- Add backcompat for cnet model default settings
- Default filter selection based on model type
- Updated UI components to use new filter nodes
- Added handling for failed filter executions, preventing filter from getting stuck in case it failed for some reason
- New translations for all filters & fields
Use a generic to narrow the `type` field from `string` to a literal. Now you can do e.g. `adapter.type === 'control_layer_adapter'` and TS narrows the type.
To prevent losing all ephemeral canvas stage when switching tabs, we will refrain from destroying the canvas manager instance when its tab unmounts, and use the existing canvas manager instance on mount, if there is one.
One small change required in `CanvasStageModule` - a `setContainer` method to update the konva stage DOM element.
- Add `reset` functionality
- Rename badly named `autoPreviewFilter` to `autoProcessFilter`
- Do not process filter when starting, unless `autoProcessFilter` is enabled
Snap can be any of off, 8px or 64px.
The snap is used when moving and transforming entities.
When transforming and locking aspect ratio, the snap is ignored entirely, because we'd change the aspect ratio if we forced the snap.
Otherwise, if we are not locking aspect ratio (e.g. the user is holding shift), we snap the transform anchors to the grid.
Realized we can use listener middleware to respond to _actions_, as opposed to using the redux store subscription to respond to _state changes_... This might simplify some things.
Using this pattern here.
Only hiccup - there's a TS issue preventing this from being added to the state api module. The `addListener` method has an overloaded type signature and TS cannot extract the overloaded arg type using `Parameters<T>`. As a result, if we try to wrap this, we end up with a broken TS signature for the wrapper method.
- Each entity gets its own `CanvasEntityFilterer`
- Add auto-preview feature to filter, debounced by 1000ms leading + trailing
- Fix flash when preview updates
Use the min of each pixel's alpha value and lightness for the output alpha. This prevents artifacts when using the transparency effect, especially with non-black pixels with low alpha.
- Rely on redux + reselect more
- Remove all nanostores that simply "mirrored" redux state in favor of direct subscriptions to redux store
- Add abstractions for creating redux subs and running selectors
- Add `initialize` method to CanvasModuleBase, for post-instantiation tasks
- Reduce local caching of state in modules to a minimum