mirror of
https://github.com/data61/MP-SPDZ.git
synced 2026-01-09 13:37:58 -05:00
736 lines
18 KiB
C++
736 lines
18 KiB
C++
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#include "Player.h"
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#include "ssl_sockets.h"
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#include "Exceptions/Exceptions.h"
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#include "Networking/STS.h"
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#include "Tools/int.h"
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#include "Tools/NetworkOptions.h"
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#include "Networking/Server.h"
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#include <sys/select.h>
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#include <utility>
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#include <assert.h>
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using namespace std;
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void Names::init(int player,int pnb,int my_port,const char* servername)
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{
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player_no=player;
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portnum_base=pnb;
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setup_names(servername, my_port);
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setup_server();
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}
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void Names::init(int player,int pnb,vector<string> Nms)
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{
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vector<octet*> names;
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for (auto& name : Nms)
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names.push_back((octet*)name.c_str());
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init(player, pnb, names);
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}
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void Names::init(int player,int pnb,vector<octet*> Nms)
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{
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player_no=player;
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portnum_base=pnb;
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nplayers=Nms.size();
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names.resize(nplayers);
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setup_ports();
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for (int i=0; i<nplayers; i++) {
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names[i]=(char*)Nms[i];
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}
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setup_server();
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}
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// initialize names from file, no Server.x coordination.
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void Names::init(int player, int pnb, const string& filename, int nplayers_wanted)
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{
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ifstream hostsfile(filename.c_str());
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if (hostsfile.fail())
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{
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stringstream ss;
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ss << "Error opening " << filename << ". See HOSTS.example for an example.";
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throw file_error(ss.str().c_str());
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}
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player_no = player;
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nplayers = 0;
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portnum_base = pnb;
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string line;
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ports.clear();
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while (getline(hostsfile, line))
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{
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if (line.length() > 0 && line.at(0) != '#') {
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auto pos = line.find(':');
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if (pos == string::npos)
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{
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names.push_back(line);
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ports.push_back(default_port(nplayers));
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}
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else
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{
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names.push_back(line.substr(0, pos));
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int port;
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stringstream(line.substr(pos + 1)) >> port;
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ports.push_back(port);
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}
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nplayers++;
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if (nplayers_wanted > 0 and nplayers_wanted == nplayers)
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break;
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}
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}
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if (nplayers_wanted > 0 and nplayers_wanted != nplayers)
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throw runtime_error("not enought hosts in HOSTS");
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#ifdef DEBUG_NETWORKING
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cerr << "Got list of " << nplayers << " players from file: " << endl;
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for (unsigned int i = 0; i < names.size(); i++)
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cerr << " " << names[i] << ":" << ports[i] << endl;
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#endif
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setup_server();
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}
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Names::Names(ez::ezOptionParser& opt, int argc, const char** argv,
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int default_nplayers) : Names()
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{
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NetworkOptionsWithNumber network_opts(opt, argc, argv, default_nplayers, true);
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opt.add(
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"", // Default.
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1, // Required?
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1, // Number of args expected.
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0, // Delimiter if expecting multiple args.
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"This player's number", // Help description.
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"-p", // Flag token.
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"--player" // Flag token.
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);
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opt.parse(argc, argv);
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opt.get("-p")->getInt(player_no);
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global_server = network_opts.start_networking(*this, player_no);
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}
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void Names::setup_ports()
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{
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ports.resize(nplayers);
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for (int i = 0; i < nplayers; i++)
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ports[i] = default_port(i);
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}
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void Names::setup_names(const char *servername, int my_port)
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{
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if (my_port == DEFAULT_PORT)
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my_port = default_port(player_no);
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int socket_num;
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int pn = portnum_base - 1;
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set_up_client_socket(socket_num, servername, pn);
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send(socket_num, (octet*)&player_no, sizeof(player_no));
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#ifdef DEBUG_NETWORKING
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cerr << "Sent " << player_no << " to " << servername << ":" << pn << endl;
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#endif
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int inst=-1; // wait until instruction to start.
