Files
MP-SPDZ/Networking/CryptoPlayer.cpp
2020-04-02 09:09:45 +02:00

104 lines
2.7 KiB
C++

/*
* CryptoPlayer.cpp
*
*/
#include "CryptoPlayer.h"
#include "Math/Setup.h"
void check_ssl_file(string filename)
{
if (not ifstream(filename))
throw runtime_error("Cannot access " + filename
+ ". Have you set up SSL?\n"
"You can use `Scripts/setup-ssl.sh <nparties>`.");
}
void ssl_error(string side, string pronoun, string other, string server)
{
cerr << side << "-side handshake with " << other
<< " failed. Make sure " << pronoun
<< " have the necessary certificate (" << PREP_DIR << server
<< ".pem in the default configuration),"
<< " and run `c_rehash <directory>` on its location." << endl;
}
CryptoPlayer::CryptoPlayer(const Names& Nms, int id_base) :
MultiPlayer<ssl_socket*>(Nms, id_base), plaintext_player(Nms, id_base),
ctx("P" + to_string(my_num()))
{
sockets.resize(num_players());
senders.resize(num_players());
for (int i = 0; i < (int)sockets.size(); i++)
{
if (i == my_num())
{
sockets[i] = 0;
senders[i] = 0;
continue;
}
sockets[i] = new ssl_socket(io_service, ctx, plaintext_player.socket(i),
"P" + to_string(i), "P" + to_string(my_num()), i < my_num());
senders[i] = new Sender<ssl_socket*>(sockets[i]);
}
}
CryptoPlayer::~CryptoPlayer()
{
close_client_socket(plaintext_player.socket(my_num()));
plaintext_player.sockets.clear();
for (int i = 0; i < num_players(); i++)
{
delete sockets[i];
delete senders[i];
}
}
void CryptoPlayer::pass_around_no_stats(octetStream& to_send,
octetStream& to_receive, int offset) const
{
if (&to_send == &to_receive or (get_player(offset) == get_player(-offset)))
{
MultiPlayer<ssl_socket*>::pass_around_no_stats(to_send, to_receive, offset);
}
else
{
#ifdef TIME_ROUNDS
Timer recv_timer;
TimeScope ts(recv_timer);
#endif
senders[get_player(offset)]->request(to_send);
to_receive.Receive(sockets[get_player(-offset)]);
senders[get_player(offset)]->wait(to_send);
#ifdef TIME_ROUNDS
cout << "Exchange time: " << recv_timer.elapsed() << " seconds to receive "
<< 1e-3 * to_receive.get_length() << " KB" << endl;
#endif
}
}
template<>
void MultiPlayer<ssl_socket*>::setup_sockets(const vector<string>& names,
const vector<int>& ports, int id_base, ServerSocket& server)
{
(void)names, (void)ports, (void)id_base, (void)server;
}
template<>
void send(ssl_socket* socket, int a)
{
octet x = a;
send(socket, &x, 1);
}
template<>
void receive(ssl_socket* socket, int& a)
{
octet x;
receive(socket, &x, 1);
a = x;
}