Commit Graph

36 Commits

Author SHA1 Message Date
psychedelicious
f0b102d830 feat(ui): ux improvements & redesign
This is a squash merge of a bajillion messy small commits created while iterating on the UI component library and redesign.
2023-12-29 08:26:14 -05:00
Rohinish
7e831c8a96 Selected in View within Gallery (#5240)
* selector added

* ref and useeffect added

* scrolling done using useeffect

* fixed scroll and changed the ref name

* fixed scroll again

* created hook for scroll logic

* feat(ui): debounce metadata fetch by 300ms

This vastly reduces the network requests when using the arrow keys to quickly skim through images.

* feat(ui): extract logic to determine virtuoso scrollToIndex align

This needs to be used in `useNextPrevImage()` to ensure the scrolling puts the image at the top or bottom appropriately

* feat(ui): add debounce to image workflow hook

This was spamming network requests like the metadata query

---------

Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
2023-12-12 17:14:28 +11:00
psychedelicious
3423b5848f fix(ui): do not disable the metadata and workflow tabs in viewer
Disabling these introduces an issue where, if you were on an image with a workflow/metadata, then switch to one without, you can end up on a disabled tab. This could potentially cause a runtime error.
2023-12-09 11:10:16 +11:00
psychedelicious
c42d692ea6 feat: workflow library (#5148)
* chore: bump pydantic to 2.5.2

This release fixes pydantic/pydantic#8175 and allows us to use `JsonValue`

* fix(ui): exclude public/en.json from prettier config

* fix(workflow_records): fix SQLite workflow insertion to ignore duplicates

* feat(backend): update workflows handling

Update workflows handling for Workflow Library.

**Updated Workflow Storage**

"Embedded Workflows" are workflows associated with images, and are now only stored in the image files. "Library Workflows" are not associated with images, and are stored only in DB.

This works out nicely. We have always saved workflows to files, but recently began saving them to the DB in addition to in image files. When that happened, we stopped reading workflows from files, so all the workflows that only existed in images were inaccessible. With this change, access to those workflows is restored, and no workflows are lost.

**Updated Workflow Handling in Nodes**

Prior to this change, workflows were embedded in images by passing the whole workflow JSON to a special workflow field on a node. In the node's `invoke()` function, the node was able to access this workflow and save it with the image. This (inaccurately) models workflows as a property of an image and is rather awkward technically.

A workflow is now a property of a batch/session queue item. It is available in the InvocationContext and therefore available to all nodes during `invoke()`.

**Database Migrations**

Added a `SQLiteMigrator` class to handle database migrations. Migrations were needed to accomodate the DB-related changes in this PR. See the code for details.

The `images`, `workflows` and `session_queue` tables required migrations for this PR, and are using the new migrator. Other tables/services are still creating tables themselves. A followup PR will adapt them to use the migrator.

**Other/Support Changes**

- Add a `has_workflow` column to `images` table to indicate that the image has an embedded workflow.
- Add handling for retrieving the workflow from an image in python. The image file must be fetched, the workflow extracted, and then sent to client, avoiding needing the browser to parse the image file. With the `has_workflow` column, the UI knows if there is a workflow to be fetched, and only fetches when the user requests to load the workflow.
- Add route to get the workflow from an image
- Add CRUD service/routes for the library workflows
- `workflow_images` table and services removed (no longer needed now that embedded workflows are not in the DB)

* feat(ui): updated workflow handling (WIP)

Clientside updates for the backend workflow changes.

Includes roughed-out workflow library UI.

* feat: revert SQLiteMigrator class

Will pursue this in a separate PR.

* feat(nodes): do not overwrite custom node module names

Use a different, simpler method to detect if a node is custom.

* feat(nodes): restore WithWorkflow as no-op class

This class is deprecated and no longer needed. Set its workflow attr value to None (meaning it is now a no-op), and issue a warning when an invocation subclasses it.

* fix(nodes): fix get_workflow from queue item dict func

* feat(backend): add WorkflowRecordListItemDTO

This is the id, name, description, created at and updated at workflow columns/attrs. Used to display lists of workflowsl

* chore(ui): typegen

* feat(ui): add workflow loading, deleting to workflow library UI

* feat(ui): workflow library pagination button styles

* wip

* feat: workflow library WIP

- Save to library
- Duplicate
- Filter/sort
- UI/queries

* feat: workflow library - system graphs - wip

* feat(backend): sync system workflows to db

* fix: merge conflicts

* feat: simplify default workflows

- Rename "system" -> "default"
- Simplify syncing logic
- Update UI to match

* feat(workflows): update default workflows

- Update TextToImage_SD15
- Add TextToImage_SDXL
- Add README

* feat(ui): refine workflow list UI

* fix(workflow_records): typo

* fix(tests): fix tests

* feat(ui): clean up workflow library hooks

* fix(db): fix mis-ordered db cleanup step

It was happening before pruning queue items - should happen afterwards, else you have to restart the app again to free disk space made available by the pruning.

