Files
MP-SPDZ/Networking/Server.h
Marcel Keller 2008a8782d Overdrive.
2018-03-02 14:33:03 +00:00

39 lines
778 B
C++

// (C) 2018 University of Bristol. See License.txt
/*
* Server.h
*/
#ifndef NETWORKING_SERVER_H_
#define NETWORKING_SERVER_H_
#include "Networking/data.h"
#include "Networking/Player.h"
#include <vector>
using namespace std;
class Server
{
vector<int> socket_num;
vector<octet*> names;
vector<int> ports;
int nmachines;
int PortnumBase;
void get_ip(int num);
void get_name(int num);
void send_names(int num);
public:
static void* start_in_thread(void* server);
static Server* start_networking(Names& N, int my_num, int nplayers,
string hostname = "localhost", int portnum = 9000);
Server(int argc, char** argv);
Server(int nmachines, int PortnumBase);
void start();
};
#endif /* NETWORKING_SERVER_H_ */