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while (inst != GO) { receive(socket_num, inst); }
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// Send my name
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octet my_name[512];
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memset(my_name,0,512*sizeof(octet));
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sockaddr_in address;
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socklen_t size = sizeof address;
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getsockname(socket_num, (sockaddr*)&address, &size);
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char* name = inet_ntoa(address.sin_addr);
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// max length of IP address with ending 0
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strncpy((char*)my_name, name, 16);
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send(socket_num,my_name,512);
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send(socket_num,(octet*)&my_port,4);
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#ifdef DEBUG_NETWORKING
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fprintf(stderr, "My Name = %s\n",my_name);
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cerr << "My number = " << player_no << endl;
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#endif
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// Now get the set of names
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int i;
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receive(socket_num,nplayers);
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#ifdef VERBOSE
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cerr << nplayers << " players\n";
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#endif
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names.resize(nplayers);
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ports.resize(nplayers);
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for (i=0; i<nplayers; i++)
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{ octet tmp[512];
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receive(socket_num,tmp,512);
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names[i]=(char*)tmp;
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receive(socket_num, (octet*)&ports[i], 4);
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#ifdef VERBOSE
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cerr << "Player " << i << " is running on machine " << names[i] << endl;
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#endif
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}
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close_client_socket(socket_num);
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}
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void Names::setup_server()
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{
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server = new ServerSocket(ports.at(player_no));
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server->init();
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}
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Names::Names(const Names& other)
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{
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if (other.server != 0)
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throw runtime_error("Can copy Names only when uninitialized");
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player_no = other.player_no;
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nplayers = other.nplayers;
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portnum_base = other.portnum_base;
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names = other.names;
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ports = other.ports;
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server = 0;
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global_server = 0;
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}
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Names::~Names()
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{
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if (server != 0)
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delete server;
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if (global_server != 0)
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delete global_server;
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}
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Player::Player(const Names& Nms) :
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PlayerBase(Nms.my_num()), N(Nms)
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{
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nplayers=Nms.nplayers;
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player_no=Nms.player_no;
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blk_SHA1_Init(&ctx);
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}
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template<class T>
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MultiPlayer<T>::MultiPlayer(const Names& Nms, int id) :
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Player(Nms), send_to_self_socket(0)
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{
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setup_sockets(Nms.names, Nms.ports, id, *Nms.server);
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}
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template<>
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MultiPlayer<int>::~MultiPlayer()
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{
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/* Close down the sockets */
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for (auto socket : sockets)
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close_client_socket(socket);
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close_client_socket(send_to_self_socket);
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}
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template<class T>
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MultiPlayer<T>::~MultiPlayer()
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{
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}
