Track various canvas states:
- Filtering an entity
- Transforming an entity
- Rasterizing an entity
- Compositing
- Busy (derived from all of the above)
Also track individual entity states:
- Locked
- Disabled
- All of type are hidden
- Has objects
- Interactable (derived from all of the above)
These states then gate various actions. For example:
- Cannot invoke while the canvas is busy.
- Cannot transform, filter, duplicate, or delete when the canvas is busy.
Tool interaction restrictions are not yet implemented.
- Add backcompat for cnet model default settings
- Default filter selection based on model type
- Updated UI components to use new filter nodes
- Added handling for failed filter executions, preventing filter from getting stuck in case it failed for some reason
- New translations for all filters & fields
To prevent losing all ephemeral canvas stage when switching tabs, we will refrain from destroying the canvas manager instance when its tab unmounts, and use the existing canvas manager instance on mount, if there is one.
One small change required in `CanvasStageModule` - a `setContainer` method to update the konva stage DOM element.
- Add `reset` functionality
- Rename badly named `autoPreviewFilter` to `autoProcessFilter`
- Do not process filter when starting, unless `autoProcessFilter` is enabled
Snap can be any of off, 8px or 64px.
The snap is used when moving and transforming entities.
When transforming and locking aspect ratio, the snap is ignored entirely, because we'd change the aspect ratio if we forced the snap.
Otherwise, if we are not locking aspect ratio (e.g. the user is holding shift), we snap the transform anchors to the grid.
- Add selectors to get the default control adapter and ip adapter with model, preferring controlnet over t2i adapter for model
- Add hooks to add each entity type, using the defaults
- Add hooks to add prompts/ip adapters to a regional guidance layer
- Use the defaults in other places where we add control layers or ip adapters (e.g. dnd-triggered entity creation)
- Each entity gets its own `CanvasEntityFilterer`
- Add auto-preview feature to filter, debounced by 1000ms leading + trailing
- Fix flash when preview updates
- Rely on redux + reselect more
- Remove all nanostores that simply "mirrored" redux state in favor of direct subscriptions to redux store
- Add abstractions for creating redux subs and running selectors
- Add `initialize` method to CanvasModuleBase, for post-instantiation tasks
- Reduce local caching of state in modules to a minimum