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MP-SPDZ/Processor/Input.hpp
2025-05-30 13:35:02 +10:00

376 lines
8.7 KiB
C++

/*
* Input.cpp
*
*/
#ifndef PROCESSOR_INPUT_HPP_
#define PROCESSOR_INPUT_HPP_
#include "Input.h"
#include "Processor.h"
#include "IntInput.h"
#include "FixInput.h"
#include "FloatInput.h"
#include "IntInput.hpp"
template<class T>
InputBase<T>::InputBase(ArithmeticProcessor* proc) :
P(0), values_input(0)
{
my_num = -1;
if (proc)
buffer.setup(&proc->private_input, -1, proc->private_input_filename);
}
template<class T>
InputBase<T>::InputBase(SubProcessor<T>* proc) :
InputBase(proc ? proc->Proc : 0)
{
if (proc)
P = &proc->P;
}
template<class T>
Input<T>::Input(SubProcessor<T>& proc) :
Input(proc, proc.MC)
{
}
template<class T>
Input<T>::Input(SubProcessor<T>& proc, MAC_Check& mc) :
InputBase<T>(&proc), proc(&proc), MC(mc), prep(proc.DataF), P(proc.P),
shares(proc.P.num_players())
{
}
template<class T>
Input<T>::Input(SubProcessor<T>* proc, Player& P) :
InputBase<T>(proc->Proc), proc(proc), MC(proc->MC), prep(proc->DataF), P(
proc->P), shares(P.num_players())
{
assert (proc != 0);
}
template<class T>
Input<T>::Input(MAC_Check& MC, Preprocessing<T>& prep, Player& P) :
proc(0), MC(MC), prep(prep), P(P), shares(P.num_players())
{
}
template<class T>
InputBase<T>::~InputBase()
{
#ifdef VERBOSE
if (timer.elapsed() > 0)
cerr << T::type_string() << " inputs: " << timer.elapsed() << endl;
#endif
}
template<class T>
bool InputBase<T>::is_me(int player, int)
{
assert(P);
return player == P->my_num();
}
template<class T>
void Input<T>::reset(int player)
{
InputBase<T>::reset(player);
shares[player].clear();
}
template<class T>
void InputBase<T>::reset(int player)
{
os.resize(max(os.size(), player + 1UL));
os[player].reset_write_head();
}
template<class T>
void InputBase<T>::reset_all(PlayerBase& P)
{
this->P = &P;
my_num = P.my_num();
os.resize(P.num_players());
for (int i = 0; i < P.num_players(); i++)
reset(i);
}
template<class T>
void Input<T>::add_mine(const open_type& input, int n_bits)
{
(void) n_bits;
int player = P.my_num();
shares[player].push_back({});
T& share = shares[player].back();
prep.get_input(share, rr, player);
t = input - rr;
t.pack(this->os[player]);
share += T::constant(t, player, MC.get_alphai());
this->values_input++;
}
template<class T>
void Input<T>::add_other(int player, int)
{
open_type t;
shares.at(player).push_back({});
prep.get_input(shares[player].back(), t, player);
}
template<class T>
void InputBase<T>::add_from_all(const typename T::open_type& input, int n_bits)
{
for (int i = 0; i < P->num_players(); i++)
if (i == P->my_num())
add_mine(input, n_bits);
else
add_other(i, n_bits);
}
template<class T>
void Input<T>::send_mine()
{
this->os[P.my_num()].append(0);
P.send_all(this->os[P.my_num()]);
}
template<class T>
void InputBase<T>::exchange()
{
for (int i = 0; i < P->num_players(); i++)
if (i == P->my_num())
send_mine();
else
P->receive_player(i, os[i]);
}
template<class T>
void InputBase<T>::raw_input(SubProcessor<T>& proc, const vector<int>& args,
int size)
{
auto& P = proc.P;
reset_all(P);
for (auto it = args.begin(); it != args.end();)
{
int player = *it++;
it++;
if (is_me(player))
{
for (int i = 0; i < size; i++)
{
clear t;
try
{
if (T::real_shares(P))
this->buffer.input(t);
}
catch (not_enough_to_buffer& e)
{
throw runtime_error("Insufficient input data to buffer");
}
add_mine(t);
}
}
else
{
for (int i = 0; i < size; i++)
add_other(player);
}
}
timer.start();
exchange();
timer.stop();
for (auto it = args.begin(); it != args.end();)
{
int player = *it++;
int base = *it++;
for (int i = 0; i < size; i++)
proc.get_S_ref(base + i) = finalize(player);
}
}
template<class T>
