mirror of
https://github.com/data61/MP-SPDZ.git
synced 2026-01-09 13:37:58 -05:00
355 lines
9.4 KiB
C++
355 lines
9.4 KiB
C++
#ifndef _MAC_Check
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#define _MAC_Check
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/* Class for storing MAC Check data and doing the Check */
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#include <vector>
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#include <deque>
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using namespace std;
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#include "Protocols/Share.h"
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#include "Networking/Player.h"
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#include "Protocols/MAC_Check_Base.h"
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#include "Tools/time-func.h"
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/* The MAX number of things we will partially open before running
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* a MAC Check
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*
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* Keep this at much less than 1MB of data to be able to cope with
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* multi-threaded players
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*
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*/
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#define POPEN_MAX 1000000
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/**
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* Sum and broadcast values via a tree of players
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*/
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template<class T>
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class TreeSum
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{
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static const char* mc_timer_names[];
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void start(vector<T>& values, const Player& P);
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void finish(vector<T>& values, const Player& P);
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protected:
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int base_player;
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int opening_sum;
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int max_broadcast;
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octetStream os;
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void ReceiveValues(vector<T>& values, const Player& P, int sender);
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virtual void AddToValues(vector<T>& values) { (void)values; }
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public:
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vector<octetStream> oss;
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vector<Timer> timers;
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vector<Timer> player_timers;
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TreeSum(int opening_sum = 10, int max_broadcast = 10, int base_player = 0);
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virtual ~TreeSum();
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void run(vector<T>& values, const Player& P);
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T run(const T& value, const Player& P);
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octetStream& get_buffer() { return os; }
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size_t report_size(ReportType type);
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};
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template<class U>
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class Tree_MAC_Check : public TreeSum<typename U::open_type>, public MAC_Check_Base<U>
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{
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typedef typename U::open_type T;
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protected:
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/* POpen Data */
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int popen_cnt;
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vector<typename U::mac_type> macs;
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vector<T> vals;
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void AddToValues(vector<T>& values);
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void CheckIfNeeded(const Player& P);
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int WaitingForCheck()
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{ return max(macs.size(), vals.size()); }
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public:
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Tree_MAC_Check(const typename U::mac_key_type::Scalar& ai, int opening_sum = 10,
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int max_broadcast = 10, int send_player = 0);
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virtual ~Tree_MAC_Check();
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virtual void init_open(const Player& P, int n = 0);
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virtual void prepare_open(const U& secret);
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virtual void exchange(const Player& P);
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virtual void AddToCheck(const U& share, const T& value, const Player& P);
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virtual void Check(const Player& P) = 0;
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// compatibility
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void set_random_element(const U& random_element) { (void) random_element; }
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};
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/**
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* SPDZ opening protocol with MAC check (indirect communication)
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*/
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template<class U>
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class MAC_Check_ : public Tree_MAC_Check<U>
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{
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public:
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MAC_Check_(const typename U::mac_key_type::Scalar& ai, int opening_sum = 10,
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int max_broadcast = 10, int send_player = 0);
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virtual ~MAC_Check_() {}
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virtual void Check(const Player& P);
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};
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template<class T>
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using MAC_Check = MAC_Check_<Share<T>>;
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template<int K, int S> class Spdz2kShare;
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template<class T> class Spdz2kPrep;
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template<class T> class MascotPrep;
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/**
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* SPDZ2k opening protocol with MAC check
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*/
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template<class T, class U, class V, class W>
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class MAC_Check_Z2k : public Tree_MAC_Check<W>
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{
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protected:
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vector<T> shares;
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Preprocessing<W>* prep;
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W get_random_element();
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public:
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vector<W> random_elements;
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void AddToCheck(const W& share, const T& value, const Player& P);
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MAC_Check_Z2k(const T& ai, int opening_sum=10, int max_broadcast=10, int send_player=0);
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MAC_Check_Z2k(const T& ai, Names& Nms, int thread_num);
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void prepare_open(const W& secret);
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virtual void Check(const Player& P);
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void set_random_element(const W& random_element);
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void set_prep(Preprocessing<W>& prep);
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virtual ~MAC_Check_Z2k() {};
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};
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template<class W>
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using MAC_Check_Z2k_ = MAC_Check_Z2k<typename W::open_type,
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typename W::mac_key_type, typename W::open_type, W>;
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template<class T>
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void add_openings(vector<T>& values, const Player& P, int sum_players, int last_sum_players, int send_player, TreeSum<T>& MC);
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/**
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* SPDZ opening protocol with MAC check (pairwise communication)
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*/
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template<class T>
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class Direct_MAC_Check: public MAC_Check_<T>
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{
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typedef MAC_Check_<T> super;
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typedef typename T::open_type open_type;
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int open_counter;
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vector<octetStream> oss;
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protected:
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void pre_exchange(const Player& P);
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public:
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// legacy interface
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Direct_MAC_Check(const typename T::mac_key_type::Scalar& ai, Names& Nms, int thread_num);
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Direct_MAC_Check(const typename T::mac_key_type::Scalar& ai);
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~Direct_MAC_Check();
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void init_open(const Player& P, int n = 0);
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void prepare_open(const T& secret);
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void exchange(const Player& P);
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};
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enum mc_timer { SEND, RECV_ADD, BCAST, RECV_SUM, SEED, COMMIT, WAIT_SUMMER, RECV, SUM, SELECT, MAX_TIMER };
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template<class T>
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TreeSum<T>::TreeSum(int opening_sum, int max_broadcast, int base_player) :
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base_player(base_player), opening_sum(opening_sum), max_broadcast(max_broadcast)
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{
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timers.resize(MAX_TIMER);
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}
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template<class T>
