/* * YaoGate.cpp * */ #include "YaoGate.h" #include "YaoGarbler.h" #include "YaoEvaluator.h" #include "BMR/prf.h" #include "Tools/MMO.h" YaoFullGate::YaoFullGate(const YaoGarbleWire& out, const YaoGarbleWire& left, const YaoGarbleWire& right, Function func) { const Key& delta = YaoGarbler::s().get_delta(); MMO& mmo = YaoGarbler::s().mmo; Key hashes[4]; for (int i = 0; i < 2; i++) for (int j = 0; j < 2; j++) hashes[2 * i + j] = mmo.hash( E_input(left.key() ^ (i ? delta : 0), right.key() ^ (j ? delta : 0), YaoGarbler::s().get_gate_id())); garble(out, hashes, left.mask(), right.mask(), func, delta); #ifdef DEBUG cout << "left " << left.mask() << " " << left.key() << " " << (left.key() ^ delta) << endl; cout << "right " << right.mask() << " " << right.key() << " " << (right.key() ^ delta) << endl; cout << "out " << out.mask() << " " << out.key() << " " << (out.key() ^ delta) << endl; #endif } void YaoFullGate::eval(YaoEvalWire& out, const YaoEvalWire& left, const YaoEvalWire& right) { MMO& mmo = YaoEvaluator::s().mmo; Key key = E_input(left.key(), right.key(), YaoEvaluator::s().get_gate_id()); Key hash = mmo.hash(key); eval(out, &hash, left, right); #ifdef DEBUG cout << "external " << left.external() << " " << right.external() << endl; cout << "entry " << get_entry(left.external(), right.external()) << endl; cout << "out " << out.key() << endl; #endif }