* feat(ui): tweak reset workflow editor translations

* feat(ui): split out workflow redux state

The `nodes` slice is a rather complicated slice. Removing `workflow` makes it a bit more reasonable.

Also helps to flatten state out a bit.

* docs: update default workflows README

* fix: tidy up unused files, unrelated changes

* fix(backend): revert unrelated service organisational changes

* feat(backend): workflow_records.get_many arg "filter_text" -> "query"

* feat(ui): use custom hook in current image buttons

Already in use elsewhere, forgot to use it here.

* fix(ui): remove commented out property

* fix(ui): fix workflow loading

- Different handling for loading from library vs external
- Fix bug where only nodes and edges loaded

* fix(ui): fix save/save-as workflow naming

* fix(ui): fix circular dependency

* fix(db): fix bug with releasing without lock in db.clean()

* fix(db): remove extraneous lock

* chore: bump ruff

* fix(workflow_records): default `category` to `WorkflowCategory.User`

This allows old workflows to validate when reading them from the db or image files.

* hide workflow library buttons if feature is disabled

---------

Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-12-09 09:48:38 +11:00
Damian Stewart
0beb08686c Add CFG Rescale option for supporting zero-terminal SNR models (#4335)
* add support for CFG rescale

* fix typo

* move rescale position and tweak docs

* move input position

* implement suggestions from github and discord

* cleanup unused code

* add back dropped FieldDescription

* fix(ui): revert unrelated UI changes

* chore(nodes): bump denoise_latents version 1.4.0 -> 1.5.0

* feat(nodes): add cfg_rescale_multiplier to metadata node

* feat(ui): add cfg rescale multiplier to linear UI

- add param to state
- update graph builders
- add UI under advanced
- add metadata handling & recall
- regen types

* chore: black

* fix(backend): make `StableDiffusionGeneratorPipeline._rescale_cfg()` staticmethod

This doesn't need access to class.

* feat(backend): add docstring for `_rescale_cfg()` method

* feat(ui): update cfg rescale mult translation string

---------

Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
2023-11-30 20:55:20 +11:00
psychedelicious
59d932e9c1 chore(ui): lint 2023-11-29 11:06:07 +11:00
psychedelicious
86a74e929a feat(ui): add support for custom field types
Node authors may now create their own arbitrary/custom field types. Any pydantic model is supported.

Two notes:
1. Your field type's class name must be unique.

Suggest prefixing fields with something related to the node pack as a kind of namespace.

2. Custom field types function as connection-only fields.

For example, if your custom field has string attributes, you will not get a text input for that attribute when you give a node a field with your custom type.

This is the same behaviour as other complex fields that don't have custom UIs in the workflow editor - like, say, a string collection.

feat(ui): fix tooltips for custom types

We need to hold onto the original type of the field so they don't all just show up as "Unknown".

fix(ui): fix ts error with custom fields

feat(ui): custom field types connection validation

In the initial commit, a custom field's original type was added to the *field templates* only as `originalType`. Custom fields' `type` property was `"Custom"`*. This allowed for type safety throughout the UI logic.

*Actually, it was `"Unknown"`, but I changed it to custom for clarity.

Connection validation logic, however, uses the *field instance* of the node/field. Like the templates, *field instances* with custom types have their `type` set to `"Custom"`, but they didn't have an `originalType` property. As a result, all custom fields could be connected to all other custom fields.

To resolve this, we need to add `originalType` to the *field instances*, then switch the validation logic to use this instead of `type`.

This ended up needing a bit of fanagling:

- If we make `originalType` a required property on field instances, existing workflows will break during connection validation, because they won't have this property. We'd need a new layer of logic to migrate the workflows, adding the new `originalType` property.

While this layer is probably needed anyways, typing `originalType` as optional is much simpler. Workflow migration logic can come layer.

(Technically, we could remove all references to field types from the workflow files, and let the templates hold all this information. This feels like a significant change and I'm reluctant to do it now.)

- Because `originalType` is optional, anywhere we care about the type of a field, we need to use it over `type`. So there are a number of `field.originalType ?? field.type` expressions. This is a bit of a gotcha, we'll need to remember this in the future.

- We use `Array.prototype.includes()` often in the workflow editor, e.g. `COLLECTION_TYPES.includes(type)`. In these cases, the const array is of type `FieldType[]`, and `type` is is `FieldType`.

