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Track various canvas states: - Filtering an entity - Transforming an entity - Rasterizing an entity - Compositing - Busy (derived from all of the above) Also track individual entity states: - Locked - Disabled - All of type are hidden - Has objects - Interactable (derived from all of the above) These states then gate various actions. For example: - Cannot invoke while the canvas is busy. - Cannot transform, filter, duplicate, or delete when the canvas is busy. Tool interaction restrictions are not yet implemented.