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TreeSum<T>::~TreeSum()
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{
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#ifdef TREESUM_TIMINGS
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for (unsigned int i = 0; i < timers.size(); i++)
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if (timers[i].elapsed() > 0)
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cerr << T::type_string() << " " << mc_timer_names[i] << ": "
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<< timers[i].elapsed() << endl;
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for (unsigned int i = 0; i < player_timers.size(); i++)
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if (player_timers[i].elapsed() > 0)
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cerr << T::type_string() << " waiting for " << i << ": "
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<< player_timers[i].elapsed() << endl;
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#endif
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}
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template<class T>
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void TreeSum<T>::run(vector<T>& values, const Player& P)
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{
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start(values, P);
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finish(values, P);
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}
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template<class T>
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T TreeSum<T>::run(const T& value, const Player& P)
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{
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vector<T> values = {value};
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run(values, P);
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return values[0];
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}
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template<class T>
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size_t TreeSum<T>::report_size(ReportType type)
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{
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if (type == CAPACITY)
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return os.get_max_length();
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else
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return os.get_length();
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}
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template<class T>
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void add_openings(vector<T>& values, const Player& P, int sum_players, int last_sum_players, int send_player, TreeSum<T>& MC)
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{
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MC.player_timers.resize(P.num_players());
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vector<octetStream>& oss = MC.oss;
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oss.resize(P.num_players());
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vector<int> senders;
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senders.reserve(P.num_players());
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for (int relative_sender = positive_modulo(P.my_num() - send_player, P.num_players()) + sum_players;
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relative_sender < last_sum_players; relative_sender += sum_players)
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{
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int sender = positive_modulo(send_player + relative_sender, P.num_players());
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senders.push_back(sender);
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}
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for (int j = 0; j < (int)senders.size(); j++)
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P.request_receive(senders[j], oss[j]);
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for (int j = 0; j < (int)senders.size(); j++)
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{
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int sender = senders[j];
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MC.player_timers[sender].start();
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P.wait_receive(sender, oss[j]);
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MC.player_timers[sender].stop();
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MC.timers[SUM].start();
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for (unsigned int i=0; i<values.size(); i++)
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{
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values[i].add(oss[j]);
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}
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MC.timers[SUM].stop();
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}
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}
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template<class T>
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void TreeSum<T>::start(vector<T>& values, const Player& P)
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{
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os.reset_write_head();
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int sum_players = P.num_players();
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int my_relative_num = positive_modulo(P.my_num() - base_player, P.num_players());
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while (true)
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{
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// summing phase
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int last_sum_players = sum_players;
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sum_players = (sum_players - 2 + opening_sum) / opening_sum;
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if (sum_players == 0)
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break;
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if (my_relative_num >= sum_players && my_relative_num < last_sum_players)
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{
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// send to the player up the tree
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for (unsigned int i=0; i<values.size(); i++)
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{ values[i].pack(os); }
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int receiver = positive_modulo(base_player + my_relative_num % sum_players, P.num_players());
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timers[SEND].start();
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P.send_to(receiver,os);
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timers[SEND].stop();
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}
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if (my_relative_num < sum_players)
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{
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// if receiving, add the values
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timers[RECV_ADD].start();
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add_openings<T>(values, P, sum_players, last_sum_players, base_player, *this);
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timers[RECV_ADD].stop();
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}
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}
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if (P.my_num() == base_player)
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{
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// send from the root player
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os.reset_write_head();
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for (unsigned int i=0; i<values.size(); i++)
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{ values[i].pack(os); }
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timers[BCAST].start();
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for (int i = 1; i < max_broadcast && i < P.num_players(); i++)
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{
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P.send_to((base_player + i) % P.num_players(), os);
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}
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timers[BCAST].stop();
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AddToValues(values);
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}
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else if (my_relative_num * max_broadcast < P.num_players())
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{
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// send if there are children
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int sender = (base_player + my_relative_num / max_broadcast) % P.num_players();
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ReceiveValues(values, P, sender);
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timers[BCAST].start();
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for (int i = 0; i < max_broadcast; i++)
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{
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int relative_receiver = (my_relative_num * max_broadcast + i);
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if (relative_receiver < P.num_players())
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{
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int receiver = (base_player + relative_receiver) % P.num_players();
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P.send_to(receiver, os);
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}
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}
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timers[BCAST].stop();
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}
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}
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template<class T>
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void TreeSum<T>::finish(vector<T>& values, const Player& P)
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{
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int my_relative_num = positive_modulo(P.my_num() - base_player, P.num_players());
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if (my_relative_num * max_broadcast >= P.num_players())
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{
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// receiving at the leafs
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int sender = (base_player + my_relative_num / max_broadcast) % P.num_players();
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ReceiveValues(values, P, sender);
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}
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}
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template<class T>
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void TreeSum<T>::ReceiveValues(vector<T>& values, const Player& P, int sender)
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{
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timers[RECV_SUM].start();
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P.receive_player(sender, os);
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timers[RECV_SUM].stop();
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for (unsigned int i = 0; i < values.size(); i++)
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values[i].unpack(os);
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AddToValues(values);
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}
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#endif
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