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Player::~Player()
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{
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}
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PlayerBase::~PlayerBase()
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{
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#ifdef VERBOSE
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comm_stats.print();
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if (timer.elapsed() > 0)
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cerr << "Receiving took " << timer.elapsed() << " seconds" << endl;
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#endif
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}
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// Set up nmachines client and server sockets to send data back and fro
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// A machine is a server between it and player i if i<=my_number
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// Can also communicate with myself, but only with send_to and receive_from
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template<>
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void MultiPlayer<int>::setup_sockets(const vector<string>& names,const vector<int>& ports,int id_base,ServerSocket& server)
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{
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sockets.resize(nplayers);
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// Set up the client side
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for (int i=player_no; i<nplayers; i++) {
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int pn=id_base+player_no;
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if (i==player_no) {
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const char* localhost = "127.0.0.1";
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#ifdef DEBUG_NETWORKING
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fprintf(stderr, "Setting up send to self socket to %s:%d with id 0x%x\n",localhost,ports[i],pn);
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#endif
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set_up_client_socket(sockets[i],localhost,ports[i]);
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} else {
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#ifdef DEBUG_NETWORKING
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fprintf(stderr, "Setting up client to %s:%d with id 0x%x\n",names[i].c_str(),ports[i],pn);
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#endif
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set_up_client_socket(sockets[i],names[i].c_str(),ports[i]);
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}
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send(sockets[i], (unsigned char*)&pn, sizeof(pn));
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}
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send_to_self_socket = sockets[player_no];
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// Setting up the server side
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for (int i=0; i<=player_no; i++) {
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int id=id_base+i;
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#ifdef DEBUG_NETWORKING
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fprintf(stderr, "As a server, waiting for client with id 0x%x to connect.\n",id);
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#endif
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sockets[i] = server.get_connection_socket(id);
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}
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for (int i = 0; i < nplayers; i++) {
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// timeout of 5 minutes
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struct timeval tv;
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tv.tv_sec = 300;
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tv.tv_usec = 0;
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int fl = setsockopt(sockets[i], SOL_SOCKET, SO_RCVTIMEO, (char*)&tv, sizeof(struct timeval));
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if (fl<0) { error("set_up_socket:setsockopt"); }
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socket_players[sockets[i]] = i;
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}
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}
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template<class T>
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void MultiPlayer<T>::send_long(int i, long a) const
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{
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send(sockets[i], (octet*)&a, sizeof(long));
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}
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template<class T>
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long MultiPlayer<T>::receive_long(int i) const
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{
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long res;
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receive(sockets[i], (octet*)&res, sizeof(long));
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return res;
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}
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void Player::send_to(int player,const octetStream& o,bool donthash) const
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{
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#ifdef VERBOSE_COMM
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cerr << "sending to " << player << endl;
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#endif
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TimeScope ts(comm_stats["Sending directly"].add(o));
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send_to_no_stats(player, o);
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if (!donthash)
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{ blk_SHA1_Update(&ctx,o.get_data(),o.get_length()); }
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sent += o.get_length();
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}
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template<class T>