Because we now support custom types, the arg `type` is now widened from `FieldType` to `string`.

This causes a TS error. This behaviour is somewhat controversial (see https://github.com/microsoft/TypeScript/issues/14520). These expressions are now rewritten as `COLLECTION_TYPES.some((t) => t === type)` to satisfy TS. It's logically equivalent.

fix(ui): typo

feat(ui): add CustomCollection and CustomPolymorphic field types

feat(ui): add validation for CustomCollection & CustomPolymorphic types

- Update connection validation for custom types
- Use simple string parsing to determine if a field is a collection or polymorphic type.
- No longer need to keep a list of collection and polymorphic types.
- Added runtime checks in `baseinvocation.py` to ensure no fields are named in such a way that it could mess up the new parsing

chore(ui): remove errant console.log

fix(ui): rename 'nodes.currentConnectionFieldType' -> 'nodes.connectionStartFieldType'

This was confusingly named and kept tripping me up. Renamed to be consistent with the `reactflow` `ConnectionStartParams` type.

fix(ui): fix ts error

feat(nodes): add runtime check for custom field names

"Custom", "CustomCollection" and "CustomPolymorphic" are reserved field names.

chore(ui): add TODO for revising field type names

wip refactor fieldtype structured

wip refactor field types

wip refactor types

wip refactor types

fix node layout

refactor field types

chore: mypy

organisation

organisation

organisation

fix(nodes): fix field orig_required, field_kind and input statuses

feat(nodes): remove broken implementation of default_factory on InputField

Use of this could break connection validation due to the difference in node schemas required fields and invoke() required args.

Removed entirely for now. It wasn't ever actually used by the system, because all graphs always had values provided for fields where default_factory was used.

Also, pydantic is smart enough to not reuse the same object when specifying a default value - it clones the object first. So, the common pattern of `default_factory=list` is extraneous. It can just be `default=[]`.

fix(nodes): fix InputField name validation

workflow validation

validation

chore: ruff

feat(nodes): fix up baseinvocation comments

fix(ui): improve typing & logic of buildFieldInputTemplate

improved error handling in parseFieldType

fix: back compat for deprecated default_factory and UIType

feat(nodes): do not show node packs loaded log if none loaded

chore(ui): typegen
2023-11-29 10:49:31 +11:00
Rohinish
6e6d903f99 eslint added to enforce translations (#5150)
* eslint added and new string added

* strings and translation hook added

* more changes made

* missing translation added

* final errors resolve in progress

* all errors resolved

* fix(ui): fix missing import of `t()`

* fix(ui): use plurals for moving images to board translation

* fix(ui): fix typo in translation key

* fix(ui): do not use translation for "invoke ai"

* chore(ui): lint

---------

Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
2023-11-25 14:46:19 +11:00
psychedelicious
4599517c6c feat: add private node for linear UI image outputting
Add a LinearUIOutputInvocation node to be the new terminal node for Linear UI graphs. This node is private and hidden from the Workflow Editor, as it is an implementation detail.

The Linear UI was using the Save Image node for this purpose. It allowed every linear graph to end a single node type, which handled saving metadata and board. This substantially reduced the complexity of the linear graphs.

This caused two related issues:
- Images were saved to disk twice
- Noticeable delay between when an image was decoded and showed up in the UI

To resolve this, the new LinearUIOutputInvocation node will handle adding an image to a board if one is provided.

Metadata is no longer provided in this unified node. Instead, the metadata graph helpers now need to know the node to add metadata to and provide it to the last node that actually outputs an image. This is a `l2i` node for txt2img & img2img graphs, and a different image-outputting node for canvas graphs.

HRF poses another complication, in that it changes the terminal node. To handle this, a new metadata util is added called `setMetadataReceivingNode()`. HRF calls this to change the node that should receive the graph's metadata.

This resolves the duplicate images issue and improves perf without otherwise changing the user experience.
2023-11-16 18:56:59 +11:00
psychedelicious
3a0ec635c9 feat(ui): add eslint rule react/jsx-no-bind
This rule enforces no arrow functions in component props. In practice, it means all functions passed as component props must be wrapped in `useCallback()`.

This is a performance optimization to prevent unnecessary rerenders.

