Commit Graph

55 Commits

Author SHA1 Message Date
psychedelicious
dd7d4da5e3 feat(ui): normalize all actions to accept an entityIdentifier
Previously, canvas actions specific to an entity type only needed the id of that entity type. This allowed you to pass in the id of an entity of the wrong type.

All actions for a specific entity now take a full entity identifier, and the entity identifier type can be narrowed.

`selectEntity` and `selectEntityOrThrow` now need a full entity identifier, and narrow their return values to a specific entity type _if_ the entity identifier is narrowed.

The types for canvas entities are updated with optional type parameters for this purpose.

All reducers, actions and components have been updated.
2024-09-06 22:56:24 +10:00
psychedelicious
60b3dc846e fix(ui): lint & fix issues with adding regional ip adapters 2024-09-06 22:56:24 +10:00
psychedelicious
772f0b80a1 feat(ui): disable most interaction while filtering 2024-09-06 22:56:24 +10:00
psychedelicious
4a1240a709 feat(ui): fix delete layer hotkey 2024-09-06 22:56:24 +10:00
psychedelicious
56d53b18f0 chore(ui): prettier 2024-09-06 22:56:24 +10:00
psychedelicious
cf6751cc06 tidy(ui): remove unused stuff 3 2024-09-06 22:56:24 +10:00
psychedelicious
cff80524a8 feat(ui): canvas layer preview, revised reactivity for adapters 2024-09-06 22:56:24 +10:00
psychedelicious
efb97c301e feat(ui): transform tool ux 2024-09-06 22:56:24 +10:00
psychedelicious
de8e8d9f68 feat(ui): no entities fallback buttons 2024-09-06 22:56:24 +10:00
psychedelicious
3b7b6d6404 feat(ui): add entity group hiding 2024-09-06 22:56:24 +10:00
psychedelicious
b2823569f0 feat(ui): add contexts/hooks to access entity adapters directly 2024-09-06 22:56:24 +10:00
psychedelicious
c5a05691fe fix(ui): inpaint mask naming 2024-09-06 22:56:24 +10:00
psychedelicious
5dda364b2c fix(ui): rebase conflicts 2024-09-06 22:56:24 +10:00
psychedelicious
384601898a fix(ui): ip adapters work 2024-09-06 22:56:24 +10:00
psychedelicious
94eb5e638f feat(ui): rename layers 2024-09-06 22:56:24 +10:00
psychedelicious
5629c54d55 feat(ui): revise entity menus 2024-09-06 22:56:24 +10:00
psychedelicious
1303396d0e feat(ui): split control layers from raster layers for UI and internal state, same rendering as raster layers 2024-09-06 22:56:24 +10:00
psychedelicious
bcd5bcf8d7 feat(ui): implement cache for image rasterization, rip out some old controladapters code 2024-09-06 22:56:24 +10:00
psychedelicious
787a4422cb feat(ui, app): use layer as control (wip) 2024-09-06 22:56:24 +10:00
psychedelicious
39c8bded65 feat(ui): restore object count to layer titles 2024-09-06 22:56:24 +10:00
psychedelicious
e8f678adde tidy(ui): "useIsEntitySelected" -> "useEntityIsSelected" 2024-09-06 22:56:24 +10:00
psychedelicious
6469cd6e24 tidy(ui): massive cleanup
- create a context for entity identifiers, massively simplifying UI for each entity int he list
- consolidate common redux actions
- remove now-unused code
2024-09-06 22:56:24 +10:00
psychedelicious
ebaa6769b0 feat(ui): split up tool chooser buttons
Prep for distinct toolbars for generation vs canvas modes
2024-09-06 22:56:24 +10:00
psychedelicious
c6bf9193e2 fix(ui): canvas entity ids getting clobbered 2024-09-06 22:56:24 +10:00
psychedelicious
9a860dbab5 refactor(ui): update components & logic to use new unified slice 2024-09-06 22:56:24 +10:00
psychedelicious
94fc73ed95 refactor(ui): canvas v2 (wip)
delete unused file
2024-09-06 22:56:24 +10:00
psychedelicious
df9f998671 refactor(ui): canvas v2 (wip)
merge all canvas state reducers into one big slice (but with the logic split across files so it's not hell)
2024-09-06 22:56:24 +10:00
psychedelicious
f18c8e2239 refactor(ui): canvas v2 (wip) 2024-09-06 22:56:24 +10:00
psychedelicious
2db7608401 refactor(ui): canvas v2 (wip) 2024-09-06 22:56:24 +10:00
psychedelicious
506632206c refactor(ui): canvas v2 (wip) 2024-09-06 22:56:24 +10:00
psychedelicious
e1b9cac1df feat(ui): raster layer logic
- Deduplicate shared logic
- Split up giant renderers file into separate cohesive files
- Tons of cleanup
- Progress on raster layer functionality
2024-09-06 22:56:24 +10:00
psychedelicious
17dc5d98d1 feat(ui): scaffold out raster layers
Raster layers may have images, lines and shapes. These will replace initial image layers and provide sketching functionality like we have on canvas.
2024-09-06 22:56:24 +10:00
psychedelicious
3db69af220 refactor(ui): generalize stage event handlers
Create intermediary nanostores for values required by the event handlers. This allows the event handlers to be purely imperative, with no reactivity: instead of recreating/setting the handlers when a dependent piece of state changes, we use nanostores' imperative API to access dependent state.