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void MultiPlayer<T>::send_to_no_stats(int player,const octetStream& o) const
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{
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T socket = socket_to_send(player);
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o.Send(socket);
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}
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template<class T>
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void MultiPlayer<T>::send_all(const octetStream& o,bool donthash) const
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{
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TimeScope ts(comm_stats["Sending to all"].add(o));
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for (int i=0; i<nplayers; i++)
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{ if (i!=player_no)
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{ o.Send(sockets[i]); }
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}
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if (!donthash)
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{ blk_SHA1_Update(&ctx,o.get_data(),o.get_length()); }
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sent += o.get_length() * (num_players() - 1);
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}
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void Player::receive_player(int i,octetStream& o,bool donthash) const
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{
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#ifdef VERBOSE_COMM
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cerr << "receiving from " << i << endl;
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#endif
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TimeScope ts(timer);
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receive_player_no_stats(i, o);
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if (!donthash)
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{ blk_SHA1_Update(&ctx,o.get_data(),o.get_length()); }
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}
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template<class T>
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void MultiPlayer<T>::receive_player_no_stats(int i,octetStream& o) const
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{
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o.reset_write_head();
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o.Receive(sockets[i]);
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}
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void Player::receive_player(int i, FlexBuffer& buffer) const
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{
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octetStream os;
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receive_player(i, os, true);
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buffer = os;
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}
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void Player::send_relative(const vector<octetStream>& os) const
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{
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assert((int)os.size() == num_players() - 1);
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for (int offset = 1; offset < num_players(); offset++)
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send_relative(offset, os[offset - 1]);
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}
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void Player::send_relative(int offset, const octetStream& o) const
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{
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send_to(positive_modulo(my_num() + offset, num_players()), o, true);
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}
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void Player::receive_relative(vector<octetStream>& os) const
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{
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assert((int)os.size() == num_players() - 1);
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for (int offset = 1; offset < num_players(); offset++)
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receive_relative(offset, os[offset - 1]);
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}
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void Player::receive_relative(int offset, octetStream& o) const
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{
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receive_player(positive_modulo(my_num() + offset, num_players()), o, true);
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}
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template<class T>
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void MultiPlayer<T>::exchange_no_stats(int other, const octetStream& o, octetStream& to_receive) const
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{
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o.exchange(sockets[other], sockets[other], to_receive);
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}
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void Player::exchange(int other, const octetStream& o, octetStream& to_receive) const
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{
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#ifdef VERBOSE_COMM
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cerr << "Exchanging with " << other << endl;
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#endif
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TimeScope ts(comm_stats["Exchanging"].add(o));
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exchange_no_stats(other, o, to_receive);
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sent += o.get_length();
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}
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void Player::exchange(int player, octetStream& o) const
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{
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exchange(player, o, o);
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}
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void Player::exchange_relative(int offset, octetStream& o) const
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{