The rule is added and all violations have been fixed, whew!
2023-11-13 10:01:14 +11:00
Stefan Tobler
71e298b722 Feat (ui): Add VAE Model to Recall Parameters (#5073)
* adding VAE recall when using all parameters

* adding VAE to the RecallParameters tab in ImageMetadataActions

* checking for nil vae and casting to null if undefined

* adding default VAE to recall actions list if VAE is nullish

* fix(ui): use `lodash-es` for tree-shakeable imports

---------

Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
2023-11-12 21:19:12 +00:00
Paul Curry
1c7ea57492 feat (ui, generation): High Resolution Fix- added automatic resolution toggle and replaced latent upscale with two improved methods (#4905)
* working

* added selector for method

* refactoring graph

* added ersgan method

* fixing yarn build

* add tooltips

* a conjuction

* rephrase

* removed manual sliders, set HRF to calculate dimensions automatically to match 512^2 pixels

* working

* working

* working

* fixed tooltip

* add hrf to use all parameters

* adding hrf method to parameters

* working on parameter recall

* working on parameter recall

* cleaning

* fix(ui): fix unnecessary casts in addHrfToGraph

* chore(ui): use camelCase in addHrfToGraph

* fix(ui): do not add HRF metadata unless HRF is added to graph

* fix(ui): remove unused imports in addHrfToGraph

* feat(ui): do not hide HRF params when disabled, only disable them

* fix(ui): remove unused vars in addHrfToGraph

* feat(ui): default HRF str to 0.35, method ESRGAN

* fix(ui): use isValidBoolean to check hrfEnabled param

* fix(nodes): update CoreMetadataInvocation fields for HRF

* feat(ui): set hrf strength default to 0.45

* fix(ui): set default hrf strength in configSlice

* feat(ui): use translations for HRF features

---------

Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
2023-11-11 00:11:46 +00:00
psychedelicious
f04462973b feat(ui): create debounced metadata/workflow query hooks
Also added config options for metadata and workflow debounce times (`metadataFetchDebounce` & `workflowFetchDebounce`).

Falls back to 0 if not provided.

In OSS, because we have no major latency concerns, the debounce is 0. But in other environments, it may be desirable to set this to something like 300ms.
2023-10-20 12:05:13 +11:00
psychedelicious
f0db4d36e4 feat: metadata refactor
- Refactor how metadata is handled to support a user-defined metadata in graphs
- Update workflow embed handling
- Update UI to work with these changes
- Update tests to support metadata/workflow changes
2023-10-20 12:05:13 +11:00
glibesyck
40a568c060 Hide Metadata in Info View (#4787)
* #4665 hides value of the corresponding metadata item by click on arrow

* #4787 return recall button back:)

* #4787 optional hide of metadata item, truncation and scrolling

* remove unused import

* #4787 recall parameters as separate tab in panel

* #4787 remove debug code

* fix(ui): undo changes to dist/locales/en.json

This file is autogenerated by our translation system and shouldn't be modified directly

* feat(ui): use scrollbar-enabled component for parameter recall tab

* fix(ui): revert unnecessary changes to DataViewer component

---------

Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
2023-10-14 21:25:07 +11:00
psychedelicious
078c9b6964 feat(nodes,ui): add t2i to linear UI
- Update backend metadata for t2i adapter
- Fix typo in `T2IAdapterInvocation`: `ip_adapter_model` -> `t2i_adapter_model`
- Update linear graphs to use t2i adapter
- Add client metadata recall for t2i adapter
- Fix bug with controlnet metadata recall - processor should be set to 'none' when recalling a control adapter
2023-10-07 22:30:15 +11:00
chainchompa
c7f80cd163 Use metadata ip adapter (#4715)
* add control net to useRecallParams

* got recall controlnets working

* fix metadata viewer controlnet

* fix type errors

* fix controlnet metadata viewer

* add ip adapter to metadata

* added ip adapter to recall parameters

* got ip adapter recall working, still need to fix type errors

* fix type issues

* clean up logs

* python formatting

* cleanup

* fix(ui): only store `image_name` as ip adapter image

* fix(ui): use nullish coalescing operator for numbers

Need to use the nullish coalescing operator `??` instead of false-y coalescing operator `||` when the value being check is a number. This prevents unintended coalescing when the value is zero and therefore false-y.

