SQLite cursors are meant to be lightweight and not reused. For whatever reason, we reuse one per service for the entire app lifecycle.
This can cause issues where a cursor is used twice at the same time in different transactions.
This experiment makes the session queue use a fresh cursor for each method, hopefully fixing the issue.
This allows tags to be invalidated while mutations are executing, resolving an issue in this situation:
- A long-running mutation starts.
- A tag is invalidated; for example, user edits a board name, and the boards list query tag is invalidated.
- The boards list query isn't fired, and the board name isn't updated.
- The long-running mutation finishes.
- Finally, the boards list query fires and the board name is updated.
This is the "delayed" behaviour. The "immediately" behaviour has the fires requests from tag invalidation immediately, without waiting for all mutations to finish.
It may cause extra network requests and stale data if we are mutating a lot of things very quickly. I don't think it will be an issue in practice and the improved responsiveness will be a net benefit.
Rely on WAL mode and the busy timeout.
Also changed:
- Remove extraneous rollbacks when we were only doing a `SELECT`
- Remove try/catch blocks that were made extraneous when removing the extraneous rollbacks
This allows for read and write concurrency without using a global mutex. Operations may still fail they take longer than the busy timeout (5s).
If we get a database lock error after waiting 5s for an operation, we have a problem. So, I think it's actually better to use a busy timeout instead of a global mutex.
Alternatively, we could add a timeout to the global mutex.
Fixes an issue where fields like control weight on ControlNet nodes and image on IP Adapter nodes didn't render.
These are "single or collection" fields. They accept a single input object, or collection. They are supposed to render the UI input for a single object.
In a7a71ca935 a performance optimisation for a hot code-path inadvertently broke this.
The determination of which UI component to render for a given field was done using a type guard function for the field's template. Previously, this used a zod schema to parse the template. This is very slow, especially when the template was not the expected type.
The optimization changed the type guards to check the field name (aka its type, integer, image, etc) and cardinality directly, without any zod parsing.
It's much faster, but subtly changed the behaviour because it was a bit stricter. For some fields, it rejected "single or collection" cardinalities when it should have accepted them.
When these fields - like the aforementioned Control Weight and Image - were being rendered, none of the type guards passed and they rendered nothing.
The fix here updates the type guard functions to support multiple cardinalities. So now, when we go to render a "single or collection" field, we will render the "single" input component as it should be.