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exchange(get_player(offset), o);
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}
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template<class T>
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void MultiPlayer<T>::pass_around_no_stats(octetStream& o, octetStream& to_receive, int offset) const
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{
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o.exchange(sockets.at(get_player(offset)), sockets.at(get_player(-offset)), to_receive);
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}
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void Player::pass_around(octetStream& o, octetStream& to_receive, int offset) const
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{
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TimeScope ts(comm_stats["Passing around"].add(o));
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pass_around_no_stats(o, to_receive, offset);
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sent += o.get_length();
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}
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/* This is deliberately weird to avoid problems with OS max buffer
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* size getting in the way
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*/
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template<class T>
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void MultiPlayer<T>::Broadcast_Receive(vector<octetStream>& o,bool donthash) const
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{
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if (o.size() != sockets.size())
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throw runtime_error("player numbers don't match");
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TimeScope ts(comm_stats["Broadcasting"].add(o[player_no]));
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for (int i=1; i<nplayers; i++)
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{
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int send_to = (my_num() + i) % num_players();
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int receive_from = (my_num() + num_players() - i) % num_players();
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o[my_num()].exchange(sockets[send_to], sockets[receive_from], o[receive_from]);
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}
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if (!donthash)
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{ for (int i=0; i<nplayers; i++)
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{ blk_SHA1_Update(&ctx,o[i].get_data(),o[i].get_length()); }
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}
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sent += o[player_no].get_length() * (num_players() - 1);
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}
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void Player::Check_Broadcast() const
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{
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if (ctx.size == 0)
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return;
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octet hashVal[HASH_SIZE];
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vector<octetStream> h(nplayers);
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blk_SHA1_Final(hashVal,&ctx);
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h[player_no].append(hashVal,HASH_SIZE);
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Broadcast_Receive(h,true);
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for (int i=0; i<nplayers; i++)
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{ if (i!=player_no)
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{ if (!h[i].equals(h[player_no]))
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{ throw broadcast_invalid(); }
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}
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}
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blk_SHA1_Init(&ctx);
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}
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template<>
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void MultiPlayer<int>::wait_for_available(vector<int>& players, vector<int>& result) const
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{
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fd_set rfds;
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FD_ZERO(&rfds);
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int highest = 0;
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vector<int>::iterator it;
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for (it = players.begin(); it != players.end(); it++)
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{
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if (*it >= 0)
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{
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FD_SET(sockets[*it], &rfds);
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highest = max(highest, sockets[*it]);
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}
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}
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int res = select(highest + 1, &rfds, 0, 0, 0);
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if (res < 0)
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error("select()");
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result.clear();
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result.reserve(res);
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for (it = players.begin(); it != players.end(); it++)
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{
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if (res == 0)
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break;
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if (*it >= 0 && FD_ISSET(sockets[*it], &rfds))
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{
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res--;
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result.push_back(*it);
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}
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}
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}