* feat(ui): fall back on default values for ip adapter metadata

* fix(ui): remove unused schema

* feat(ui): re-use existing schemas in metadata schema

* fix(ui): do not disable invocationCache

---------

Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
2023-09-28 09:05:32 +00:00
chainchompa
4a0a1c30db use controlnet from metadata if available (#4658)
* add control net to useRecallParams

* got recall controlnets working

* fix metadata viewer controlnet

* fix type errors

* fix controlnet metadata viewer

* set control image and use correct processor type and node

* clean up logs

* recall processor using substring

* feat(ui): enable controlNet when recalling one

---------

Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
2023-09-27 19:30:50 +10:00
psychedelicious
b7938d9ca9 feat: queued generation (#4502)
* fix(config): fix typing issues in `config/`

`config/invokeai_config.py`:
- use `Optional` for things that are optional
- fix typing of `ram_cache_size()` and `vram_cache_size()`
- remove unused and incorrectly typed method `autoconvert_path`
- fix types and logic for `parse_args()`, in which `InvokeAIAppConfig.initconf` *must* be a `DictConfig`, but function would allow it to be set as a `ListConfig`, which presumably would cause issues elsewhere

`config/base.py`:
- use `cls` for first arg of class methods
- use `Optional` for things that are optional
- fix minor type issue related to setting of `env_prefix`
- remove unused `add_subparser()` method, which calls `add_parser()` on an `ArgumentParser` (method only available on the `_SubParsersAction` object, which is returned from ArgumentParser.add_subparsers()`)

* feat: queued generation and batches

Due to a very messy branch with broad addition of `isort` on `main` alongside it, some git surgery was needed to get an agreeable git history. This commit represents all of the work on queued generation. See PR for notes.

* chore: flake8, isort, black

* fix(nodes): fix incorrect service stop() method

* fix(nodes): improve names of a few variables

* fix(tests): fix up tests after changes to batches/queue

* feat(tests): add unit tests for session queue helper functions

* feat(ui): dynamic prompts is always enabled

* feat(queue): add queue_status_changed event

* feat(ui): wip queue graphs

* feat(nodes): move cleanup til after invoker startup

* feat(nodes): add cancel_by_batch_ids

* feat(ui): wip batch graphs & UI

* fix(nodes): remove `Batch.batch_id` from required

* fix(ui): cleanup and use fixedCacheKey for all mutations

* fix(ui): remove orphaned nodes from canvas graphs

* fix(nodes): fix cancel_by_batch_ids result count

* fix(ui): only show cancel batch tooltip when batches were canceled

* chore: isort

* fix(api): return `[""]` when dynamic prompts generates no prompts

Just a simple fallback so we always have a prompt.

* feat(ui): dynamicPrompts.combinatorial is always on

There seems to be little purpose in using the combinatorial generation for dynamic prompts. I've disabled it by hiding it from the UI and defaulting combinatorial to true. If we want to enable it again in the future it's straightforward to do so.

* feat: add queue_id & support logic

* feat(ui): fix upscale button

It prepends the upscale operation to queue

* feat(nodes): return queue item when enqueuing a single graph

This facilitates one-off graph async workflows in the client.

* feat(ui): move controlnet autoprocess to queue

* fix(ui): fix non-serializable DOMRect in redux state

* feat(ui): QueueTable performance tweaks

* feat(ui): update queue list

Queue items expand to show the full queue item. Just as JSON for now.

* wip threaded session_processor

* feat(nodes,ui): fully migrate queue to session_processor

* feat(nodes,ui): add processor events

* feat(ui): ui tweaks

* feat(nodes,ui): consolidate events, reduce network requests

* feat(ui): cleanup & abstract queue hooks

* feat(nodes): optimize batch permutation

Use a generator to do only as much work as is needed.

Previously, though we only ended up creating exactly as many queue items as was needed, there was still some intermediary work that calculated *all* permutations. When that number was very high, the system had a very hard time and used a lot of memory.

The logic has been refactored to use a generator. Additionally, the batch validators are optimized to return early and use less memory.

* feat(ui): add seed behaviour parameter

This dynamic prompts parameter allows the seed to be randomized per prompt or per iteration:
- Per iteration: Use the same seed for all prompts in a single dynamic prompt expansion
- Per prompt: Use a different seed for every single prompt

"Per iteration" is appropriate for exploring a the latents space with a stable starting noise, while "Per prompt" provides more variation.

* fix(ui): remove extraneous random seed nodes from linear graphs

* fix(ui): fix controlnet autoprocess not working when queue is running

* feat(queue): add timestamps to queue status updates

Also show execution time in queue list

* feat(queue): change all execution-related events to use the `queue_id` as the room, also include `queue_item_id` in InvocationQueueItem

This allows for much simpler handling of queue items.

* feat(api): deprecate sessions router

* chore(backend): tidy logging in `dependencies.py`

* fix(backend): respect `use_memory_db`

* feat(backend): add `config.log_sql` (enables sql trace logging)

* feat: add invocation cache

Supersedes #4574

The invocation cache provides simple node memoization functionality. Nodes that use the cache are memoized and not re-executed if their inputs haven't changed. Instead, the stored output is returned.

## Results

This feature provides anywhere some significant to massive performance improvement.

