Files
MP-SPDZ/Protocols/MAC_Check.h

355 lines
9.4 KiB
C++

#ifndef _MAC_Check
#define _MAC_Check
/* Class for storing MAC Check data and doing the Check */
#include <vector>
#include <deque>
using namespace std;
#include "Protocols/Share.h"
#include "Networking/Player.h"
#include "Protocols/MAC_Check_Base.h"
#include "Tools/time-func.h"
/* The MAX number of things we will partially open before running
* a MAC Check
*
* Keep this at much less than 1MB of data to be able to cope with
* multi-threaded players
*
*/
#define POPEN_MAX 1000000
/**
* Sum and broadcast values via a tree of players
*/
template<class T>
class TreeSum
{
static const char* mc_timer_names[];
void start(vector<T>& values, const Player& P);
void finish(vector<T>& values, const Player& P);
protected:
int base_player;
int opening_sum;
int max_broadcast;
octetStream os;
void ReceiveValues(vector<T>& values, const Player& P, int sender);
virtual void AddToValues(vector<T>& values) { (void)values; }
public:
vector<octetStream> oss;
vector<Timer> timers;
vector<Timer> player_timers;
TreeSum(int opening_sum = 10, int max_broadcast = 10, int base_player = 0);
virtual ~TreeSum();
void run(vector<T>& values, const Player& P);
T run(const T& value, const Player& P);
octetStream& get_buffer() { return os; }
size_t report_size(ReportType type);
};
template<class U>
class Tree_MAC_Check : public TreeSum<typename U::open_type>, public MAC_Check_Base<U>
{
typedef typename U::open_type T;
protected:
/* POpen Data */
int popen_cnt;
vector<typename U::mac_type> macs;
vector<T> vals;
void AddToValues(vector<T>& values);
void CheckIfNeeded(const Player& P);
int WaitingForCheck()
{ return max(macs.size(), vals.size()); }
public:
Tree_MAC_Check(const typename U::mac_key_type::Scalar& ai, int opening_sum = 10,
int max_broadcast = 10, int send_player = 0);
virtual ~Tree_MAC_Check();
virtual void init_open(const Player& P, int n = 0);
virtual void prepare_open(const U& secret);
virtual void exchange(const Player& P);
virtual void AddToCheck(const U& share, const T& value, const Player& P);
virtual void Check(const Player& P) = 0;
// compatibility
void set_random_element(const U& random_element) { (void) random_element; }
};
/**
* SPDZ opening protocol with MAC check (indirect communication)
*/
template<class U>
class MAC_Check_ : public Tree_MAC_Check<U>
{
public:
MAC_Check_(const typename U::mac_key_type::Scalar& ai, int opening_sum = 10,
int max_broadcast = 10, int send_player = 0);
virtual ~MAC_Check_() {}
virtual void Check(const Player& P);
};
template<class T>
using MAC_Check = MAC_Check_<Share<T>>;
template<int K, int S> class Spdz2kShare;
template<class T> class Spdz2kPrep;
template<class T> class MascotPrep;
/**
* SPDZ2k opening protocol with MAC check
*/
template<class T, class U, class V, class W>
class MAC_Check_Z2k : public Tree_MAC_Check<W>
{
protected:
vector<T> shares;
Preprocessing<W>* prep;
W get_random_element();
public:
vector<W> random_elements;
void AddToCheck(const W& share, const T& value, const Player& P);
MAC_Check_Z2k(const T& ai, int opening_sum=10, int max_broadcast=10, int send_player=0);
MAC_Check_Z2k(const T& ai, Names& Nms, int thread_num);
void prepare_open(const W& secret);
virtual void Check(const Player& P);
void set_random_element(const W& random_element);
void set_prep(Preprocessing<W>& prep);
virtual ~MAC_Check_Z2k() {};
};
template<class W>
using MAC_Check_Z2k_ = MAC_Check_Z2k<typename W::open_type,
typename W::mac_key_type, typename W::open_type, W>;
template<class T>
void add_openings(vector<T>& values, const Player& P, int sum_players, int last_sum_players, int send_player, TreeSum<T>& MC);
/**
* SPDZ opening protocol with MAC check (pairwise communication)
*/
template<class T>
class Direct_MAC_Check: public MAC_Check_<T>
{
typedef MAC_Check_<T> super;
typedef typename T::open_type open_type;
int open_counter;
vector<octetStream> oss;
protected:
void pre_exchange(const Player& P);
public:
// legacy interface
Direct_MAC_Check(const typename T::mac_key_type::Scalar& ai, Names& Nms, int thread_num);
Direct_MAC_Check(const typename T::mac_key_type::Scalar& ai);
~Direct_MAC_Check();
void init_open(const Player& P, int n = 0);
void prepare_open(const T& secret);
void exchange(const Player& P);
};
enum mc_timer { SEND, RECV_ADD, BCAST, RECV_SUM, SEED, COMMIT, WAIT_SUMMER, RECV, SUM, SELECT, MAX_TIMER };
template<class T>