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ThreadPlayer::ThreadPlayer(const Names& Nms, int id_base) : PlainPlayer(Nms, id_base)
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{
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for (int i = 0; i < Nms.num_players(); i++)
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{
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receivers.push_back(new Receiver(sockets[i]));
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receivers[i]->start();
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senders.push_back(new Sender<int>(socket_to_send(i)));
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}
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}
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ThreadPlayer::~ThreadPlayer()
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{
|
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for (unsigned int i = 0; i < receivers.size(); i++)
|
|
{
|
|
receivers[i]->stop();
|
|
if (receivers[i]->timer.elapsed() > 0)
|
|
cerr << "Waiting for receiving from " << i << ": " << receivers[i]->timer.elapsed() << endl;
|
|
delete receivers[i];
|
|
}
|
|
|
|
for (unsigned int i = 0; i < senders.size(); i++)
|
|
{
|
|
if (senders[i]->timer.elapsed() > 0)
|
|
cerr << "Waiting for sending to " << i << ": " << senders[i]->timer.elapsed() << endl;
|
|
delete senders[i];
|
|
}
|
|
}
|
|
|
|
void ThreadPlayer::request_receive(int i, octetStream& o) const
|
|
{
|
|
receivers[i]->request(o);
|
|
}
|
|
|
|
void ThreadPlayer::wait_receive(int i, octetStream& o, bool donthash) const
|
|
{
|
|
(void) donthash;
|
|
receivers[i]->wait(o);
|
|
}
|
|
|
|
void ThreadPlayer::receive_player_no_stats(int i, octetStream& o) const
|
|
{
|
|
request_receive(i, o);
|
|
wait_receive(i, o);
|
|
}
|
|
|
|
void ThreadPlayer::send_all(const octetStream& o,bool donthash) const
|
|
{
|
|
for (int i=0; i<nplayers; i++)
|
|
{ if (i!=player_no)
|
|
senders[i]->request(o);
|
|
}
|
|
|
|
if (!donthash)
|
|
{ blk_SHA1_Update(&ctx,o.get_data(),o.get_length()); }
|
|
|
|
for (int i = 0; i < nplayers; i++)
|
|
if (i != player_no)
|
|
senders[i]->wait(o);
|
|
}
|
|
|
|
|
|
RealTwoPartyPlayer::RealTwoPartyPlayer(const Names& Nms, int other_player, int id) :
|
|
TwoPartyPlayer(Nms.my_num()), other_player(other_player)
|
|
{
|
|
is_server = Nms.my_num() > other_player;
|
|
setup_sockets(other_player, Nms, Nms.ports[other_player], id);
|
|
}
|
|
|
|
RealTwoPartyPlayer::~RealTwoPartyPlayer()
|
|
{
|
|
close_client_socket(socket);
|
|
}
|
|
|
|
void RealTwoPartyPlayer::setup_sockets(int other_player, const Names &nms, int portNum, int id)
|
|
{
|
|
id += 0xF << 28;
|
|
const char *hostname = nms.names[other_player].c_str();
|
|
ServerSocket *server = nms.server;
|
|
if (is_server) {
|
|
#ifdef DEBUG_NETWORKING
|
|
fprintf(stderr, "Setting up server with id %d\n",id);
|
|
#endif
|
|
socket = server->get_connection_socket(id);
|
|
}
|
|
else {
|
|
#ifdef DEBUG_NETWORKING
|
|
fprintf(stderr, "Setting up client to %s:%d with id %d\n", hostname, portNum, id);
|
|
#endif
|
|
set_up_client_socket(socket, hostname, portNum);
|
|
::send(socket, (unsigned char*)&id, sizeof(id));
|
|
}
|
|
}
|
|
|
|
int RealTwoPartyPlayer::other_player_num() const
|
|
{
|
|
return other_player;
|
|
}
|
|
|
|
void RealTwoPartyPlayer::send(octetStream& o) const
|
|
{
|
|
TimeScope ts(comm_stats["Sending one-to-one"].add(o));
|
|
o.Send(socket);
|
|
sent += o.get_length();
|
|
}
|
|
|
|
void VirtualTwoPartyPlayer::send(octetStream& o) const
|
|
{
|
|
TimeScope ts(comm_stats["Sending one-to-one"].add(o));
|
|
P.send_to_no_stats(other_player, o);
|
|
sent += o.get_length();
|
|
}
|
|
|
|
void RealTwoPartyPlayer::receive(octetStream& o) const
|
|
{
|
|
TimeScope ts(timer);
|
|
o.reset_write_head();
|
|
o.Receive(socket);
|
|
}
|
|
|
|
void VirtualTwoPartyPlayer::receive(octetStream& o) const
|
|
{
|
|
TimeScope ts(timer);
|
|
P.receive_player_no_stats(other_player, o);
|
|
}
|
|
|
|
void RealTwoPartyPlayer::send_receive_player(vector<octetStream>& o) const
|
|
{
|
|
{
|
|
if (is_server)
|
|
{
|
|
send(o[0]);
|
|
receive(o[1]);
|
|
}
|
|
else
|
|
{
|
|
receive(o[1]);
|
|
send(o[0]);
|
|
}
|
|
}
|
|
}
|
|
|
|
void RealTwoPartyPlayer::exchange(octetStream& o) const
|
|
{
|
|
TimeScope ts(comm_stats["Exchanging one-to-one"].add(o));
|
|
sent += o.get_length();
|
|
o.exchange(socket, socket);
|
|
}
|
|
|
|
void VirtualTwoPartyPlayer::send_receive_player(vector<octetStream>& o) const
|
|
{
|
|
TimeScope ts(comm_stats["Exchanging one-to-one"].add(o[0]));
|
|
sent += o[0].get_length();
|
|
P.exchange_no_stats(other_player, o[0], o[1]);
|
|
}
|
|
|
|
VirtualTwoPartyPlayer::VirtualTwoPartyPlayer(Player& P, int other_player) :
|
|
TwoPartyPlayer(P.my_num()), P(P), other_player(other_player)
|
|
{
|
|
}
|
|
|
|
void OffsetPlayer::send_receive_player(vector<octetStream>& o) const
|
|
{
|
|
P.exchange(P.get_player(offset), o[0], o[1]);
|
|
}
|
|
|
|
void TwoPartyPlayer::Broadcast_Receive(vector<octetStream>& o,
|
|
bool donthash) const
|
|
{
|
|
(void) donthash;
|
|
vector<octetStream> os(2);
|
|
os[0] = o[my_num()];
|
|
send_receive_player(os);
|
|
o[1 - my_num()] = os[1];
|
|
}
|
|
|
|
CommStats& CommStats::operator +=(const CommStats& other)
|
|
{
|
|
data += other.data;
|
|
return *this;
|
|
}
|
|
|
|
NamedCommStats& NamedCommStats::operator +=(const NamedCommStats& other)
|
|
{
|
|
for (auto it = other.begin(); it != other.end(); it++)
|
|
(*this)[it->first] += it->second;
|
|
return *this;
|
|
}
|
|
|
|
CommStats& CommStats::operator -=(const CommStats& other)
|
|
{
|
|
data -= other.data;
|
|
rounds -= other.rounds;
|
|
timer -= other.timer;
|
|
return *this;
|
|
}
|
|
|
|
NamedCommStats NamedCommStats::operator -(const NamedCommStats& other) const
|
|
{
|
|
NamedCommStats res = *this;
|
|
for (auto it = other.begin(); it != other.end(); it++)
|
|
res[it->first] -= it->second;
|
|
return res;
|
|
}
|
|
|
|
size_t NamedCommStats::total_data()
|
|
{
|
|
size_t res = 0;
|
|
for (auto& x : *this)
|
|
res += x.second.data;
|
|
return res;
|
|
}
|
|
|
|
void NamedCommStats::print()
|
|
{
|
|
for (auto it = begin(); it != end(); it++)
|
|
if (it->second.data)
|
|
cerr << it->first << " " << 1e-6 * it->second.data << " MB in "
|
|
<< it->second.rounds << " rounds, taking " << it->second.timer.elapsed()
|
|
<< " seconds" << endl;
|
|
}
|
|
|
|
template class MultiPlayer<int>;
|
|
template class MultiPlayer<ssl_socket*>;
|