Commit Graph

1714 Commits

Author SHA1 Message Date
Mary Hipp
b3ee906749 add prompt validation to imagen3 graph 2025-05-01 13:02:13 -04:00
psychedelicious
944af4d4a9 feat(ui): show unsupported gen mode toasts as warnings intead of errors 2025-05-01 23:25:01 +10:00
Mary Hipp
ff897f74a1 send the list of reference images reversed to chatGPT so it matches displayed order 2025-04-30 15:56:38 -04:00
psychedelicious
3d29c996ed feat(ui): support img2img for chatgpt 4o w/ ref images 2025-04-30 13:39:05 +10:00
psychedelicious
56cd839d5b feat(ui): support for ref images for chatgpt on canvas 2025-04-30 13:39:05 +10:00
Mary Hipp Rogers
17027c4070 Maryhipp/chatgpt UI (#7969)
* add GPTimage1 as allowed base model

* fix for non-disabled inpaint layers

* lots of boilerplate for adding gpt-image base model and disabling things along with imagen

* handle gpt-image dimensions

* build graph for gpt-image

* lint

* feat(ui): make chatgpt model naming consistent

* feat(ui): graph builder naming

* feat(ui): disable img2img for imagen3

* feat(ui): more naming

* feat(ui): support presigned url prefetch

* feat(ui): disable neg prompt for chatgpt

* docs(ui): update docstring

* feat(ui): fix graph building issues for chatgpt

* fix(ui): node ids for chatgpt/imagen

* chore(ui): typegen

---------

Co-authored-by: Mary Hipp <maryhipp@Marys-MacBook-Air.local>
Co-authored-by: psychedelicious <4822129+psychedelicious@users.noreply.github.com>
2025-04-29 09:38:03 -04:00
psychedelicious
13d44f47ce chore(ui): prettier 2025-04-29 09:12:49 +10:00
psychedelicious
a01cd7c497 fix(ui): add chatgpt-4o to zod schemas that need to match autogenerated types 2025-04-29 09:12:49 +10:00
psychedelicious
2d7f9697bf chore(ui): lint 2025-04-28 13:31:26 -04:00
psychedelicious
87ed1e3b6d feat(ui): do not allow imagen3 nodes in published workflows 2025-04-28 13:31:26 -04:00
psychedelicious
112cb76174 fix: random seed for edit mode imagen 2025-04-28 13:31:26 -04:00
psychedelicious
e56d41ab99 feat: rip out enhance prompt as toggleable option, imagen always randomizes seed 2025-04-28 13:31:26 -04:00
psychedelicious
273dfd86ab fix(ui): upscale builder 2025-04-28 13:31:26 -04:00
psychedelicious
871271fde5 feat(ui): rough out imagen3 support for canvas 2025-04-28 13:31:26 -04:00
psychedelicious
c3d6a10603 fix(ui): handle minor breaking typing change from serialize-error 2025-04-28 09:53:08 +10:00
psychedelicious
3988128c40 feat(ui): add _all_ image outputs to gallery (including collections) 2025-04-28 09:49:04 +10:00
psychedelicious
65cda5365a feat(ui): remove go to mm button from node fields 2025-04-23 17:45:09 +10:00
psychedelicious
1f2d1d086f feat(ui): add <NavigateToModelManagerButton /> to model comboboxes everywhere 2025-04-23 17:45:09 +10:00
psychedelicious
418f3c3f19 feat(ui): abstract out workflow editor model combobox, ensure consistent ui for all model fields 2025-04-23 17:45:09 +10:00
psychedelicious
7b663b3432 fix(ui): scrolling in builder
I am at loss as the to cause of this bug. The styles that I needed to change to fix it haven't been changed in a couple months. But these do seem to fix it.

Closes #7910
2025-04-17 11:24:54 +10:00
psychedelicious
36066c5f26 fix(ui): ensure dynamic prompts updates on any change to any dependent state
When users generate on the canvas or upscaling tabs, we parse prompts through dynamic prompts before invoking. Whenever the prompt or other settings change, we run dynamic prompts.

Previously, we used a redux listener to react to changes to dynamic prompts' dependent state, keeping the processed dynamic prompts synced. For example, when the user changed the prompt field, we re-processed the dynamic prompts.

This requires that all redux actions that change the dependent state be added to the listener matcher. It's easy to forget actions, though, which can result in the dynamic prompts state being stale.

For example, when resetting canvas state, we dispatch an action that resets the whole params slice, but this wasn't in the matcher. As a result, when resetting canvas, the dynamic prompts aren't updated. If the user then clicks Invoke (with an empty prompt), the last dynamic prompts state will be used.

