mirror of
https://github.com/data61/MP-SPDZ.git
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142 lines
4.7 KiB
C++
142 lines
4.7 KiB
C++
/*
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* Rep3Shuffler.cpp
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*
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*/
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#ifndef PROTOCOLS_REP3SHUFFLER_HPP_
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#define PROTOCOLS_REP3SHUFFLER_HPP_
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#include "Rep3Shuffler.h"
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template<class T>
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Rep3Shuffler<T>::Rep3Shuffler(SubProcessor<T> &proc) : proc(proc) {
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}
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template<class T>
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void Rep3Shuffler<T>::generate(int n_shuffle, shuffle_type& shuffle)
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{
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for (int i = 0; i < 2; i++) {
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auto &perm = shuffle[i];
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for (int j = 0; j < n_shuffle; j++)
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perm.push_back(j);
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for (int j = 0; j < n_shuffle; j++) {
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int k = proc.protocol.shared_prngs[i].get_uint(n_shuffle - j);
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swap(perm[j], perm[k + j]);
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}
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}
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}
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template<class T>
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void Rep3Shuffler<T>::apply_multiple(StackedVector<T> &a,
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vector<ShuffleTuple<T>> &shuffles)
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{
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CODE_LOCATION
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const auto n_shuffles = shuffles.size();
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assert(proc.P.num_players() == 3);
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assert(not T::malicious);
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assert(not T::dishonest_majority);
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// for (size_t i = 0; i < n_shuffles; i++) {
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// this->apply(a, sizes[i], unit_sizes[i], destinations[i], sources[i], store.get(handles[i]), reverses[i]);
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// }
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vector<vector<T> > to_shuffle;
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for (size_t current_shuffle = 0; current_shuffle < n_shuffles; current_shuffle++) {
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auto& shuffle = shuffles[current_shuffle];
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assert(shuffle.size % shuffle.unit_size == 0);
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vector<T> x;
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for (size_t j = 0; j < shuffle.size; j++)
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x.push_back(a[shuffle.source + j]);
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to_shuffle.push_back(x);
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if (shuffle.shuffle[0].empty())
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throw runtime_error("shuffle has been deleted");
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stats[shuffle.size / shuffle.unit_size] += shuffle.unit_size;
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}
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typename T::Input input(proc);
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for (int pass = 0; pass < 3; pass++) {
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input.reset_all(proc.P);
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for (size_t current_shuffle = 0; current_shuffle < n_shuffles; current_shuffle++) {
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auto& shuffle_tuple = shuffles[current_shuffle];
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const size_t n = shuffle_tuple.size;
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const size_t unit_size = shuffle_tuple.unit_size;
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const auto reverse = shuffle_tuple.reverse;
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auto& shuffle = shuffle_tuple.shuffle;
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const auto current_to_shuffle = to_shuffle[current_shuffle];
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vector<typename T::clear> to_share(n);
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int i;
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if (reverse)
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i = 2 - pass;
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else
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i = pass;
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if (proc.P.get_player(i) == 0) {
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for (size_t j = 0; j < n / unit_size; j++)
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for (size_t k = 0; k < unit_size; k++)
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if (reverse)
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to_share.at(j * unit_size + k) = current_to_shuffle.at(
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shuffle[0].at(j) * unit_size + k).sum();
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else
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to_share.at(shuffle[0].at(j) * unit_size + k) =
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current_to_shuffle.at(j * unit_size + k).sum();
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} else if (proc.P.get_player(i) == 1) {
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for (size_t j = 0; j < n / unit_size; j++)
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for (size_t k = 0; k < unit_size; k++)
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if (reverse)
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to_share[j * unit_size + k] = current_to_shuffle[shuffle[1][j] * unit_size + k][0];
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else
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to_share[shuffle[1][j] * unit_size + k] = current_to_shuffle[j * unit_size + k][0];
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}
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if (proc.P.get_player(i) < 2)
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for (auto &x: to_share)
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input.add_mine(x);
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for (int k = 0; k < 2; k++)
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input.add_other((-i + 3 + k) % 3);
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}
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input.exchange();
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to_shuffle.clear();
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for (size_t current_shuffle = 0; current_shuffle < n_shuffles; current_shuffle++) {
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auto& shuffle = shuffles[current_shuffle];
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const auto n = shuffle.size;
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const auto reverse = shuffle.reverse;
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int i;
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if (reverse)
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i = 2 - pass;
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else
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i = pass;
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vector<T> tmp;
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for (size_t j = 0; j < n; j++) {
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T x = input.finalize((-i + 3) % 3) + input.finalize((-i + 4) % 3);
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tmp.push_back(x);
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}
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to_shuffle.push_back(tmp);
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}
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}
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for (size_t current_shuffle = 0; current_shuffle < n_shuffles; current_shuffle++) {
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auto& shuffle = shuffles[current_shuffle];
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const auto n = shuffle.size;
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for (size_t i = 0; i < n; i++)
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a[shuffle.dest + i] = to_shuffle[current_shuffle][i];
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}
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}
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template<class T>
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void Rep3Shuffler<T>::inverse_permutation(StackedVector<T> &, size_t, size_t, size_t) {
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throw runtime_error("inverse permutation not implemented");
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}
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#endif
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