Commit Graph

452 Commits

Author SHA1 Message Date
psychedelicious
e48ec1ce6d feat(ui): rename "Generation" tab to "Canvas", updated icons 2024-09-15 10:18:43 +10:00
psychedelicious
30ea852761 feat(ui): restore viewer
- Remove gallery tab
- Restore viewer
- Add configurable alerts & toasts when user may be lost
2024-09-12 23:42:21 +10:00
psychedelicious
e88d4aa0e8 fix(ui): working panel size persistence 2024-09-11 14:15:16 +10:00
psychedelicious
d6c553ca5e chore(ui): lint 2024-09-09 23:17:41 +10:00
psychedelicious
4e12e23b69 feat(ui): tweak left panel size 2024-09-09 23:17:41 +10:00
psychedelicious
6d46d82028 feat(ui): do not render anything except current content
This makes it a bit slower to switch tabs but also eliminates a whole class of bugs related to rendered but hidden components.
2024-09-09 23:17:41 +10:00
psychedelicious
3ed29a16a8 feat(ui): reworked layout (wip) 2024-09-09 23:17:41 +10:00
psychedelicious
eff9ddc980 fix(ui): queue count badge showing on model/queue tab 2024-09-09 23:17:41 +10:00
psychedelicious
be7254dbf8 feat(ui): "Control Layers" -> "Layers" 2024-09-06 22:56:24 +10:00
psychedelicious
e20ae31d96 tidy(ui): organise files 2024-09-06 22:56:24 +10:00
psychedelicious
ff88536b4a chore(ui): lint 2024-09-06 22:56:24 +10:00
psychedelicious
e8335fe7c4 feat(ui): revise generation mode logic
- Canvas generation mode is replace with a boolean `sendToCanvas` flag. When off, images generated on the canvas go to the gallery. When on, they get added to the staging area.
- When an image result is received, if its destination is the canvas, staging is automatically started.
- Updated queue list to show the destination column.
- Added `IconSwitch` component to represent binary choices, used for the new `sendToCanvas` flag and image viewer toggle.
- Remove the queue actions menu in `QueueControls`. Move the queue count badge to the cancel button.
- Redo layout of `QueueControls` to prevent duplicate queue count badges.
- Fix issue where gallery and options panels could show thru transparent regions of queue tab.
- Disable panel hotkeys when on mm/queue tabs.
2024-09-06 22:56:24 +10:00
psychedelicious
65ea492a75 fix(ui): floating params panel invoke button loading state 2024-09-06 22:56:24 +10:00
psychedelicious
04555f3916 feat(ui): fix queue item count badge positioning
Previously this badge, floating over the queue menu button next to the invoke button, was rendered within the existing layout. When I initially positioned it, the app layout interfered - it would extend into an area reserved for a flex gap, which cut off the badge.

As a (bad) workaround, I had shifted the whole app down a few pixels to make room for it. What I should have done is what I've done in this commit - render the badge in a portal to take it out of the layout so we don't need that extra vertical padding.

Sleekified some styling a bit too.
2024-09-06 22:56:24 +10:00
psychedelicious
3b8c9bb34b feat(ui): iterate on layer actions
- Add lock toggle
- Tweak lock and enabled styles
- Update entity list action bar w/ delete & delete all
- Move add layer menu to action bar
- Adjust opacity slider style
2024-09-06 22:56:24 +10:00
psychedelicious
89ff9b8b88 perf(ui): optimize all selectors 2
Mostly selector optimization. Still a few places to tidy up but I'll get to that later.
2024-09-06 22:56:24 +10:00
psychedelicious
bac0ce1e69 perf(ui): optimize all selectors 1
I learned that the inline selector syntax recreates the selector function on every render:

```ts
const val = useAppSelector((s) => s.slice.val)
```

Not good! Better is to create a selector outside the function and use it. Doing that for all selectors now, most of the way through now. Feels snappier.
2024-09-06 22:56:24 +10:00
psychedelicious
d9fe16bab4 feat(ui): split out params/compositing state from canvas rendering state
First step to restoring undo/redo - the undoable state must be in its own slice. So params and settings must be isolated.
2024-09-06 22:56:24 +10:00
psychedelicious
e5e59bf801 feat(ui): move ephemeral state into canvas classes
Things like `$lastCursorPos` are now created within the canvas drawing classes. Consumers in react access them via `useCanvasManager`.