For example:
- Generate w/ prompt "frog", get frog
- Click new canvas session
- Generate without any prompt, still get frog

To resolve this, the logic that keeps the dynamic prompts synced is moved from the listener to a hook. The way the logic is triggered is improved - it's now triggered in a useEffect, which is run when the dependent state changes. This way, it doesn't matter _how_ the dependent state changes - the changes will always be "seen", and the dynamic prompts will update.
2025-04-17 10:36:09 +10:00
psychedelicious
557e0cb3e6 chore(ui): knip 2025-04-15 07:13:25 +10:00
psychedelicious
a12bf07fb3 feat(ui): add node publish denylist 2025-04-15 07:13:25 +10:00
psychedelicious
0280c9b4b9 fix(ui): generation_mode metadata not set correctly 2025-04-10 10:50:13 +10:00
psychedelicious
47273135ca feat(ui): add cogview4 and inpainting tags to library 2025-04-10 10:50:13 +10:00
Mary Hipp
9846229e52 build graph for cogview4 2025-04-10 10:50:13 +10:00
Ryan Dick
f4e00ab261 Add CogView4 to frontend. 2025-04-10 10:50:13 +10:00
Kevin Turner
52a8ad1c18 chore: rename model.size to model.file_size
to disambiguate from RAM size or pixel size
2025-04-10 09:53:03 +10:00
Kevin Turner
c50d1d6127 test: add size field to model metadata 2025-04-10 09:53:03 +10:00
psychedelicious
5c8f1c5666 fix(ui): use flux redux influence on regional guidance 2025-04-08 10:33:45 +10:00
psychedelicious
5956f96e57 feat(ui): add flux redux image influence to canvas 2025-04-08 10:33:45 +10:00
psychedelicious
b75d1b2473 refactor(ui): move update node logic from listener to hook 2025-04-08 08:18:17 +10:00
psychedelicious
a7c818bcae fix(ui): rebase import issue 2025-04-08 08:18:17 +10:00
psychedelicious
a54b255718 chore(ui): lint 2025-04-08 08:18:17 +10:00
psychedelicious
3e04baa684 feat(ui): improved undo/redo history grouping for selections and postiino changes 2025-04-08 08:18:17 +10:00
psychedelicious
d23db705dd feat(ui): improved undo/redo history grouping 2025-04-08 08:18:17 +10:00
psychedelicious
96a481530d refactor(ui): merge the workflow and nodes slices
This allows undo/redo history to apply to node editor and workflow details/form.
2025-04-08 08:18:17 +10:00
Mary Hipp
2da8ac216b add mutation for unpublishing 2025-04-08 07:05:12 +10:00
psychedelicious
982603e051 fix(ui): use getDefaultForm when resetting form 2025-04-08 06:54:43 +10:00
psychedelicious
a23b5c3408 refactor(ui): make workflow published status server-side state
Whether a workflow is published or not shouldn't be something stored on the client. It's properly server-side state.

This change removes the `is_published` flag from redux and updates all references to the flag to use the getWorkflow query.

It also updates the socket event listener that handles session complete events. When a validation run completes, we invalidate the tags for the getWorkflow query. We need to do a bit of juggling to avoid a race condition (documented in the code). Works well though.
2025-04-08 06:54:43 +10:00
psychedelicious
c9f93b3746 refactor(ui): workflow unsaved changes tracking
Previously, we maintained an `isTouched` flag in redux state to indicate if a workflow had unsaved changes. We manually updated this whenever we changed something on the workflow.

This was tedious and error-prone. It also didn't handle undo/redo, so if you made a change to a node and undid it, we'd still think the workflow had unsaved changes.

Moving forward, we use a simpler and more robust strategy by hashing the server's version of the workflow and comparing it to the client's version of the workflow.

The hashing uses `stable-hash`, which is both fast and, well, stable. Most importantly, the ordering of keys in hashed objects does not change the resultant hash.

- Remove `isTouched` state entirely.
- Extract the logic that builds the "preview" workflow object from redux state into its own hook. This "preview" workflow is what we send to the server when saving a workflow. This "preview" workflow is effectively the client version of the workflow.
- Add `useDoesWorkflowHaveUnsavedChanges()` hook, which compares the hash of the client workflow and server workflow (if it exists).
- Add `useIsWorkflowUntouched()` hook, which compares the hash of the client workflow and the initial workflow that you get when you click new workflow.
- Remove `reactflow` workaround in the nodes slice undo/redo filter. When we set the nodes state while loading a workflow, `reactflow` emits a nodes size/placement change event. This triggered up our `isTouched` flag logic and marked the workflow as unsaved right from the get-go. With the new strategy to track touched status, this workaround can be removed.
- Update all logic that tracked the old `isTouched` flag to use the new hooks.
2025-04-08 06:54:43 +10:00
psychedelicious
bb65884040 refactor(ui): workflow form root element is a constant
Previously, the workflow form's root element id was random. Every time we reset the workflow editor, the root id changed. This makes it difficult to check if the workflow editor is untouched (in its default state).

Now that root element's id is simply "root". I can't imagine any way that this would break anything.
2025-04-08 06:54:43 +10:00
psychedelicious
c4df7d3cb9 fix(ui): handle updated schema structure during invocation parsing
In https://github.com/pydantic/pydantic/pull/10029, pydantic made an improvement to its generated JSON schemas (OpenAPI schemas). The previous and new generated schemas both meet the schema spec.