TreeSum<T>::TreeSum(int opening_sum, int max_broadcast, int base_player) :
base_player(base_player), opening_sum(opening_sum), max_broadcast(max_broadcast)
{
timers.resize(MAX_TIMER);
}
template<class T>
TreeSum<T>::~TreeSum()
{
#ifdef TREESUM_TIMINGS
for (unsigned int i = 0; i < timers.size(); i++)
if (timers[i].elapsed() > 0)
cerr << T::type_string() << " " << mc_timer_names[i] << ": "
<< timers[i].elapsed() << endl;
for (unsigned int i = 0; i < player_timers.size(); i++)
if (player_timers[i].elapsed() > 0)
cerr << T::type_string() << " waiting for " << i << ": "
<< player_timers[i].elapsed() << endl;
#endif
}
template<class T>
void TreeSum<T>::run(vector<T>& values, const Player& P)
{
start(values, P);
finish(values, P);
}
template<class T>
T TreeSum<T>::run(const T& value, const Player& P)
{
vector<T> values = {value};
run(values, P);
return values[0];
}
template<class T>
size_t TreeSum<T>::report_size(ReportType type)
{
if (type == CAPACITY)
return os.get_max_length();
else
return os.get_length();
}
template<class T>
void add_openings(vector<T>& values, const Player& P, int sum_players, int last_sum_players, int send_player, TreeSum<T>& MC)
{
MC.player_timers.resize(P.num_players());
vector<octetStream>& oss = MC.oss;
oss.resize(P.num_players());
vector<int> senders;
senders.reserve(P.num_players());
for (int relative_sender = positive_modulo(P.my_num() - send_player, P.num_players()) + sum_players;
relative_sender < last_sum_players; relative_sender += sum_players)
{
int sender = positive_modulo(send_player + relative_sender, P.num_players());
senders.push_back(sender);
}
for (int j = 0; j < (int)senders.size(); j++)
P.request_receive(senders[j], oss[j]);
for (int j = 0; j < (int)senders.size(); j++)
{
int sender = senders[j];
MC.player_timers[sender].start();
P.wait_receive(sender, oss[j]);
MC.player_timers[sender].stop();
MC.timers[SUM].start();
for (unsigned int i=0; i<values.size(); i++)
{
values[i].add(oss[j]);
}
MC.timers[SUM].stop();
}
}
template<class T>
void TreeSum<T>::start(vector<T>& values, const Player& P)
{
os.reset_write_head();
int sum_players = P.num_players();
int my_relative_num = positive_modulo(P.my_num() - base_player, P.num_players());
while (true)
{
// summing phase
int last_sum_players = sum_players;
sum_players = (sum_players - 2 + opening_sum) / opening_sum;
if (sum_players == 0)
break;
if (my_relative_num >= sum_players && my_relative_num < last_sum_players)
{
// send to the player up the tree
for (unsigned int i=0; i<values.size(); i++)
{ values[i].pack(os); }
int receiver = positive_modulo(base_player + my_relative_num % sum_players, P.num_players());
timers[SEND].start();
P.send_to(receiver,os);
timers[SEND].stop();
}
if (my_relative_num < sum_players)
{
// if receiving, add the values
timers[RECV_ADD].start();
add_openings<T>(values, P, sum_players, last_sum_players, base_player, *this);
timers[RECV_ADD].stop();
}
}
if (P.my_num() == base_player)
{
// send from the root player
os.reset_write_head();
for (unsigned int i=0; i<values.size(); i++)
{ values[i].pack(os); }
timers[BCAST].start();
for (int i = 1; i < max_broadcast && i < P.num_players(); i++)
{
P.send_to((base_player + i) % P.num_players(), os);
}
timers[BCAST].stop();
AddToValues(values);
}
else if (my_relative_num * max_broadcast < P.num_players())
{
// send if there are children
int sender = (base_player + my_relative_num / max_broadcast) % P.num_players();
ReceiveValues(values, P, sender);
timers[BCAST].start();
for (int i = 0; i < max_broadcast; i++)
{
int relative_receiver = (my_relative_num * max_broadcast + i);
if (relative_receiver < P.num_players())
{
int receiver = (base_player + relative_receiver) % P.num_players();
P.send_to(receiver, os);
}
}
timers[BCAST].stop();
}
}
template<class T>
void TreeSum<T>::finish(vector<T>& values, const Player& P)
{
int my_relative_num = positive_modulo(P.my_num() - base_player, P.num_players());
if (my_relative_num * max_broadcast >= P.num_players())
{
// receiving at the leafs
int sender = (base_player + my_relative_num / max_broadcast) % P.num_players();
ReceiveValues(values, P, sender);
}
}
template<class T>
void TreeSum<T>::ReceiveValues(vector<T>& values, const Player& P, int sender)
{
timers[RECV_SUM].start();
P.receive_player(sender, os);
timers[RECV_SUM].stop();
for (unsigned int i = 0; i < values.size(); i++)
values[i].unpack(os);
AddToValues(values);
}
#endif