The improvement is most marked on large batches of generations where you only change a couple things (e.g. different seed or prompt for each iteration) and low-VRAM systems, where skipping an extraneous model load is a big deal.

## Overview

A new `invocation_cache` service is added to handle the caching. There's not much to it.

All nodes now inherit a boolean `use_cache` field from `BaseInvocation`. This is a node field and not a class attribute, because specific instances of nodes may want to opt in or out of caching.

The recently-added `invoke_internal()` method on `BaseInvocation` is used as an entrypoint for the cache logic.

To create a cache key, the invocation is first serialized using pydantic's provided `json()` method, skipping the unique `id` field. Then python's very fast builtin `hash()` is used to create an integer key. All implementations of `InvocationCacheBase` must provide a class method `create_key()` which accepts an invocation and outputs a string or integer key.

## In-Memory Implementation

An in-memory implementation is provided. In this implementation, the node outputs are stored in memory as python classes. The in-memory cache does not persist application restarts.

Max node cache size is added as `node_cache_size` under the `Generation` config category.

It defaults to 512 - this number is up for discussion, but given that these are relatively lightweight pydantic models, I think it's safe to up this even higher.

Note that the cache isn't storing the big stuff - tensors and images are store on disk, and outputs include only references to them.

## Node Definition

The default for all nodes is to use the cache. The `@invocation` decorator now accepts an optional `use_cache: bool` argument to override the default of `True`.

Non-deterministic nodes, however, should set this to `False`. Currently, all random-stuff nodes, including `dynamic_prompt`, are set to `False`.

The field name `use_cache` is now effectively a reserved field name and possibly a breaking change if any community nodes use this as a field name. In hindsight, all our reserved field names should have been prefixed with underscores or something.

## One Gotcha

Leaf nodes probably want to opt out of the cache, because if they are not cached, their outputs are not saved again.

If you run the same graph multiple times, you only end up with a single image output, because the image storage side-effects are in the `invoke()` method, which is bypassed if we have a cache hit.

## Linear UI

The linear graphs _almost_ just work, but due to the gotcha, we need to be careful about the final image-outputting node. To resolve this, a `SaveImageInvocation` node is added and used in the linear graphs.

This node is similar to `ImagePrimitive`, except it saves a copy of its input image, and has `use_cache` set to `False` by default.

This is now the leaf node in all linear graphs, and is the only node in those graphs with `use_cache == False` _and_ the only node with `is_intermedate == False`.

## Workflow Editor

All nodes now have a footer with a new `Use Cache [ ]` checkbox. It defaults to the value set by the invocation in its python definition, but can be changed by the user.

The workflow/node validation logic has been updated to migrate old workflows to use the new default values for `use_cache`. Users may still want to review the settings that have been chosen. In the event of catastrophic failure when running this migration, the default value of `True` is applied, as this is correct for most nodes.

Users should consider saving their workflows after loading them in and having them updated.

## Future Enhancements - Callback

A future enhancement would be to provide a callback to the `use_cache` flag that would be run as the node is executed to determine, based on its own internal state, if the cache should be used or not.

This would be useful for `DynamicPromptInvocation`, where the deterministic behaviour is determined by the `combinatorial: bool` field.

## Future Enhancements - Persisted Cache

Similar to how the latents storage is backed by disk, the invocation cache could be persisted to the database or disk. We'd need to be very careful about deserializing outputs, but it's perhaps worth exploring in the future.

* fix(ui): fix queue list item width

* feat(nodes): do not send the whole node on every generator progress

* feat(ui): strip out old logic related to sessions

Things like `isProcessing` are no longer relevant with queue. Removed them all & updated everything be appropriate for queue. May be a few little quirks I've missed...

* feat(ui): fix up param collapse labels

* feat(ui): click queue count to go to queue tab

* tidy(queue): update comment, query format

* feat(ui): fix progress bar when canceling

* fix(ui): fix circular dependency

* feat(nodes): bail on node caching logic if `node_cache_size == 0`

* feat(nodes): handle KeyError on node cache pop

* feat(nodes): bypass cache codepath if caches is disabled

more better no do thing

* fix(ui): reset api cache on connect/disconnect

* feat(ui): prevent enqueue when no prompts generated

* feat(ui): add queue controls to workflow editor

* feat(ui): update floating buttons & other incidental UI tweaks

* fix(ui): fix missing/incorrect translation keys

* fix(tests): add config service to mock invocation services

invoking needs access to `node_cache_size` to occur

* optionally remove pause/resume buttons from queue UI

* option to disable prepending

* chore(ui): remove unused file

* feat(queue): remove `order_id` entirely, `item_id` is now an autoinc pk

---------

Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-09-20 15:09:24 +10:00
psychedelicious
94f16b1c69 feat(ui): provide feedback when recalling invalid lora 2023-09-18 16:01:20 +10:00
psychedelicious
cc0482ae8b feat(ui): simplify lora recall check 2023-09-18 16:01:20 +10:00
Mary Hipp
5a961bb58e first pass to recall LoRAs 2023-09-18 16:01:20 +10:00
mickr777
8c63173b0c Translation update (#4503)
* Update Translations

