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- Add and use more performant `deepClone` method for deep copying throughout the UI. Benchmarks indicate the Really Fast Deep Clone library (`rfdc`) is the best all-around way to deep-clone large objects. This is particularly relevant in canvas. When drawing or otherwise manipulating canvas objects, we need to do a lot of deep cloning of the canvas layer state objects. Previously, we were using lodash's `cloneDeep`. I did some fairly realistic benchmarks with a handful of deep-cloning algorithms/libraries (including the native `structuredClone`). I used a snapshot of the canvas state as the data to be copied: On Chromium, `rfdc` is by far the fastest, over an order of magnitude faster than `cloneDeep`. On FF, `fastest-json-copy` and `recursiveDeepCopy` are even faster, but are rather limited in data types. `rfdc`, while only half as fast as the former 2, is still nearly an order of magnitude faster than `cloneDeep`. On Safari, `structuredClone` is the fastest, about 2x as fast as `cloneDeep`. `rfdc` is only 30% faster than `cloneDeep`. `rfdc`'s peak memory usage is about 10% more than `cloneDeep` on Chrome. I couldn't get memory measurements from FF and Safari, but let's just assume the memory usage is similar relative to the other algos. Overall, `rfdc` is the best choice for a single algo for all browsers. It's definitely the best for Chromium, by far the most popular desktop browser and thus our primary target. A future enhancement might be to detect the browser and use that to determine which algorithm to use.
62 lines
2.5 KiB
TypeScript
62 lines
2.5 KiB
TypeScript
import { deepClone } from 'common/util/deepClone';
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import { satisfies } from 'compare-versions';
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import { NodeUpdateError } from 'features/nodes/types/error';
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import type { InvocationNode, InvocationTemplate } from 'features/nodes/types/invocation';
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import { zParsedSemver } from 'features/nodes/types/semver';
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import { defaultsDeep, keys, pick } from 'lodash-es';
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import { buildInvocationNode } from './buildInvocationNode';
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export const getNeedsUpdate = (node: InvocationNode, template: InvocationTemplate): boolean => {
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if (node.data.type !== template.type) {
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return true;
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}
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return node.data.version !== template.version;
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};
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/**
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* Checks if a node may be updated by comparing its major version with the template's major version.
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* @param node The node to check.
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* @param template The invocation template to check against.
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*/
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const getMayUpdateNode = (node: InvocationNode, template: InvocationTemplate): boolean => {
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const needsUpdate = getNeedsUpdate(node, template);
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if (!needsUpdate || node.data.type !== template.type) {
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return false;
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}
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const templateMajor = zParsedSemver.parse(template.version).major;
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return satisfies(node.data.version, `^${templateMajor}`);
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};
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/**
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* Updates a node to the latest version of its template:
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* - Create a new node data object with the latest version of the template.
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* - Recursively merge new node data object into the node to be updated.
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*
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* @param node The node to updated.
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* @param template The invocation template to update to.
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* @throws {NodeUpdateError} If the node is not an invocation node.
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*/
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export const updateNode = (node: InvocationNode, template: InvocationTemplate): InvocationNode => {
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const mayUpdate = getMayUpdateNode(node, template);
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if (!mayUpdate || node.data.type !== template.type) {
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throw new NodeUpdateError(`Unable to update node ${node.id}`);
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}
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// Start with a "fresh" node - just as if the user created a new node of this type
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const defaults = buildInvocationNode(node.position, template);
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// The updateability of a node, via semver comparison, relies on the this kind of recursive merge
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// being valid. We rely on the template's major version to be majorly incremented if this kind of
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// merge would result in an invalid node.
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const clone = deepClone(node);
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clone.data.version = template.version;
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defaultsDeep(clone, defaults); // mutates!
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// Remove any fields that are not in the template
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clone.data.inputs = pick(clone.data.inputs, keys(defaults.data.inputs));
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return clone;
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};
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