For example:
```tsx
const canvasManager = useCanvasManager();
const lastCursorPos = useStore(canvasManager.stateApi.$lastCursorPos);
```
2024-09-06 22:56:24 +10:00
psychedelicious
c5c8859463 feat(ui): add context menu to entity list 2024-09-06 22:56:24 +10:00
psychedelicious
a8de6406c5 feat(ui): use singleton for clear q confirm dialog 2024-09-06 22:56:24 +10:00
psychedelicious
06944b3ea7 feat(ui): update entity list menu 2024-09-06 22:56:24 +10:00
psychedelicious
56d53b18f0 chore(ui): prettier 2024-09-06 22:56:24 +10:00
psychedelicious
20961215e7 chore(ui): eslint 2024-09-06 22:56:24 +10:00
psychedelicious
49c75ca381 tidy(ui): remove unused stuff 4 2024-09-06 22:56:24 +10:00
psychedelicious
c2be63a811 tidy(ui): remove unused stuff 2024-09-06 22:56:24 +10:00
psychedelicious
de8e8d9f68 feat(ui): no entities fallback buttons 2024-09-06 22:56:24 +10:00
psychedelicious
85eb6ad616 feat(ui): iterate on filter UI, flow 2024-09-06 22:56:24 +10:00
psychedelicious
d6fec0a0df feat(ui): layer opacity via caching 2024-09-06 22:56:24 +10:00
psychedelicious
4c66a0dcd0 feat(ui): revise app layout strategy, add interaction scopes for hotkeys 2024-09-06 22:56:24 +10:00
psychedelicious
af99238a96 feat(ui): dnd image into layer 2024-09-06 22:56:24 +10:00
psychedelicious
989330af83 fix(ui): conflicts after rebasing 2024-09-06 22:56:24 +10:00
psychedelicious
ac0f93f2c2 refactor(ui): divvy up canvas state a bit 2024-09-06 22:56:24 +10:00
psychedelicious
9a860dbab5 refactor(ui): update components & logic to use new unified slice 2024-09-06 22:56:24 +10:00
psychedelicious
df9f998671 refactor(ui): canvas v2 (wip)
merge all canvas state reducers into one big slice (but with the logic split across files so it's not hell)
2024-09-06 22:56:24 +10:00
psychedelicious
91bcdc10eb refactor(ui): canvas v2 (wip) 2024-09-06 22:56:24 +10:00
psychedelicious
f18c8e2239 refactor(ui): canvas v2 (wip) 2024-09-06 22:56:24 +10:00
psychedelicious
2db7608401 refactor(ui): canvas v2 (wip) 2024-09-06 22:56:24 +10:00
Mary Hipp
1e547ef912 UI more pr feedback 2024-08-12 11:59:25 -04:00
Mary Hipp
4cc41e0188 translations and lint fix 2024-08-08 13:56:37 -04:00
Mary Hipp
9a4d075074 fix path for style_preset_images, fix png type when converting blobs to files, built view mode components 2024-08-08 12:31:20 -04:00
Mary Hipp
0b0abfbe8f clean up image implementation 2024-08-07 10:36:38 -04:00
Mary Hipp
2604fd9fde a whole bunch of stuff 2024-08-06 15:31:13 -04:00
Mary Hipp
a61209206b remove custom SDXL prompts component 2024-08-05 13:40:46 -04:00
psychedelicious
2e0cebb571 fix(ui): bug where viewer would disappear on upscaling tab 2024-07-23 10:55:54 +10:00
Mary Hipp
2847f1b5ac add vae toggle, lint fix 2024-07-23 10:55:54 +10:00
Mary Hipp
fd91b83d86 build out the rest of the accordions 2024-07-23 10:55:54 +10:00
Mary Hipp
a0a54348e8 removed upscale button, created spandrel model dropdown, created upscale initial image that works with dnd 2024-07-23 10:55:54 +10:00
Mary Hipp
43b3e242b0 tidy(ui): refactor parameters panel components to be 1:1 with tabs 2024-07-23 10:55:54 +10:00
psychedelicious
88c3a71586 fix(ui): fix bug with usePanel 2024-07-10 04:27:24 -07:00