab8 feat(ui): move socket event handling out of redux
Download events and invocation status events (including progress images) are very frequent. There's no real need for these to pass through redux. Handling them outside redux is a significant performance win - far fewer store subscription calls, far fewer trips through middleware.

All event handling is moved outside middleware. Cleanup of unused actions and listeners to follow.
2024-09-06 22:56:24 +10:00
psychedelicious
5dda364b2c fix(ui): rebase conflicts 2024-09-06 22:56:24 +10:00