* Fix Prettier Issue

* Fix Error in invokebutton.tsx

* More Translations

* few Fixes

* More Translations

* More Translations and lint Fixes

* Update constants.ts

Revert "Update constants.ts"

---------

Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
2023-09-13 17:31:34 +10:00
Mary Hipp
15d28bfdbf add option to fetch metadata from api instead of reading off of png 2023-09-05 16:54:29 -04:00
psychedelicious
89b724d222 fix(ui): fix metadata parsing of older images
The metadata parsing was overly strict, not taking into account the shape of old metadata. Relaxed the schemas.

Also fixed a misspelling.
2023-09-02 13:03:48 +10:00
Mary Hipp
ec2b44bfbd update hooks to pass in DTO 2023-09-02 11:36:46 +10:00
blessedcoolant
383d008529 Merge branch 'main' into feat/nodes-phase-5 2023-08-29 12:05:28 +12:00
Mary Hipp
466a819f06 render created_by in UI if its present 2023-08-25 00:09:16 +10:00
psychedelicious
7d1942e9f0 feat: workflow saving and loading 2023-08-24 21:42:32 +10:00
psychedelicious
ce7172d78c feat(ui): add workflow saving/loading (wip)
Adds loading workflows with exhaustive validation via `zod`.

There is a load button but no dedicated save/load UI yet. Also need to add versioning to the workflow format itself.
2023-08-23 23:06:42 +10:00
psychedelicious
fbff22c94b feat(ui): memoize all components 2023-08-21 19:17:36 +10:00
psychedelicious
5c305b1eeb feat(ui): add app error boundary
Should catch all app crashes
2023-08-21 19:17:36 +10:00
psychedelicious
f49fc7fb55 feat: node editor
squashed rebase on main after backendd refactor
2023-08-16 09:54:38 +10:00
psychedelicious
bf94412d14 feat: add multi-select to gallery
multi-select actions include:
- drag to board to move all to that board
- right click to add all to board or delete all

backend changes:
- add routes for changing board for list of image names, deleting list of images
- change image-specific routes to `images/i/{image_name}` to not clobber other routes (like `images/upload`, `images/delete`)
- subclass pydantic `BaseModel` as `BaseModelExcludeNull`, which excludes null values when calling `dict()` on the model. this fixes inconsistent types related to JSON parsing null values into `null` instead of `undefined`
- remove `board_id` from `remove_image_from_board`

frontend changes:
- multi-selection stuff uses `ImageDTO[]` as payloads, for dnd and other mutations. this gives us access to image `board_id`s when hitting routes, and enables efficient cache updates.
- consolidate change board and delete image modals to handle single and multiples
- board totals are now re-fetched on mutation and not kept in sync manually - was way too tedious to do this
- fixed warning about nested `<p>` elements
- closes #4088 , need to handle case when `autoAddBoardId` is `"none"`
- add option to show gallery image delete button on every gallery image

frontend refactors/organisation:
- make typegen script js instead of ts
- enable `noUncheckedIndexedAccess` to help avoid bugs when indexing into arrays, many small changes needed to satisfy TS after this
- move all image-related endpoints into `endpoints/images.ts`, its a big file now, but this fixes a number of circular dependency issues that were otherwise felt impossible to resolve
2023-08-03 11:46:59 +10:00
psychedelicious
0724eb9e0a feat(ui): another go at gallery (#3791)
* feat(ui): migrate listImages to RTK query using createEntityAdapter

- see comments in `endpoints/images.ts` for explanation of the caching
- so far, only manually updating `all` images when new image is generated. no other manual cache updates are implemented, but will be needed.
- fixed some weirdness with loading state components (like the spinners in gallery)
- added `useThumbnailFallback` for `IAIDndImage`, this displays the tiny webp thumbnail while the full-size images load
- comment out some old thunk related stuff in gallerySlice, which is no longer needed

* feat(ui): add manual cache updates for board changes (wip)

- update RTK Query caches when adding/removing single image to/from board
- work more on migrating all image-related operations to RTK Query

* update AddImagesToBoardContext so that it works when user uses context menu + modal

