mirror of
https://github.com/data61/MP-SPDZ.git
synced 2026-01-09 13:37:58 -05:00
184 lines
4.3 KiB
C++
184 lines
4.3 KiB
C++
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#include "Networking/sockets.h"
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#include "Networking/ServerSocket.h"
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#include "Networking/Server.h"
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#include <iostream>
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#include <pthread.h>
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#include <assert.h>
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/*
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* Get the client ip number on the socket connection for client i.
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*/
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void Server::get_ip(int num)
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{
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struct sockaddr_storage addr;
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socklen_t len = sizeof addr;
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getpeername(socket_num[num], (struct sockaddr*)&addr, &len);
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// supports both IPv4 and IPv6:
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char ipstr[INET6_ADDRSTRLEN];
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if (addr.ss_family == AF_INET) {
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struct sockaddr_in *s = (struct sockaddr_in *)&addr;
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inet_ntop(AF_INET, &s->sin_addr, ipstr, sizeof ipstr);
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} else { // AF_INET6
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struct sockaddr_in6 *s = (struct sockaddr_in6 *)&addr;
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inet_ntop(AF_INET6, &s->sin6_addr, ipstr, sizeof ipstr);
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}
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names[num]=new octet[512];
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memset(names[num], 0, 512);
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strncpy((char*)names[num], ipstr, INET6_ADDRSTRLEN);
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#ifdef DEBUG_NETWORKING
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cerr << "Client IP address: " << names[num] << endl;
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#endif
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}
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void Server::get_name(int num)
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{
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#ifdef DEBUG_NETWORKING
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cerr << "Player " << num << " started." << endl;
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#endif
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// Receive name sent by client (legacy) - not used here
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octet my_name[512];
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receive(socket_num[num],my_name,512);
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receive(socket_num[num],(octet*)&ports[num],4);
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#ifdef DEBUG_NETWORKING
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cerr << "Player " << num << " sent (IP for info only) " << my_name << ":"
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<< ports[num] << endl;
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#endif
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// Get client IP
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get_ip(num);
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}
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void Server::send_names(int num)
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{
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/* Now send the machine names back to each client
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* and the number of machines
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*/
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send(socket_num[num],nmachines,4);
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for (int i=0; i<nmachines; i++)
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{
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send(socket_num[num],names[i],512);
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send(socket_num[num],(octet*)&ports[i],4);
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}
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}
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/* Takes command line arguments of
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- Number of machines connecting
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- Base PORTNUM address
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*/
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Server::Server(int argc,char **argv)
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{
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if (argc != 3)
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{ cerr << "Call using\n\t";
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cerr << "Server.x n PortnumBase\n";
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cerr << "\t\t n = Number of machines" << endl;
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cerr << "\t\t PortnumBase = Base Portnum\n";
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exit(1);
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}
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nmachines=atoi(argv[1]);
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PortnumBase=atoi(argv[2]);
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}
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Server::Server(int nmachines, int PortnumBase) :
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nmachines(nmachines), PortnumBase(PortnumBase)
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{
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}
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void Server::start()
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{
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int i;
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names.resize(nmachines);
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ports.resize(nmachines);
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/* Set up the sockets */
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socket_num.resize(nmachines);
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for (i=0; i<nmachines; i++) { socket_num[i]=-1; }
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// port number one lower to avoid conflict with players
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ServerSocket server(PortnumBase - 1);
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server.init();
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// set up connections
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for (i=0; i<nmachines; i++)
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{
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#ifdef DEBUG_NETWORKING
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cerr << "Waiting for player " << i << endl;
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#endif
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socket_num[i] = server.get_connection_socket("P" + to_string(i));
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#ifdef DEBUG_NETWORKING
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cerr << "Connected to player " << i << endl;
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#endif
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}
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// get names
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for (i=0; i<nmachines; i++)
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get_name(i);
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// check setup, party 0 doesn't matter
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bool all_on_local = true, none_on_local = true;
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for (i = 1; i < nmachines; i++)
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{
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bool on_local = string((char*)names[i]).compare("127.0.0.1");
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all_on_local &= on_local;
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none_on_local &= not on_local;
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}
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if (not all_on_local and not none_on_local)
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{
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cout << "You cannot address Server.x by localhost if using different hosts" << endl;
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exit(1);
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}
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// send names
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for (i=0; i<nmachines; i++)
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send_names(i);
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for (i=0; i<nmachines; i++)
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{ delete[] names[i]; }
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for (int i = 0; i < nmachines; i++)
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close(socket_num[i]);
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}
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void* Server::start_in_thread(void* server)
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{
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((Server*)server)->start();
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return 0;
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}
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Server* Server::start_networking(Names& N, int my_num, int nplayers,
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string hostname, int portnum, int my_port)
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{
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#ifdef DEBUG_NETWORKING
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cerr << "Starting networking for " << my_num << "/" << nplayers
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<< " with server on " << hostname << ":" << (portnum - 1) << endl;
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#endif
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assert(my_num >= 0);
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assert(my_num < nplayers);
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Server* server = 0;
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pthread_t thread;
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if (my_num == 0)
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{
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pthread_create(&thread, 0, Server::start_in_thread,
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server = new Server(nplayers, portnum));
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}
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N.init(my_num, portnum, my_port, hostname.c_str());
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if (my_num == 0)
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{
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pthread_join(thread, 0);
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delete server;
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}
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return 0;
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}
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