#include "Tools/octetStream.h" #include "Networking/Player.h" #include namespace Config { typedef vector public_key; typedef vector public_signing_key; typedef vector secret_key; typedef vector secret_signing_key; void read_player_config(string cfgdir,int my_number,vector pubkeys,secret_signing_key mysecretkey, public_signing_key mypubkey); void write_player_config_file(string config_dir ,int player_number, public_key my_pub, secret_key my_priv , public_signing_key my_signing_pub, secret_signing_key my_signing_priv , vector client_pubs, vector client_signing_pubs , vector player_pubs, vector player_signing_pubs); uint64_t getW64le(ifstream &infile); void putW64le(ofstream &outf, uint64_t nr); extern const string default_player_config_file_prefix; string player_config_file(int player_number); void print_vector(const vector &vec); }