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65 lines
1.5 KiB
C++
65 lines
1.5 KiB
C++
/*
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* DataSetup.hpp
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*
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*/
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#ifndef FHEOFFLINE_DATASETUP_HPP_
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#define FHEOFFLINE_DATASETUP_HPP_
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#include "Networking/Player.h"
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#include "Tools/Bundle.h"
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template<class T, class U, class V>
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void read_or_generate_secrets(T& setup, Player& P, U& machine,
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int num_runs, V)
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{
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octetStream os;
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setup.params.pack(os);
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setup.FieldD.pack(os);
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bool covert = num_runs > 0;
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assert(covert == V());
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string filename = PREP_DIR + setup.protocol_name(covert) + "-Secrets-"
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+ (covert ? to_string(num_runs) : to_string(machine.sec)) + "-"
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+ os.check_sum(20).get_str(16) + "-P" + to_string(P.my_num()) + "-"
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+ to_string(P.num_players());
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string error;
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try
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{
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ifstream input(filename);
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os.input(input);
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setup.unpack(os);
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machine.unpack(os);
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}
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catch (exception& e)
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{
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error = e.what();
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}
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try
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{
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setup.check(P, machine);
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machine.check(P);
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}
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catch (mismatch_among_parties& e)
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{
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error = e.what();
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}
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if (not error.empty())
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{
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cerr << "Running secrets generation because no suitable material "
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"from a previous run was found (" << error << ")" << endl;
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setup.key_and_mac_generation(P, machine, num_runs, V());
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ofstream output(filename);
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octetStream os;
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setup.pack(os);
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machine.pack(os);
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os.output(output);
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}
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}
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#endif /* FHEOFFLINE_DATASETUP_HPP_ */
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