When we parse the OpenAPI schema to generate node templates, we use some typeguard to narrow schema components from generic OpenAPI schema objects to a node field schema objects. The narrower node field schema objects contain extra data.

For example, they contain a `field_kind` attribute that indicates it the field is an input field or output field. These extra attributes are not part of the OpenAPI spec (but the spec allows does allow for this extra data).

This typeguard relied on a pydantic implementation detail. This was changed in the linked pydantic PR, which released with v2.9.0. With the change, our typeguard rejects input field schema objects, causing parsing to fail with errors/warnings like `Unhandled input property` in the JS console.

In the UI, this causes many fields - mostly model fields - to not show up in the workflow editor.

The fix for this is very simple - instead of relying on an implementation detail for the typeguard, we can check if the incoming schema object has any of our invoke-specific extra attributes. Specifically, we now look for the presence of the `field_kind` attribute on the incoming schema object. If it is present, we know we are dealing with an invocation input field and can parse it appropriately.
2025-04-04 18:42:13 +11:00
psychedelicious
8b3c36c6fa refactor(ui): better UX for choosing output nodes 2025-04-04 11:38:04 +11:00
psychedelicious
b9ffacd4bf fix(ui): disable publish button when not ready to enqueue (i.e. invalid graph) 2025-04-04 11:38:04 +11:00
psychedelicious
85db9c65e5 fix(ui): add missing tkey 2025-04-03 12:42:28 +11:00
psychedelicious
ddddaef7ca refactor(ui): use dedicated allowPublishWorkflows instead of disabledFeatures 2025-04-03 12:42:28 +11:00
psychedelicious
e4678201cb feat(ui): add conditionally-enabled workflow publishing ui
This is a squash of a lot of scattered commits that became very difficult to clean up and make individually. Sorry.

Besides the new UI, there are a number of notable changes:
- Publishing logic is disabled in OSS by default. To enable it, provided a `disabledFeatures` prop _without_ "publishWorkflow".
- Enqueuing a workflow is no longer handled in a redux listener. It was  hard to track the state of the enqueue logic in the listener. It is now in a hook. I did not migrate the canvas and upscaling tabs - their enqueue logic is still in the listener.
- When queueing a validation run, the new `useEnqueueWorkflows()` hook will update the payload with the required data for the run.
- Some logic is added to the socket event listeners to handle workflow publish runs completing.
- The workflow library side nav has a new "published" view. It is hidden when the "publishWorkflow" feature is disabled.
- I've added `Safe` and `OrThrow` versions of some workflows hooks. These hooks typically retrieve some data from redux. For example, a node. The `Safe` hooks return the node or null if it cannot be found, while the `OrThrow` hooks return the node or raise if it cannot be found. The `OrThrow` hooks should be used within one of the gate components. These components use the `Safe` hooks and render a fallback if e.g. the node isn't found. This change is required for some of the publish flow UI.
- Add support for locking the workflow editor. When locked, you can pan and zoom but that's it. Currently, it is only locked during publish flow and if a published workflow is opened.
2025-04-03 12:42:28 +11:00
psychedelicious
eed5d02069 fix(ui): handling for invalid edges when loading workflows
Previously, reactflow appears to have handled an edge case when using its `applyChanges` utility. If a change was provided without an item, it would skip that change. For example, an "add edge" change that somehow passed `null` as the edge, instead of a valid edge.

In our workflow loading and validation logic, invalid edges were removed from the array using `delete edges[i]`. This left "holes" in the array of edges. We then asked `reactflow` to add these edges to state. When it encountered one of the "holes", it skipped over it.

In a recent release (unsure which, somewhere between the latest v11 and ~v12.4) this seems to have changed. It no longer skips over the "holes" and instead trusts the data. This can cause a couple issues:
- Error when loading the workflow if `reactflow` attempt to do anything with the nonexistent edge.
- If somehow the workflow makes it into state with "holes" in the array of edges, all sorts of other stuff breaks when our code does anything with the nonexistent edge.

Two-part fix:
- Update the invalid edge handling to not use `delete edges[i]`. Instead, as we check each edge, we add invalid ones to a set. Then, after all the checks are finished, filter out the invalid edges. The resultant edges array has no holes.
- Simplify the logic around setting nodes and edges in redux. Previously we were using `reactflow`'s `applyChanges` utils, but this does literally nothing except take extra CPU cycles. We can simply set the loaded nodes and edges directly in redux. Perhaps we were using `applyChanges` because it addressed the "holes" issue? Not sure. But we don't need it now.

Closes #7868
2025-04-03 07:37:49 +11:00
psychedelicious
92f0c28d6c fix(ui): correctly render whitespace in strings in string generator previews
This is a visual issue - the underlying strings are not trimmed.

Closes #7830
2025-03-26 13:52:31 +11:00