* handle case where no image is selected

* get assets working for main list and boards - dnd only

* feat(ui): migrate image uploads to RTK Query

- minor refactor of `ImageUploader` and `useImageUploadButton` hooks, simplify some logic
- style filesystem upload overlay to match existing UI
- replace all old `imageUploaded` thunks with `uploadImage` RTK Query calls, update associated logic including canvas related uploads
- simplify `PostUploadAction`s that only need to display user input

* feat(ui): remove `receivedPageOfImages` thunks

* feat(ui): remove `receivedImageUrls` thunk

* feat(ui): finish removing all images thunks

stuff now broken:
- image usage
- delete board images
- on first load, no image selected

* feat(ui): simplify `updateImage` cache manipulation

- we don't actually ever change categories, so we can remove a lot of logic

* feat(ui): simplify canvas autosave

- instead of using a network request to set the canvas generation as not intermediate, we can just do that in the graph

* feat(ui): simplify & handle edge cases in cache updates

* feat(db, api): support `board_id='none'` for `get_many` images queries

This allows us to get all images that are not on a board.

* chore(ui): regen types

* feat(ui): add `All Assets`, `No Board` boards

Restructure boards:
- `all images` is all images
- `all assets` is all assets
- `no board` is all images/assets without a board set
- user boards may have images and assets

Update caching logic
- much simpler without every board having sub-views of images and assets
- update drag and drop operations for all possible interactions

* chore(ui): regen types

* feat(ui): move download to top of context menu

* feat(ui): improve drop overlay styles

* fix(ui): fix image not selected on first load

- listen for first load of all images board, then select the first image

* feat(ui): refactor board deletion

api changes:
- add route to list all image names for a board. this is required to handle board + image deletion. we need to know every image in the board to determine the image usage across the app. this is fetched only when the delete board and images modal is opened so it's as efficient as it can be.
- update the delete board route to respond with a list of deleted `board_images` and `images`, as image names. this is needed to perform accurate clientside state & cache updates after deleting.

db changes:
- remove unused `board_images` service method to get paginated images dtos for a board. this is now done thru the list images endpoint & images service. needs a small logic change on `images.delete_images_on_board`

ui changes:
- simplify the delete board modal - no context, just minor prop drilling. this is feasible for boards only because the components that need to trigger and manipulate the modal are very close together in the tree
- add cache updates for `deleteBoard` & `deleteBoardAndImages` mutations
- the only thing we cannot do directly is on `deleteBoardAndImages`, update the `No Board` board. we'd need to insert image dtos that we may not have loaded. instead, i am just invalidating the tags for that `listImages` cache. so when you `deleteBoardAndImages`, the `No Board` will re-fetch the initial image limit. i think this is more efficient than e.g. fetching all image dtos to insert then inserting them.
- handle image usage for `deleteBoardAndImages`
- update all (i think/hope) the little bits and pieces in the UI to accomodate these changes

* fix(ui): fix board selection logic

* feat(ui): add delete board modal loading state

* fix(ui): use thumbnails for board cover images

* fix(ui): fix race condition with board selection

when selecting a board that doesn't have any images loaded, we need to wait until the images haveloaded before selecting the first image.

this logic is debounced to ~1000ms.

* feat(ui): name 'No Board' correctly, change icon

* fix(ui): do not cache listAllImageNames query

if we cache it, we can end up with stale image usage during deletion.

we could of course manually update the cache as we are doing elsewhere. but because this is a relatively infrequent network request, i'd like to trade increased cache mgmt complexity here for increased resource usage.

* feat(ui): reduce drag preview opacity, remove border

* fix(ui): fix incorrect queryArg used in `deleteImage` and `updateImage` cache updates

* fix(ui): fix doubled open in new tab

* fix(ui): fix new generations not getting added to 'No Board'

* fix(ui): fix board id not changing on new image when autosave enabled

* fix(ui): context menu when selection is 0

need to revise how context menu is triggered later, when we approach multi select

* fix(ui): fix deleting does not update counts for all images and all assets

* fix(ui): fix all assets board name in boards list collapse button

* fix(ui): ensure we never go under 0 for total board count

* fix(ui): fix text overflow on board names

---------

Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
2023-07-19 12:06:38 -04:00
psychedelicious
536a397b12 ui: gallery enhancements (#3752)
* feat(ui): salvaged gallery UI enhancements

* restore boardimage functionality, load boardimages and remove some cachine optimizations in the name of data integrity

* fix assets, fix load more params

* jk NOW fix assets, fix load more params

---------

Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
Co-authored-by: Mary Hipp Rogers <maryhipp@gmail.com>
2023-07-13 20:31:10 +00:00