#include "Tools/octetStream.h" #include "Networking/Player.h" #include namespace Config { typedef vector public_key; typedef vector public_signing_key; typedef vector secret_key; typedef vector secret_signing_key; void write_player_config_file(string config_dir ,int player_number, public_key my_pub, secret_key my_priv , public_signing_key my_signing_pub, secret_signing_key my_signing_priv , vector client_pubs, vector client_signing_pubs , vector player_pubs, vector player_signing_pubs); void putW64le(ofstream &outf, uint64_t nr); }