Files
MP-SPDZ/Protocols/ReplicatedInput.h

81 lines
2.0 KiB
C++

/*
* ReplicatedInput.h
*
*/
#ifndef PROTOCOLS_REPLICATEDINPUT_H_
#define PROTOCOLS_REPLICATEDINPUT_H_
#include "Processor/Input.h"
#include "Processor/Processor.h"
#include "Replicated.h"
template <class T>
class PrepLessInput : public InputBase<T>
{
protected:
vector<T> shares;
size_t i_share;
public:
PrepLessInput(SubProcessor<T>* proc) :
InputBase<T>(proc ? proc->Proc : 0), i_share(0) {}
virtual ~PrepLessInput() {}
virtual void reset(int player) = 0;
virtual void add_mine(const typename T::open_type& input,
int n_bits = -1) = 0;
virtual void add_other(int player) = 0;
virtual void send_mine() = 0;
virtual void finalize_other(int player, T& target, octetStream& o,
int n_bits = -1) = 0;
T finalize_mine();
};
template <class T>
class ReplicatedInput : public PrepLessInput<T>
{
SubProcessor<T>* proc;
Player& P;
vector<octetStream> os;
SeededPRNG secure_prng;
ReplicatedBase protocol;
vector<bool> expect;
public:
ReplicatedInput(SubProcessor<T>& proc) :
ReplicatedInput(&proc, proc.P)
{
}
ReplicatedInput(SubProcessor<T>& proc, ReplicatedMC<T>& MC) :
ReplicatedInput(proc)
{
(void) MC;
}
ReplicatedInput(typename T::MAC_Check& MC, Preprocessing<T>& prep, Player& P) :
ReplicatedInput(P)
{
(void) MC, (void) prep;
}
ReplicatedInput(Player& P) :
ReplicatedInput(0, P)
{
}
ReplicatedInput(SubProcessor<T>* proc, Player& P) :
PrepLessInput<T>(proc), proc(proc), P(P), protocol(P)
{
assert(T::length == 2);
expect.resize(P.num_players());
}
void reset(int player);
void add_mine(const typename T::open_type& input, int n_bits = -1);
void add_other(int player);
void send_mine();
void exchange();
void finalize_other(int player, T& target, octetStream& o, int n_bits = -1);
};
#endif /* PROTOCOLS_REPLICATEDINPUT_H_ */