T Input<T>::finalize_mine()
{
return shares[P.my_num()].next();
}
template<class T>
void Input<T>::finalize_other(int player, T& target,
octetStream& o, int n_bits)
{
(void) n_bits;
target = shares[player].next();
t.unpack(o);
target += T::constant(t, P.my_num(), MC.get_alphai());
}
template<class T>
T InputBase<T>::finalize(int player, int n_bits)
{
if (player == my_num)
return finalize_mine();
else
{
T res;
finalize_other(player, res, os[player], n_bits);
return res;
}
}
template<class T>
template<class U>
void InputBase<T>::prepare(SubProcessor<T>& Proc, int player, const int* params,
int size)
{
auto& input = Proc.input;
assert(Proc.Proc != 0);
if (input.is_me(player))
{
for (int j = 0; j < size; j++)
{
U tuple;
if (T::real_shares(Proc.P))
tuple = Proc.Proc->template get_input<U>(
Proc.Proc->use_stdin(), params);
for (auto x : tuple.items)
input.add_mine(x);
}
}
else
{
for (int j = 0; j < U::N_DEST * size; j++)
input.add_other(player);
}
}
template<class T>
template<class U>
void InputBase<T>::finalize(SubProcessor<T>& Proc, int player, const int* dest,
int size)
{
auto& input = Proc.input;
for (int k = 0; k < size; k++)
for (int j = 0; j < U::N_DEST; j++)
Proc.get_S_ref(dest[j] + k) = input.finalize(player);
}
template<class T>
template<class U>
void InputBase<T>::input(SubProcessor<T>& Proc,
const vector<int>& args, int size)
{
auto& input = Proc.input;
input.reset_all(Proc.P);
int n_arg_tuple = U::N_DEST + U::N_PARAM + 1;
assert(args.size() % n_arg_tuple == 0);
int n_from_me = 0;
if (Proc.Proc and Proc.Proc->use_stdin())
{
for (size_t i = n_arg_tuple - 1; i < args.size(); i += n_arg_tuple)
n_from_me += (args[i] == Proc.P.my_num()) * size;
if (n_from_me > 0)
cout << "Please input " << n_from_me << " " << U::NAME << "(s):" << endl;
}
for (size_t i = U::N_DEST; i < args.size(); i += n_arg_tuple)
{
int n = args[i + U::N_PARAM];
InputBase<T>::prepare<U>(Proc, n, &args[i], size);
}
if (n_from_me > 0)
cout << "Thank you" << endl;
input.exchange();
for (size_t i = 0; i < args.size(); i += n_arg_tuple)
{
int player = args[i + n_arg_tuple - 1];
finalize<U>(Proc, player, &args[i], size);
}
}
template<class T>
int InputBase<T>::get_player(SubProcessor<T>& Proc, int arg, bool player_from_reg)
{
if (player_from_reg)
{
assert(Proc.Proc);
auto res = Proc.Proc->read_Ci(arg);
if (res >= Proc.P.num_players())
throw runtime_error("player id too large: " + to_string(res));
return res;
}
else
return arg;
}
template<class T>
void InputBase<T>::input_mixed(SubProcessor<T>& Proc, const vector<int>& args,
int size, bool player_from_reg)
{
auto& input = Proc.input;
input.reset_all(Proc.P);
int last_type = -1;
for (size_t i = 0; i < args.size();)
{
int n_arg_tuple;
int type = args[i];
int player;
switch (type)
{
#undef X
#define X(U) \
case U::TYPE: \
n_arg_tuple = U::N_DEST + U::N_PARAM + 2; \
player = get_player(Proc, args[i + n_arg_tuple - 1], player_from_reg); \
if (type != last_type and Proc.Proc and Proc.Proc->use_stdin()) \
cout << "Please input " << U::NAME << "s:" << endl; \
prepare<U>(Proc, player, &args[i + U::N_DEST + 1], size); \
break;
X(IntInput<typename T::clear>) X(FixInput) X(FloatInput)
#undef X
default:
throw unknown_input_type(type);
}
i += n_arg_tuple;
last_type = type;
}
input.exchange();
for (size_t i = 0; i < args.size();)
{
int n_arg_tuple;
int type = args[i];
int player;
switch (type)
{
#define X(U) \
case U::TYPE: \
n_arg_tuple = U::N_DEST + U::N_PARAM + 2; \
player = get_player(Proc, args[i + n_arg_tuple - 1], player_from_reg); \
finalize<U>(Proc, player, &args[i + 1], size); \
break;
X(IntInput<typename T::clear>) X(FixInput) X(FloatInput)
#undef X
default:
throw unknown_input_type(type);
}
i += n_arg_tuple;
}
}
#endif