For example, some handlers depend on brush size. If we used the standard declarative `useSelector` API, we'd need to recreate the event handler callback each time the brush size changed. This can be costly.

An intermediate `$brushSize` nanostore is set in a `useLayoutEffect()`, which responds to changes to the redux store. Then, in the event handler, we use the imperative API to access the brush size: `$brushSize.get()`.

This change allows the event handler logic to be shared with the pending canvas v2, and also more easily tested. It's a noticeable perf improvement, too, especially when changing brush size.
2024-06-06 07:45:13 +10:00
psychedelicious
70487f0c2e fix(ui): layers are "enabled", not "visible" 2024-05-23 10:14:34 +10:00
psychedelicious
32f4c1f966 fix(ui): memoize mouse event handlers
This prevents resetting the stage event handlers on every frame. Whoops!
2024-05-09 07:52:52 -04:00
psychedelicious
a826f8f8c5 fix(ui): show total layer count in control layers tab 2024-05-06 19:00:07 -04:00
psychedelicious
aab152a7e9 fix(ui): track mouse out flags correctly 2024-05-06 08:55:32 -04:00
psychedelicious
b5b6a96d94 feat(ui): dynamic brush spacing
Scaled to 10% of brush size, clamped between 5px and 15px. This makes drawing feel a bit smoother, but maintains reasonable performance.
2024-05-04 12:03:28 -04:00
psychedelicious
806a8f69c5 perf(ui): rerender of opacity sliders 2024-05-04 12:03:28 -04:00
psychedelicious
ac0b9ba290 tidy(ui): $cursorPosition -> $lastCursorPos 2024-05-04 12:03:28 -04:00
psychedelicious
7ca613d41c feat(ui): snap cursor pos when drawing rects
- Rects snap to stage edge when within a threshold (10 screen pixels)
- When mouse leaves stage, set last mousedown pos to null, preventing nonfunctional rect outlines

Partially addresses #6306.

There's a technical challenge to fully address the issue - mouse event are not fired when the mouse is outside the stage. While we could draw the rect even if the mouse leaves, we cannot update the rect's dimensions on mouse move, or complete the drawing on mouse up.

To fully address the issue, we'd need to a way to forward window events back to the stage, or at least handle window events. We can explore this later.
2024-05-04 12:03:28 -04:00
psychedelicious
fdfc379a84 fix(ui): layer counts 2024-05-02 23:09:26 -04:00
psychedelicious
5734a97c55 fix(ui): do not attempt drawing when invalid layer type selected 2024-05-02 23:09:26 -04:00
psychedelicious
1d213067e8 feat(ui): add initial image layer to CL 2024-05-02 23:09:26 -04:00
psychedelicious
1b13fee256 fix(ui): firefox drawing lag
Firefox v125.0.3 and below has a bug where `mouseenter` events are fired continually during mouse moves. The issue isn't present on FF v126.0b6 Developer Edition. It's not clear if the issue is present on FF nightly, and we're not sure if it will actually be fixed in the stable v126 release.

The control layers drawing logic relied on on `mouseenter` events to create new lines, and `mousemove` to extend existing lines. On the affected version of FF, all line extensions are turned into new lines, resulting in very poor performance, noncontiguous lines, and way-too-big internal state.

To resolve this, the drawing handling was updated to not use `mouseenter` at all. As a bonus, resolving this issue has resulted in simpler logic for drawing on the canvas.
2024-05-02 23:09:26 -04:00
psychedelicious
2cde8a643e tidy(ui): suffix a control adapter types/objects with V2
Prevent mixing the old and new implementations up
2024-05-02 23:09:26 -04:00
psychedelicious
f9555f03f5 tidy(ui): "CONTROLNET_PROCESSORS" -> "CA_PROCESSOR_DATA" 2024-05-02 23:09:26 -04:00
psychedelicious
905baf2787 refactor(ui): continue wiring up CA logic across (wip)
It works!
2024-05-01 21:48:47 -04:00
psychedelicious
0e55488ff6 refactor(ui): wire up CA logic across (wip) 2024-05-01 21:48:47 -04:00
psychedelicious
121918352a refactor(ui): add control layers separate control adapter implementation (wip)
- Revise control adapter config types
- Recreate all control adapter mutations in control layers slice
- Bit of renaming along the way - typing 'RegionalGuidanceLayer' over and over again was getting tedious
2024-05-01 21:48:47 -04:00